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MMO Vets, What do you think?


Niamton

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The quests did me hook for with my first character, after that it was just about skipping.

 

Sorry, but if you are a mmo vet like myself you notice that fast that the game doesnt even offers basic mmorpg features. This game is a mess.

Edited by BobaFurz
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Found 1-50 was far too quickly achieved, I play a couple hrs Aday and still managed it in a mnth.The stories are nice but with all the instancing it may as well be a single player game.Crafting is dull and boring and end game is just raiding and dungeons which if I wanted that same boring idea of end game I'd just go play wow.So overall Im not very impressed and am now waiting for the secret world and gw2 as both theses games appear to be finally trying to do something different and tera because at least the combat seems fun.
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<- Casual player that at one time played WoW. Don't be thanking me for the way leveling is done these days. I absolutely hate it. Even EQ2 was too fast for my tastes. I'm one of those vets that actualy ENJOYED the "journey". When an item upgrade might last me several months instead of 30 seconds to 5 minutes.

 

 

Just wanted to throw that in there. Carry on.

 

This is me 100%.

 

Funnily enough, I am back in EQ2 atm - levels are not too fast as I have diverted a lot of my xp to alternate advancement.

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I'm enjoying the game. Once I stop enjoying it, I will stop playing. Simple as that.

 

Good way to go. Some of the drama here when people don't like the game is amazing.

 

I have about 200 games on my shelves from various systems over a number of years, more than enough to keep me happy if some of them are no fun for me or get stale.

 

I had a fun 2 months here, and am finding EQ2 fun again after a break - have not felt the need to go on the forums of either game and ask people to find me a reason to play one of them.

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SWTOR was a nice game from 1-49

as soon as you hit 50 it turns into SWDG (Star Wars Daylie and Grindfest)

 

My sub runs out and EvE online will have me back again, again, again...No more hope that i will play a good MMO the next 10 years.

 

Im sick of new MMO's because they all suck after 1-2 Month

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Social abilities way do i need to be in a guild in this game?

In SWG there was a reason here it might be for raids and then to what end better gear

 

Easier to find groups for group content?

 

To be, you know, sociable?

 

Better quality of chat than General?

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I'm enjoying it very much, it's the only game to have reared it's head that has lured me away from the game that shall not be named for any length of time. I'm not playing for end game anymore, I don't want to grind out level 50 gear, it has no interest for me now, I've been there and done that therefore I have no complaints, I love story and immersion and I'm getting it from this. I've always been an altoholic, now I concentrate on that side, more story more fun imo.
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My thoughts are in the link in my sig. To that post, add this:

 

- No day/night cycle

- No swimming

- No housing

- No Pazaak, Sabacc, Dejarik, races, casino, etc...

- Dumbed down character creation

- No post-creation character customization

- No appearance tab/outfit system

- No high res textures

- No environmental interaction (chairs, walls, doors, etc...)

- Simple combat with static enemies

- Unconvincing and stiff animations

- Empty dead worlds with not enough NPCs moving around

- No collision detection

- No stats on resources

- No crafting customization

- Restriction in choice of starship

- No ship decoration

- Dumbed down space combat

- No multiplayer space combat

- Removal of many races

- No faction change/neutrality

- Restriction and instanced planets by faction

- Less planets than announced

- Planets rated by levels with no reason to go back

- No GM events

- Removal of choice to kill companion

- Removal of possibility to talk to other faction at all times

- No RP tools

- Nothing to do post-story

- Endgame consisting on waiting in fleet

 

That's your opinion, a VERY over-exaggerated opinion IMHO but, it's still yours. I'll respectfully disagree with just about everything you just said.

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SWTOR was a nice game from 1-49

as soon as you hit 50 it turns into SWDG (Star Wars Daylie and Grindfest)

 

My sub runs out and EvE online will have me back again, again, again...No more hope that i will play a good MMO the next 10 years.

 

Im sick of new MMO's because they all suck after 1-2 Month

 

That's why I left WoW because at endgame it's nothing but dailies and grinding rep. Unless you want to see the same rehashed reskined bosses in Dragonsoul? cooking dailies & fishing dailies, need I say more lol? I miss Eve...a little.

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The leveling phase of SWTOR is really well done and I enjoy it so much, that I am leveling my second toon to 50 now.

 

Besides that there are many things that are lacking.

 

As the TO posted the world lacks NPCs and the "Legoland look" of cities in addition delivers a picture of vast but empty places. This somehwat kills the atmosphere. On later worlds like Corellia you indeed get a touch of the "unfinished" status of this game. On Corellia are vast areas with nothing to do, not even a datacron to get.

 

I remember passing a group of NPC imperial soldiers on Tatooine and overhearing a speech of their commanding offcer who defends the potable water rationing to have enough water for his personal showers. Damned that was cool. at later levels this feature totally vanished.

 

But these things are cosmetics in my eyes.

 

The most crucial thing I detected is the UI, crafting system and class balance.

 

UI: The thing is, this UI is just frustrating. You can't open your crafting menu besides the market menu to check known crafting recipes (because known recipes aren't greyed out in the market list...). Interruption by crafting success of your companions and shutting down current menus. For some classes the central skill bar has too less slots. I was about to kill my keyboard as I watched, that I couldn't switch stances in PvP with my Jug as I outsourced the stances to the right skill bar and the three up the top were overlapped by the PvP Battleground UI...

 

Sorry to say this, but an uncomfortable UI is a no go, even for a new released game...it's just an UI, no damned rocket science...

 

Crafting: I like the "crafting-by-companions-in-the-background-system". I like the option to upgrade recipes by reconstruction. What I don't like are the insane credit costs for seriously crafting and the actual outcome you have from it and that reconstructing and gaining new upgraded recipes is pretty luck based. Why to the hell do someone want heavy armor mixed with defence and attackpower or crit stats?

 

Class balance: I wanted to play a Sith Juggernaut as a tank. The Immortal Tree still baffles me. Besides the arduous playing to get and keep aggro especially on several mobs, I am jealously watching Power Techs and Assassins not only for their threat generation (and the easiness to do it) but for their dps as a tank too. Not that damage is a fundamental feature in this game needed for several enrage and timed encounters, no not at all.

 

I know that class balance isn't easy to address in a MMO, but I really hoped, that MMO evolution is somewhat advanced now, that at least a somewhat solid PvE balance is existent from the start (I really thought, that such things like shamans with willpower set gear in MC are things of the past...as a really harsh and unfair comparison). To adress such things there are Betas and indeed the threat/dps problem with juggernauts was reported, several times. Why is it still in the game?

 

If we are on that, please could anybody explain me why the talent for endurance improvement is that far in the vengeance tree, so a immortal Jug can't pick it? just an example.

 

The game has really cool features and ideas brought to the table but the actual implemention lacks, the whole things feel somewhat unfinished.

 

I am not one of the people who think "that was it BW, good bye", I think you should give them time to adress this, but you shouldn't give them a year, because someone who is willing to release a game with some serious flaws to have his pick from the Xmas business, has to bear the consequences too...and someone who developes an MMO "working cloud like" with the help of dozens of subfirms all over the world (to decrease costs, especially labor costs in the country of the corporate headquarter) shouldn't be so astonished that things can indeed go wrong (especially if indian programmers think a deadline is just a suggestion :-).

Edited by Midichlorien
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This is Bios first gamble in the MMO industry and instead of taking a chance they copied a well established MMO (world of warcraft) and used a more well established IP (star wars) to help guarantee their mediocre game.

 

I am not a Star Wars fan, I love MMOs, but there is nothing original or ground breaking about TOR. Their Devs have a stick up their butt about character customization and I am not sure where this attitude comes from considering the players are the ones staring at their character every second of game play.

 

I find nothing about my characters exciting, not their appearance, not the animations... nothing. I have no personal connection with any of my characters so for me leaving is getting easier every day I sit around at 50 grinding "dailies".

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The quests did me hook for with my first character, after that it was just about skipping.

 

Sorry, but if you are a mmo vet like myself you notice that fast that the game doesnt even offers basic mmorpg features. This game is a mess.

 

I found it ok with the first couple of alts going back through them.

 

I have to admit now by the 4th alt, I'd rather grind mobs EQ1 style than have to wade through exactly the same quests (barring main story quest - which is still new and engaging) again. :(

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My thoughts are in the link in my sig. To that post, add this:

 

- No day/night cycle

- No swimming

- No housing

- No Pazaak, Sabacc, Dejarik, races, casino, etc...

- Dumbed down character creation

- No post-creation character customization

- No appearance tab/outfit system

- No high res textures

- No environmental interaction (chairs, walls, doors, etc...)

- Simple combat with static enemies

- Unconvincing and stiff animations

- Empty dead worlds with not enough NPCs moving around

- No collision detection

- No stats on resources

- No crafting customization

- Restriction in choice of starship

- No ship decoration

- Dumbed down space combat

- No multiplayer space combat

- Removal of many races

- No faction change/neutrality

- Restriction and instanced planets by faction

- Less planets than announced

- Planets rated by levels with no reason to go back

- No GM events

- Removal of choice to kill companion

- Removal of possibility to talk to other faction at all times

- No RP tools

- Nothing to do post-story

- Endgame consisting on waiting in fleet

 

That's your opinion, a VERY over-exaggerated opinion IMHO but, it's still yours. I'll respectfully disagree with just about everything you just said.

 

I'm not sure I understand. You disagree that there is no day/night, no housing, no pazaak, no multiplayer space combat, etc.... ?

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This is Bios first gamble in the MMO industry and instead of taking a chance they copied a well established MMO (world of warcraft) and used a more well established IP (star wars) to help guarantee their mediocre game.

 

You forgot to mention, that the copying failed. Some pretty cool features from WoW aren't in the game right now. Sometimes it feels like BW wanted to "invent a new wheel", although a good copy of current running and therefore cultivated MMO features (UI) would have done the job.

Edited by Midichlorien
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I have played quite a few MMO's over the years and I just wanted to throw my opinion out there and discuss any agreements or disagreements about swtor.

 

Not being one for story in a mmo (click, click, just give me the quest already), I will have to say that the class quests in this game has me hooked! As an alt-aholic this gives me giddy waves of joy!! Once I hit lvl cap and can't find anything to do, well start an alt and watch his story unfold... I like it. This game has the best (imo) story mode of any mmo (and a few single player games) that I have played.

 

I have noticed a trend in MMO's lately that didn't start with this game, but is certainly prevalent. Solo-ability to cap and as quick as possible. At the rate i'm going I will probably hit my cap before I get charged for my first month. This is a double edged sword for me. Sure I like that I don't HAVE to group to level up, and with this type of system the grind is almost eleminated. But for a subscription based service, I don't know if I will spend the wow like amount of time at the endgame, grinding out the same raids, pvp, or dailies for new gear and such. One of my favorite mmo's is EQ2 (and please this is an opinion, so lets not make this a discussion on how much SOE sucks), and, to me, the journey is as fun as the endgame. Subscribing to that game wasn't a bother to me, because I felt like I was getting the most time out of my money. It would take months for even some hardcore players to get to cap (I am talking the early days, takes a lot less time now).

 

I like the crafting system. I have played everything from active crafting (eq2) where you actually have to pay attention to what your doing, and find creative ways not to fall asleep at the keyboard, passive crafting (aion was good for this) where you just load up on mats and let your character craft while you do the laundry. There are more games I have played, but those seem like the two extreams (and dont even talk to me about vanguard lol). This system seems to have the nice balance of getting stuff done crafting wise, while your character can still do stuff on his own... To me that strikes a good balance.

 

Thats all I have now, but I am still just a few days in the game, what else do the Vets think? If you disagree thats fine, but keep the flames at a minimum. These are just some opinions I have developed so far.

 

Yeah, sorry didn't read past your first three sentences. Hoenstly, the story is kind of cool, but I don't care enough. The game for me starts at 50, and all this questions and story nonsense is just in the way.

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My thoughts are in the link in my sig. To that post, add this:

 

- No day/night cycle

- No swimming

- No housing

- No Pazaak, Sabacc, Dejarik, races, casino, etc...

- Dumbed down character creation

- No post-creation character customization

- No appearance tab/outfit system

- No high res textures

- No environmental interaction (chairs, walls, doors, etc...)

- Simple combat with static enemies

- Unconvincing and stiff animations

- Empty dead worlds with not enough NPCs moving around

- No collision detection

- No stats on resources

- No crafting customization

- Restriction in choice of starship

- No ship decoration

- Dumbed down space combat

- No multiplayer space combat

- Removal of many races

- No faction change/neutrality

- Restriction and instanced planets by faction

- Less planets than announced

- Planets rated by levels with no reason to go back

- No GM events

- Removal of choice to kill companion

- Removal of possibility to talk to other faction at all times

- No RP tools

- Nothing to do post-story

- Endgame consisting on waiting in fleet

 

- realy bad engine

- mass pvp is lagfest with 1-20 fps

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I'm not sure I understand. You disagree that there is no day/night, no housing, no pazaak, no multiplayer space combat, etc.... ?

 

No he's saying it's not important and it isn't to me either.

 

I am on year 12 of MMOs. I have seen it all and the only major issues in this game stems from PvP in one sort of another. Day/Night across so many planets is useless. Most in that list are nothing but the same old rehashed rants from haters. Most who don't even play.

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