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ChinMaki

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Everything posted by ChinMaki

  1. Still looking for a similar end game content idea...exhausted T_T
  2. (Kira Carsen and Doc walks to you) Kira: <Jedi Knight> We need to tell you something... >_<
  3. As I have mentioned before, it doesnt have to be always a clash. Let me categorize the following possible 'Encounters' A. Space Chase - A dog fight/chase space mission between two rivals B. Hunt - Planet hopping, one player hides/runs from the other C. Clash - Both players come inside a story area, fights at the end. D. Team Clash - Both players takes 3 companions to a story area with puzzles and stuff, competing with the other team d.1: Beat to the finish d.2: Clash at the end d.3: Attack and defend E. Cooperative - Both players come inside the story area and are forced to work together to complete the mission/defeat the boss. F. Team Cooperative - Both players takes 2-3 companions to a story area with puzzles and stuff, cooperating with the other team d.1: Team up to finish d.2: Beat the boss d.3: Attack or defend G. Casual - Both players (and companions meet at a special event) players do the event while companions cheer or cooperate g.1: Pod Race (Tatooine) g.2: Parts hunt (Hoth mounting Taun tauns) g.3: Volley(Ball casual game) (w/ companions) There. Hope you like the ideas. I will also update this on the first page.
  4. post is waaaay too long. Have to agree with some points (I play dragon's nest f2p, you actually dodge things here and there, full control over your movement).
  5. Just spam Esc as long as the conv. has not ended yet (rewards not yet showing, screen hasnt blacked yet)
  6. felt dizzy. wth are you saying that ranged characters owns the pvp. They are easy to kill esp. characters who use cover.
  7. You are playing it wrong. I never leave PVP with less than 150k damage dealt and a ton of kills and medals. Choose your prey. Favorites would be : Snipers, Operatives (get near them and their yours) and Assasins, catch them 1on1 and watch them burn while they hide.
  8. This wouldnt work because.. 1. Lore/story issues. It would suck if the content will just be available without a proper back story. 2. Skills, companions as we know it have limited skills. 3. AI issues, how on earth is the companion AI going to handle the number of skills that your alt has.
  9. I just want to see you having an actual Juyo or Ataru stance when you are activatiing it.
  10. How about my idea for RP expansion http://www.swtor.com/community/showthread.php?t=341100
  11. This is a great end game content that I would love to see in-game. I would also love to try this myself. More companion interaction and the option for an opposing faction interaction.
  12. Exactly. You can have Troopers competing for best spree kills and the like. I have mentioned before about forced alliances that ends up with opposing factions helping each other. Thanks for the thumbs up!
  13. With issues yes. But every game has their own share of these.
  14. The Mandalorians—known in Mando'a as the Mando'ade, or "Children of Mandalore"—were a nomadic group of clan-based people consisting of members from multiple species and multiple genders, all bound by a common culture Sorta like a cult/religion.
  15. How about "secret" characters. Companions you obtain randomly in the Galaxy. Someone that happens to be in a Cantina, not all players will get it and one should be unique and uberly customizable.
  16. Rivalry items that are available to be purchased with Rivalry commendations should include -DPS pack for healers (temporary availability of non-spec skills for the duration of the encounter) -Anticloaking device (similar to dust of appearance in DoTa) -etc.
  17. Nifty. That is why I think of group ops (with companions) to avoid the imbalance. Almost all crews have their specialty roles. Why not utilize all? T7 as tank, kira as dps, doc as healer? It would be cool and epic. There should also be encounters where the rivals will be Forced to help each other, such as what you have mentioned and the choices afterward will affect their rivalry bonuses.
  18. Already suggested this. Need your thoughts http://www.swtor.com/community/showthread.php?t=341100&highlight=rival
  19. with that i have to agree. i effin hate the UI and would love macros to reduce the buttons.
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