Pricia Posted February 8, 2012 Share Posted February 8, 2012 I'm so ticked right now!!! At least I didn't pay for the schematic, but still, a 340 mission down the drain, 2k credits and 2.5 hours later, it failed... Seriously Bioware? Link to comment Share on other sites More sharing options...
Ramurdyne Posted February 8, 2012 Share Posted February 8, 2012 Iam not trying to troll you here but how could a quest be epic if there is no challenged involved? Link to comment Share on other sites More sharing options...
Jakz Posted February 8, 2012 Share Posted February 8, 2012 I'm so ticked right now!!! At least I didn't pay for the schematic, but still, a 340 mission down the drain, 2k credits and 2.5 hours later, it failed... Seriously Bioware? I agree 100%. Link to comment Share on other sites More sharing options...
Skaol-dirtyd Posted February 8, 2012 Share Posted February 8, 2012 Iam not trying to troll you here but how could a quest be epic if there is no challenged involved? It is a purple level mission from a purple mission schematic. It yields nice returns and rare mats. The only way to get these missions is off of the AH or looting them yourself through other mission skills. Link to comment Share on other sites More sharing options...
Havocx Posted February 8, 2012 Share Posted February 8, 2012 (edited) I'm so ticked right now!!! At least I didn't pay for the schematic, but still, a 340 mission down the drain, 2k credits and 2.5 hours later, it failed... Seriously Bioware? 2k credits? You forgot the opportunity costs. Depending on the mission skill you could have made 10-50k just selling it. Edited February 8, 2012 by Havocx Link to comment Share on other sites More sharing options...
Calsetes Posted February 8, 2012 Share Posted February 8, 2012 I failed one once. It sucked. Last time I send T7 out for crap. Should have known better. At least he still serves a purpose on the ship - right next to the captain's chair, for all my trash and empty soda cans. Maybe next time he goes on a mission, he should actually do it if he doesn't want used tissues in his sensor ports! Link to comment Share on other sites More sharing options...
Akella Posted February 8, 2012 Share Posted February 8, 2012 Iam not trying to troll you here but how could a quest be epic if there is no challenged involved? How is it challenging sending a companion out on a mission? It's not a quest. They are supposed to gather materials. I agree, crew skill missions should not fail if you have the appropriate skill level. Link to comment Share on other sites More sharing options...
Choatley Posted February 8, 2012 Share Posted February 8, 2012 (edited) I've had companions who specialize in the mission type fail several times after buying the mission. It's very frustrating indeed to wait a couple hours and pay a bunch of money for a skill mission that is useable at 340, and fail at 400 after all the investment. That being said, I'm not sure how I feel about no failure either. I'd certainly rather they don't, but it seems like they intended for there to be a risk in sending out missions. Edited February 8, 2012 by Choatley Link to comment Share on other sites More sharing options...
Truck Posted February 8, 2012 Share Posted February 8, 2012 (edited) What is your affection level with the companion sent on this mission? I am fairly certain that is the primary factor when looking at mission success or failure. Edited February 8, 2012 by Truck ? Link to comment Share on other sites More sharing options...
Natarii Posted February 8, 2012 Share Posted February 8, 2012 I had 2 companions fail missions that I spent 20K each on in a row.. Sent 4 of my companions (all with 10K rep) on purchased epic missions (20K a pop) and 2 of them failed. Annoying, but not worth crying about. Link to comment Share on other sites More sharing options...
Russell_Solo Posted February 8, 2012 Share Posted February 8, 2012 It’s called the roll of the dice. It’s the dominant "force" in how Bioware constructs things. Been in all their games from day one. Always a chance to roll the wrong number. I would guess their number randomizer algorithm is the most advanced on the planet. Link to comment Share on other sites More sharing options...
Vylentqt Posted February 8, 2012 Share Posted February 8, 2012 I'm so ticked right now!!! At least I didn't pay for the schematic, but still, a 340 mission down the drain, 2k credits and 2.5 hours later, it failed... Seriously Bioware? +1. I 100% agree. Link to comment Share on other sites More sharing options...
thewatcheruatu Posted February 8, 2012 Share Posted February 8, 2012 (edited) heh. I had this happen to me once. I blame myself. I should have waited until I had higher affection with my companions. Don't think I've failed a single mission of any variety since I started lavishing gifts upon my crew. Though I will say that for the cost and time investment, it would be kind of nice to at least get modest level returns for a "failed" epic mission. Edited February 8, 2012 by thewatcheruatu Link to comment Share on other sites More sharing options...
Damon_Mott Posted February 8, 2012 Share Posted February 8, 2012 Heaven forbid there is any <gasp> risk versus reward! You take no risks save a few thousand credits which should be peanuts at your level. Why are you complaining again? Link to comment Share on other sites More sharing options...
rocdogg Posted February 8, 2012 Share Posted February 8, 2012 Annoying, but not worth crying about. Oh sure, get all "mature" won't you? Link to comment Share on other sites More sharing options...
gwrtheyn Posted February 8, 2012 Share Posted February 8, 2012 10k pet on epic mission with max 400 skill and pet specialized,still failed:rolleyes: but the part what ticked me was 2 times in a row:D Link to comment Share on other sites More sharing options...
Tuhalu Posted February 8, 2012 Share Posted February 8, 2012 (edited) heh. I had this happen to me once. I blame myself. I should have waited until I had higher affection with my companions. Don't think I've failed a single mission of any variety since I started lavishing gifts upon my crew. Though I will say that for the cost and time investment, it would be kind of nice to at least get modest level returns for a "failed" epic mission. You can still fail with a maxxed affection companion. Heck, I've sent Vette (+5 Underworld Criticals bonus, 10000 affection and I married her) out on an Underworld Trading mission and had her fail. She doesn't fail a lot, but it's still always on the cards. Edited February 8, 2012 by Tuhalu Link to comment Share on other sites More sharing options...
DawnAskham Posted February 9, 2012 Share Posted February 9, 2012 (edited) It’s called the roll of the dice. It’s the dominant "force" in how Bioware constructs things. Been in all their games from day one. Always a chance to roll the wrong number. I would guess their number randomizer algorithm is the most advanced on the planet. It is old and tired design. What once seemed from the surface like an interesting and new system for gathering and crafting turns out to be one giant tired old RNG based grind. Nothing about it is hard, challenging or in any way dependent upon the player's skill or commitment level. It is just one giant crap shoot. At a minimum, players should have ways to take failure out of the equation (companion affection / skill level / player level) as well as have ways to actually farm for items besides sending companions on missions over and over. All this RNG on top of RNG on top of RNG is just stupid. I might get the mission I need, I might have the mission succeed, and I might actually get something useful. Edited February 9, 2012 by DawnAskham Link to comment Share on other sites More sharing options...
Kinada Posted February 9, 2012 Share Posted February 9, 2012 Affection has no bearing on success/fail of missions, only completion time. Link to comment Share on other sites More sharing options...
Chunkie Posted February 9, 2012 Share Posted February 9, 2012 How often is this happening to you that you have to stress out like this? I've done maybe 100 epic missions (maybe more, i haven't kept track, but definitely a huge amount), and have failed ONCE. 2.5K credits? What is that, like 1/5th of a mission reward? 2 hrs? It's not like you sat there and stared at your companion while they went to do the mission. You clicked on a button and in 2 hrs it was done. Are you really this upset that a mission failed? Should you even be playing a game if you get this easily upset? Link to comment Share on other sites More sharing options...
Battilea Posted February 9, 2012 Share Posted February 9, 2012 How often is this happening to you that you have to stress out like this? I've done maybe 100 epic missions (maybe more, i haven't kept track, but definitely a huge amount), and have failed ONCE. Then you've gotten lucky. I've failed at least 4 340 UT missions so far, with maxed companions and skill, of course. The chance of failure is something that I know exists however, and I calculate it into the cost/benefit ratio of the missions. It happens. That said, if they were changed so that they couldn't fail, I'd consider that an improvement to crafting. Link to comment Share on other sites More sharing options...
Akella Posted February 10, 2012 Share Posted February 10, 2012 signed. Link to comment Share on other sites More sharing options...
robotnic Posted February 10, 2012 Share Posted February 10, 2012 Affection has no bearing on success/fail of missions, only completion time. Can you prove it ? Link to comment Share on other sites More sharing options...
jdela Posted February 10, 2012 Share Posted February 10, 2012 I only send Kira on my purple missions. She has 10k affection and a +1 to TH crit. I fail around 20 - 25% of the time. Considering it costs 17 - 20k for the mission on the GTN and 3k to run the mission, having it fail is really annoying. Plus, at this point there is nothing I can sell that makes up for the cost. I just built a bunch of stuff for myself and have put the crew skills on the burner for when hopefully they have some use. Link to comment Share on other sites More sharing options...
VelnikSP Posted February 10, 2012 Share Posted February 10, 2012 I'd like to see flashpoints that give you the opportunity to collect 'mission skill' items, but only if you are actually fighting your way through a real mission! Link to comment Share on other sites More sharing options...
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