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Choatley

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Everything posted by Choatley

  1. I've had companions who specialize in the mission type fail several times after buying the mission. It's very frustrating indeed to wait a couple hours and pay a bunch of money for a skill mission that is useable at 340, and fail at 400 after all the investment. That being said, I'm not sure how I feel about no failure either. I'd certainly rather they don't, but it seems like they intended for there to be a risk in sending out missions.
  2. I don't believe you can pick up a second profession to replace a gathering. I think it tells you that you need to drop a profession.
  3. Also a good point. Both things need to be addressed. You should rewarded better for finishing the match as quickly as possible, not for dragging it out to earn more medals. Until that happens, the farming will continue. And yes to the OP's point. This has been happening even before the 50 bracket was introduced. If people noticed other people under 50 they were dropping. Now, they just check to see HP to check for fresh 50s.
  4. I have no doubt that some people are having issues with kills. There are too many people complaining for there not to be some kind of issue at play. However, I have only noticed lack of credit in large scale situations where maximum tagged people is likely the cause of missed credit. I expect there are limitations to how many players will get credit for 1 person dying, so that I don't consider buggy. It took about an hour and ten minutes to finish my weekly in a full ops group, pushing back and forth between middle and a turret outside of the rebel base. I died 5 times during it, a few being very close together - as we were regrouping and the mass of the other side was moving forward. I say that, because it wasn't a case of distributing deaths throughout the time invested for crediting kills. It was, honestly, like every other trip to Ilum on a Tuesday for me. I know several of my guildmates experienced the same thing. I have no idea what the lack of credit issue might be for some people, I just know I haven't experienced it myself. I wouldn't even have known of a problem, had I not read the forums. Helm of Graush server at about 9PM ET last night...Ilum 3
  5. So, you're saying in the few, short test sessions at an expo you are able to determine the long term success of the mechanics in GW2? I guess everyone should be clamoring at your door to solve the MMO PVP problems, because you obviously have the eye for recognizing greatness. /sarcasm
  6. Nothing says immature like the phrase, "Learn to play noobs." There are ways to voice your opinions without sounding like a tool. You don't always need to sound childish while disagreeing! I would agree that this doesn't need nerfing. There are ways to combat the problems described here. Interrupts, crowd control, and line of sight are always useful skills in PVP combat. If you're not using them, you need to adjust to that.
  7. Yes please. Just have returned crafting missions go to pending with maybe a text line on the screen to notify. Killing other open windows and popping up over the left hotbar in the UI is beyond annoying.
  8. Seriously? You're hoping Sony doesn't mess up an MMO?!? You're a glass half-full guy, no doubt.
  9. Our server is pretty even trading of deaths just outside the Rebel base. Yeah, that means the Imperials get Valor faster...but at times it looks like no one is leading the rebel side out. I've seen multiple occasions where there were more rebels than imperials, but they just wouldn't push their way out from the "insta-gib" line in the sand.
  10. Choatley

    Is PvP unfair

    You are able to know his skill level, simply from his win-loss ratio, disregarding all other possible elements of game play?
  11. Not necessarily true. I get in to games way faster when I solo queue than when I queue up with 2 or 3 guildmates. Seriously though, there are issues with it, they just aren't things you can instantly fix. Telling a guy to "get some friends" or "learn to pvp" is a pretty childish answer to his concerns. It's narrow-minded as well. It's not even remotely about him needing friends or not knowing how to play. Telling him that equates to telling him that his desired play style is stupid. Pre-mades shouldn't be eliminated either. That's not the answer. There really isn't a correct answer that fixes the situation for every style of game play. Ranking doesn't necessarily solve it either.
  12. Huttball - 6: Decent idea, but too many people exploit features of this zone and the geometry. And standing on the ball stand spawn point to avoid single target skills? Really lame. Ald - 4: This can be good at times and zerg fests others. Once someone quits early on, your side is doomed the rest of the way and can't come back. Voidstar - 6: I like this, but it annoys me greatly when you can kill the guy guarding a door, only to have that same guy drop down and cast an instant skill on you before the bomb is even complete. Maybe fix the zerging with an individual timer before each person killed gets back in to the game, instead of the way it currently is for the whole team at once?
  13. This. If you are losing and calling everyone else an "incompetent fool", then you are probably on equal footing with them for being a douche and not working with/instructing them. We all have fail zones, but you ******es who leave before the game even starts (or after 1 score in Hutt Ball) are much worse than any under-geared, non-communicating player. I'll take a player that has no idea what they are doing every day over some hot head quitter that thinks they know more than everyone else on the team. At least the other player has the decency to not screw the rest of the team by leaving them shorthanded. Screw 15 minute lockouts. Make anyone who requeues while the game they left is still active get their same spot back. If they don't join back in that game, lock them out for one hour+. Maybe then I won't keep getting invited in to already existing games that cry babies quit out of.
  14. The expertise creates issues at 50 as well. People without expertise at 50 are fairly underpowered in 50 brackets and people know it. I noticed several games last night where geared people dropped out of the Warzones as they started, presumably because other 50s on the team were ungeared. It was easy to watch people turn and take a look at the other members on the team and then fade out of the zone. This happened in every single match I got in to over a 4 hour period. Where does that leave those of us that stick around? What motivation is there to play with new 50s? People quitting on new 50s at the start, leaves the teams shorthanded to start and sure to get stomped. What's the point of fighting only when the teams are stacked in your favor? What is there to prove? At the very least, there should've been a level of expertise on the previous tier PVP reward gear if this route was to be taken. If that wasn't going to happen, expertise shouldn't exist, because it's creating a large divide in the population. New 50s must sit and get bags through Ilum's dailies, because they sure won't get them in Warzones until there is a severe penalty for the Right Click - Leave Warzone issue. If someone chooses to leave a Warzone, please lock them out for a couple of hours so that those of us who don't leave aren't further penalized for not leaving. I agree that new people to PVP shouldn't be on a level playing field with old 50s, but quitting on them from the start of a match penalizes those of us who don't quit.
  15. Like was said, you can't skip the class 2 license, so the only real added investment is the $25k credits for the level 40 speeder. If you are buying the level 50 one, you had to have the level 40 license anyway. So, it's not really any type of large investment in the level 40 one specifically.
  16. Then you never spent any real time in the EQ2 official forums. Seriously though, they'll fix it. I don't know what most people want them to say, other than the obligatory "we're looking at it" post that I think we just got today. They are not going to just eliminate the high option. The delays in any comments are probably more because Mods don't have information about it and are asked not to talk about it until they are given some. I don't know why anyone would be shocked by it. It's good that everyone is reporting it, but being unreasonable or childish won't speed up a fix. I'm confident that they are working on it and a fix will come when it's ready. They haven't given me any reason to think the world is ending at this point.
  17. Corsairs are really nice PSUs as well. Affordable and great quality. I have that 6870 card and it runs this game very well on the highest settings at 1080. It has 160 more stream processing units than the 6850 model.
  18. I don't know that there is a simple/easy fix that makes everyone happy. That will never happen. It's not even about crying. For the most part I just see people pointing out areas that could be improved due to actual concerns/issues. I do think brackets help a lot for some problems, because the level 50s who have expertise gear have a large advantage over lower level players - which is how it should be, because they have access to that gear at their level. It might help to put some level of expertise on the armor rewards at other levels as well - the level 40 stuff for example. Failing that, the 50 brackets will solve that issue anyway. The fact that you can join in at level 10 says that they wanted to provide the experience at that level on, so I'm sure they'll try to smooth it out for lower level players and those of us who are maxed/maxing out will still have fun as well.
  19. This is by far my least favorite thing about the GTN window. The rest is annoying but this makes me angry.
  20. QFE. This does happen. I did not know this and have no idea how I missed the option. Thanks!
  21. Yeah, I think this depends on what you craft. Items themselves seem to do this, but I haven't seen it yet with item modifications. I'm not saying it can't happen, but I haven't see it occur.
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