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Choatley

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  1. I've had companions who specialize in the mission type fail several times after buying the mission. It's very frustrating indeed to wait a couple hours and pay a bunch of money for a skill mission that is useable at 340, and fail at 400 after all the investment. That being said, I'm not sure how I feel about no failure either. I'd certainly rather they don't, but it seems like they intended for there to be a risk in sending out missions.
  2. I don't believe you can pick up a second profession to replace a gathering. I think it tells you that you need to drop a profession.
  3. Also a good point. Both things need to be addressed. You should rewarded better for finishing the match as quickly as possible, not for dragging it out to earn more medals. Until that happens, the farming will continue. And yes to the OP's point. This has been happening even before the 50 bracket was introduced. If people noticed other people under 50 they were dropping. Now, they just check to see HP to check for fresh 50s.
  4. I have no doubt that some people are having issues with kills. There are too many people complaining for there not to be some kind of issue at play. However, I have only noticed lack of credit in large scale situations where maximum tagged people is likely the cause of missed credit. I expect there are limitations to how many players will get credit for 1 person dying, so that I don't consider buggy. It took about an hour and ten minutes to finish my weekly in a full ops group, pushing back and forth between middle and a turret outside of the rebel base. I died 5 times during it, a few being very close together - as we were regrouping and the mass of the other side was moving forward. I say that, because it wasn't a case of distributing deaths throughout the time invested for crediting kills. It was, honestly, like every other trip to Ilum on a Tuesday for me. I know several of my guildmates experienced the same thing. I have no idea what the lack of credit issue might be for some people, I just know I haven't experienced it myself. I wouldn't even have known of a problem, had I not read the forums. Helm of Graush server at about 9PM ET last night...Ilum 3
  5. So, you're saying in the few, short test sessions at an expo you are able to determine the long term success of the mechanics in GW2? I guess everyone should be clamoring at your door to solve the MMO PVP problems, because you obviously have the eye for recognizing greatness. /sarcasm
  6. Nothing says immature like the phrase, "Learn to play noobs." There are ways to voice your opinions without sounding like a tool. You don't always need to sound childish while disagreeing! I would agree that this doesn't need nerfing. There are ways to combat the problems described here. Interrupts, crowd control, and line of sight are always useful skills in PVP combat. If you're not using them, you need to adjust to that.
  7. Yes please. Just have returned crafting missions go to pending with maybe a text line on the screen to notify. Killing other open windows and popping up over the left hotbar in the UI is beyond annoying.
  8. Seriously? You're hoping Sony doesn't mess up an MMO?!? You're a glass half-full guy, no doubt.
  9. Our server is pretty even trading of deaths just outside the Rebel base. Yeah, that means the Imperials get Valor faster...but at times it looks like no one is leading the rebel side out. I've seen multiple occasions where there were more rebels than imperials, but they just wouldn't push their way out from the "insta-gib" line in the sand.
  10. Choatley

    Is PvP unfair

    You are able to know his skill level, simply from his win-loss ratio, disregarding all other possible elements of game play?
  11. Not necessarily true. I get in to games way faster when I solo queue than when I queue up with 2 or 3 guildmates. Seriously though, there are issues with it, they just aren't things you can instantly fix. Telling a guy to "get some friends" or "learn to pvp" is a pretty childish answer to his concerns. It's narrow-minded as well. It's not even remotely about him needing friends or not knowing how to play. Telling him that equates to telling him that his desired play style is stupid. Pre-mades shouldn't be eliminated either. That's not the answer. There really isn't a correct answer that fixes the situation for every style of game play. Ranking doesn't necessarily solve it either.
  12. Huttball - 6: Decent idea, but too many people exploit features of this zone and the geometry. And standing on the ball stand spawn point to avoid single target skills? Really lame. Ald - 4: This can be good at times and zerg fests others. Once someone quits early on, your side is doomed the rest of the way and can't come back. Voidstar - 6: I like this, but it annoys me greatly when you can kill the guy guarding a door, only to have that same guy drop down and cast an instant skill on you before the bomb is even complete. Maybe fix the zerging with an individual timer before each person killed gets back in to the game, instead of the way it currently is for the whole team at once?
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