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gwrtheyn

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Everything posted by gwrtheyn

  1. think of d2 and how long it had attention.
  2. 2 weeks ago ~ 160-300 ppl on fleet(~20+waiting for daily reset) the last 2days ~ 25-35 ppl on fleet(~2waiting for daily reset) wazones pop slower day to day,you have only ~1 active warzone on my server,so you play with and vs the same pll all the time(+big que times) Edit: since you face the same with the same,most warzones end the same way 6+win or 6+ lose,which side has the better team wins all
  3. done a lot pvp in recrute gear(2 chars -> bm) there is no gear problem left in this game with 950+ expt(recrute+bm weapon+2ximp(pre saved coms)) sure you will not win 1 vs 1 all the time,but still manage to help the team win. but still a lot ppl run warzones with less than 800expt(no recrute gear,no or few pvp gear) and here you got a problem,as recrute gear eq player i can win 1 vs 3 vs this "bad" gear. if 2 recrute gear players focus a wh healer(even with guard) you will get him most of the time down. Edit: btw i fawor the all same gear and 100% random(no grp join) warzone thing(kinda like gw1)
  4. " Only melee and ranged attacks can be shielded against. A critical hit is never shielded. Your critical chance can push your opponents shield chance off the roll " source: http://www.jedilace.com/2012/03/06/how-attacks-and-damage-are-calculated/
  5. got lv50 2 days ago and no problems with recrute gear+bm(saved comms) in wazones(most of the time near top on BO/dps/guard) there is no prob getting 1k+ exp fast and be a good part of the team. Edit: ~1 week til most ppl have near full bm,which is more than ok
  6. is pvp good in swtor ? do you like to invite friends to swtor cause of good pvp ? no. no.
  7. tank gear stats do not affect pvp in most cases def -> not working vs tech+force absorb -> not working vs tech+force shield -> not working vs tech+force " Only melee and ranged attacks can be shielded against. A critical hit is never shielded. Your critical chance can push your opponents shield chance off the roll " -> tanks will go dps gear http://www.jedilace.com/2012/03/06/how-attacks-and-damage-are-calculated/
  8. more like 9+sec and only with crit luck,relics and adrenal(gcd 1.5sec less than 5sec would be 3gcd,termal det not possible since dmg after 5sec,so how should a pyro do 16k dmg in under 5sec?) dispell the fire effects -> pyro does low dmg(will overheat fast if he trys to get em up again) leath snipers are by far worse,since the dispell does not work so well since patch,you will get the trippel shot/sec channel anyway(cull)
  9. healing is ok the way it it. in a good grp healing is still OP(guard,taunt,cross heal,cc) even if you kill a healer(assist) in a warzone the respawn times a lower then the ttk of a healer. more heal debuffs(30-50%) on dds and a dispell of enemy buffs(hots etc) would be more needed.
  10. Vicious Throw only under 30% and has 6sec cd (http://www.torhead.com/ability/fz6R1xj/vicious-throw) all hits where crits " [16:00:06.004] [@ Guardian] [@Me] [Force Scream ] [ApplyEffect : Damage] (2732* kinetic) <2732> This ability gives bane a 4k dmg bubble. instant cast. " no it does not if you have impale(http://www.torhead.com/ability/hzn1xsa/impale) you will not have sonic-barrier normal (http://www.torhead.com/ability/a074iXB/sonic-barrier) since its kinda deep in the tank tree -Sonic Barrier absorbs ~700 damage
  11. Cross Server PVP Queues would be real nice ! i think it will take more time for bw to code this,kinda tricky(server<->server com,dual names,trades etc)
  12. got a ton of tools to defend would ba a mara,most tanks hav 1-2 cds,not 4+ like maras
  13. something like a pvpve(no planet but perma warzone) Open PvP Siege Warzone Design Concept-> http://www.swtor.com/community/showthread.php?t=421675
  14. problem nearly solved,primetime you see nearly only premades Pre4+Pre4 vs Pre4+PuG4(happend a lot today,if the PuG side gets a good one i can be fun) atm i would guess a lot less ppl who qued solo stoped doing lv50 pvp or joined a premade. Edit: btw 180+ ppl on fleet and que times over 10min
  15. jep queues gone up 5-10mins non prime time they are kind of ok 1-5min,but as soon to many premades run,the times go up 10-15min since they drive out the solo quers premades need atm to farm gear for rated wz, so they are much more present then bevore patch (bevore 1.2 insta-->2min que time most of the time)
  16. most ppl do not want this,not a 20min+ grp search/gear check,vent join they want some fast fun,premades ruin this fun,most ppl will not search like you posted,they will stop doing pvp(or stop playing this game) ever played guild wars ? fast random pvp action and if you like it nice 8 vs 8 grp combat,both possible witout hurting each other(random que where a lot less premades @ the first months,so it was real fast fun pvp)
  17. /agree this one cd is a little op,5sec imortal to get healed/guarded on short cd is to much
  18. mara cds > jugg cds so mara survivability by far > jugg survivability -> mara wins in dps and survivability sin tank spec is good dmg and survivability Jugg and BH dps tanks life not longer than a full dps,sin dps spec does not life long too a good mara/sniper can tank more(with cds and -dmg in dps specs) than most dps tanks
  19. the PuG matchmacking is terrible too(premades skip this problem),like 4+ of the same adv class,facing premades without heal or tanks etc
  20. Step3: only Premade vs Premade and let the solos have some fun Since you say do only pvp with grp/friends,there should be no difference for you. (else the solo quers will stop playing,only very few will build grps)
  21. premade vs random sucks and should not happen everytime some good premades run que time go up by 5-10mins(a lot solos don´t que anymore) most solo quers don´t have the time to build a grp or just don´t want to even without vent a good heal/tank/2dd team will work much better than a random grp(possibly without a guard tank and a heal) premades are atm driving a lot ppl out of pvp(possibly out of the game)
  22. No. PvE has its own reward. PvP has its own reward. recrute gear+some saved w comms -> 950+ expertise for a fresh lv50,so there is no problem with expertise.
  23. atm Concealment Operative are like a dog humping on your leg,anoying,but not lethal
  24. this is called pvp lag,he is behind you,only his grafik is not same goes the other way when you play a mele,you are on the target,not able to hit. even if he is stunned,not in range,later he "ports" back to his real pos. "real" position/rotaion in not equal the pos/roatation you see em(somehow the skills etc can test vs the real pos,but the engine seem not to be able to draw em there)
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