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R.I.P Ilum well done Dev's we proud of you!!


Nemeses

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Another total mess up by the Dev's these guys really do not understand, they make changes to Ilum and do not tell us, they make these changes, then we have to guess what they are.

 

On the server we on we are by far the only republic guild that puts up any kind of resistance to the hordes of Sith, but with this patch I'm gonna stop doing these runs, and if the guild follows, that will pretty much bring to a end any meaningful pvp on Ilum on Niamn server.

 

Its crazy that they make changes that help the the side with the biggest population, first they let the sith glitch enough valour that most are Battle Master on day one, and then not have the balls to have a rollback to re-address the problem, now they make changes that mean we even less chance of winning

 

 

1) Anyone who think thinks they took any real action against the sith who farmed valour on the first day, even tho they said they would, nothing happened I know at least 35/40 sith who got from about level 35 to 100, in valour in a few hours not days, hours! and nothing happened. Lol even they expected it to be taken off them ... but typical swtor, no balls!

 

2) So as they farmed all this valour they now have all top gear (battle master) while republic struggle on with champ gear for now. (creates a nice tidy gap power to the siths)

 

3) And now they put out a patch that again far and away helps the side with the biggest numbers the Sith can now hold the central point with half there forces and just farm us with the rest, we get no valour they get tons .. wow well thought out ...

 

R.I.P Ilum.

 

Anyone on Niman will tell you that The Immortals are the only guild that actually takes the fight to the Sith, when we not there the republic are stuck in the base till we come and try break the deadlock, we most times manage to hold the points for a while most days.

Edited by Trineda
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The change is awesome

 

There were still some people out there that were still not kill trading and some servers where the Sith would agree to kill trading because they get the short end of the stick (because they so greatly outnumber the republic).

 

The patch flat out takes any other option away from them. You can't farm boxes any more, so unless you kill trade, there is no reason to go to Ilum.

 

On my server the republic controls Ilum ... not in the way the game intended, but in reality. We demand 2:1 kill trades (meaning we get to kill them twice, then they get to kill us ones) or we just don't show up.

 

If you are the only guild on the server that is going to Ilum, then you should talk to the guild leader of the larger sith guild and present your terms; let us farm you or you'll never complete your Ilum objectives again.

 

Kill trade FTW!

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Not only can I not get to center most of the time to get armaments because Imperials control it for 80% of the day, but now when the Republic DOES control it I can't get credit for kills.

 

How in the HELL did you manage to make NO kills count on this god awful planet?

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I just farmed 30 armaments in 20 minutes (republic side on my server). I don't see what the problem is unless its a very very tilted ration of sith/repubs. Usually I may run into 1 sith and dominate him/her or I'll get rolled if theres 2-3. Then I have friends from my guild come and help take back the area. What they do works on my server. Even though my guild is the main one to go to ilum to fight imps.
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They just keep screwing up Ilum. This patch doesn't work at all for me. I spent an hour in Ilum, killed multiple people and got only 2 kills. So I switch to Ilum 2 as it's lower pop and Us republic can leave the base where the 2 and 3 to 1 pop favor of the Imps is stuck on Ilum 1. My wife and I killed multiple people there, stragglers farming the crates for objective updates and most of those kills didn't count either. So the daily/weekly seems undoable for many of us. The pop imbalance just makes it pointless to make these changes.

 

I just don't think Bioware has the knowledge needed to make this work with PvP.

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The change is awesome

 

There were still some people out there that were still not kill trading and some servers where the Sith would agree to kill trading because they get the short end of the stick (because they so greatly outnumber the republic).

 

The patch flat out takes any other option away from them. You can't farm boxes any more, so unless you kill trade, there is no reason to go to Ilum.

 

On my server the republic controls Ilum ... not in the way the game intended, but in reality. We demand 2:1 kill trades (meaning we get to kill them twice, then they get to kill us ones) or we just don't show up.

 

If you are the only guild on the server that is going to Ilum, then you should talk to the guild leader of the larger sith guild and present your terms; let us farm you or you'll never complete your Ilum objectives again.

 

Kill trade FTW!

 

Very very narrow minded way to view this, this change penalize all the decent players as all the glitches s are already 60+ on valour. for any server with a massive Sith imbalance the rep are knackered!

 

But then from your response I can see you will never understand this, this was our video from last nights open world PvP, something tells me its a good chance will be our last ... R.I.P!

 

 

...and only idiots ever agree to farming, I do not pay to play that type of game!

Edited by Nemeses
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I logged on for 10 minutes on my jugg which was in Ilum, joined an ops group and went to where the fight was, killed maybe 10-15 and only 3 kills counted. Yeah lower the daily/weekly counts please.

 

With that crap, it's already not so fun in that laggy 5 fps zone.

Edited by Sookster
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I just farmed 30 armaments in 20 minutes (republic side on my server). I don't see what the problem is unless its a very very tilted ration of sith/repubs. Usually I may run into 1 sith and dominate him/her or I'll get rolled if theres 2-3. Then I have friends from my guild come and help take back the area. What they do works on my server. Even though my guild is the main one to go to ilum to fight imps.

 

How is that possible 20 minutes? lmao with so much competition on my server it took 4 hours to get 9 lol.

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How is that possible 20 minutes? lmao with so much competition on my server it took 4 hours to get 9 lol.

 

In over 2.5 hours I got zip, even tho we killed 20/30 players.

very good chance I will cancel my sub, pity! for me this is game breaking, idiots cant fix the lag issues yet they pull this dhit .. unbelievable!

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This thread is garbage. Just absolute garbage. Most republics are stuck in champ gear? Do you know how dumb that is? If your guild is so great why don't you organize ops for Ilum, and share your voip with them so you can communicate better. That's what we do on my server. Organize ops, we all get on someones vent, and roflstomp Imperial zerg.

 

It also just boggles my mind. Ilum wasn't perfect at launch, it's not perfect now. But everyone was happy when they got free pvp bags, but now that Bioware is trying to make people fight, you all whine and cry, and don't even want to take the necessary steps to be successful on Ilum.

 

Also farming valor doesn't give you gear. Republics have just as much chance to acquire Battlemaster gear.

 

 

PS - Yeah my server has a lot of Sith Battlemasters. The ones who sit on ilum all day and farm, are terrible though, and are easily farmed. Cause all they know how to do is AoE spam.

Edited by Sinvx
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It also just boggles my mind. Ilum wasn't perfect at launch, it's not perfect now. But everyone was happy when they got free pvp bags, but now that Bioware is trying to make people fight, you all whine and cry, and don't even want to take the necessary steps to be successful on Ilum.

 

Except that this change (The 5 min timer and the timer being global to the character and refreshing every time you are killed) encourages kill trading. Only with kill trading are you going to be as precise to avoid Diminishing Returns. In normal PVP you aren't tracking the DR.

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This thread is garbage. Just absolute garbage. Most republics are stuck in champ gear?

 

On Niman, most of the Republics are in champion gear, I'm quite sure I know the names of all republic players on Niman that have 2 or more BM pieces. There is a growing number of Reps in 40's pvp/50 pvp gear as well, since quite a few imperials rerolled to balance it out. Empire is currently better geared. Whether that be due to easymode glitching, more dedication or anything else, I leave up to the reader. Fact remains, Republic aren't geared as decently. But I still manage to win about 90% of my matches as Sentinel, which half the forum seems to deem an inferior, overly complex melee class with an accute lack of CC. And no, I don't do premades anymore since my entire guild quit SWTOR and has moved to playing LoL/Global Agenda/BF3/CoD or even Assassin's Creed until Guild Wars 2, Archeage or Core Blaze come out. Hopefully PvP there may prove a bit better. Then again, they don't require monthly subs.

 

 

If your guild is so great why don't you organize ops for Ilum, and share your voip with them so you can communicate better. That's what we do on my server.

 

Immortals pretty much was able to field a very large group on their own, bascially around 18-20 from what I saw. Their Ventrilo is their property and it is their choice to put it open or not. I have attempted to get PUGs on a voice chat server multiple times, but most just drop by when they see me for warzones. Everyone prefers to stay on the VIOP where his friends are and I can only respect that. They as a guild did at least something. They didn't need PUGs.

 

 

Bioware is trying to make people fight, you all whine and cry, and don't even want to take the necessary steps to be successful on Ilum.

 

I've been leading groups for years now. Mostly as leader for warg packs on LOTRO when they were underpowered at the end of b12 angmar and in the Moria days. Then started doing reaver groups and lead raids there. Currently, there aren't that many tools ingame here to successfully lead, except if you find people that really want to be lead. Immortals did groups and did balance out the playing field to such an extent, that Republic and Empire only came to Ilum in numbers at the times Immortals would be around. Ilum 1 was always full. Why? Because it was an even fight (usually ~50 vs 50), where everyone suffered from the same server lag. When Immortals left, Ilum returned to ±20 republics roaming southern assault/republic base. A dozen sith camping rep base, with the occasional running back from his spawn after being pulled.

 

 

Also farming valor doesn't give you gear. Republics have just as much chance to acquire Battlemaster gear.

 

Completely wrong. There is a factor of time. If you get your rank earlier, you get faster access to the bags, which are gated by the dailies. The drop chance is a constant, like the bag acquisition rate. Factor out what the only dynamic variable is... Time....

 

PS - Yeah my server has a lot of Sith Battlemasters. The ones who sit on ilum all day and farm, are terrible though, and are easily farmed. Cause all they know how to do is AoE spam.

 

They usually suck just as much on Niman. I tend to fight solo mostly, searching out 1 vs 1s. Although they have a bit of a time advantage, they still usually die easily to my sentinel. That said, I'm currently not getting any reward for my lone kills either, which does lessen my desire to aimlessly wander alone around Ilum, mopping up sith in 1v2's and counting clipping errors... (For example, you can get below a rock outcrop near central assault and jump through the wall with force jump. Nobody can tab/see you... That said, glass walls anyone? The game is full of them.)

 

 

I can only say, don't blame Nemeses if you don't fully seem to understand the situation he is in. Sure, blaming the gear is a bit short-sighted, since that gap will close eventually. However, the combat mechanics are severely gimped, to the point where I actually even prefer LOTRO PvP to SWTORs (although I'd immediately trade my burg's/champ's mobility for my sentinel's). I've seen a lot of bloody good players leave SWTOR, most because after you did your raids and got your PvP done, there is the void. Level an alt? Seen this, done that... Storyline is pretty much the only decent thing left. I'm the last of my guild in this game for 12 days before my sub runs out as well. Guess it's back to terrorizing BF3 with my squad and the F2000/Silencer/Grip combo...

Edited by Fryingtoasters
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That's why there were only 10 Imps cruising in the middle yesterday. Was wondering why there was no blob at the republic base. Not that the baseblob was incredible fun for either side, but at least it was something. We pulled them out, they pulled us in and sometimes the Reps would come charging out. Now I could compete in PvC (player vs crate) with a dozen other Imps :s
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You should always get credit for the first time you kill someone, then after that I believe there is a 3 minute window where you get no credit for killing them.

 

I am unsure of the exact number however. I got my 150 weekly illum done yesterday in about, 45 minutes and for alot of that our republic team were killing Sith but getting no kills because they kept rushing back to the center before the cooldown on their individual kill counters was gone.

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i heard ilum was bugged so just left before i waisted my time.

 

if you are here complaining about how empire out number republic or how unfair ilum is, slap yourself then reroll to empire.

 

if you want to solo farm your daily then tough luck. ilum is ment to be group vs group, if your trying to do it solo then again slap yourself.

 

with that said ilum is horrible. the only solution i can think of would be to split ilum pvp zone from the rest of ilum. instead of taking a taxi you talk to the npc and warp (actual loading screen) into ilum pvp zone.

 

if that still doesnt fix the lag, put some kind of limit on players. make it an operation pvp zone, like a warzone just bigger teams. once one team gets full you go into a different "layer" of ilum pvp

 

 

i have no problem fighting 25 sith with an 11 man party. what i do have a problem with is the lag that literally makes it unplayable when massive battles happen.

and the obvious not getting credit for kills :D

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Well something is screwed up on Ilum now, it was fine pre patch. IF there was a fight you could actually gain decent valor to make it worth your while. Now i sometimes dont even get valor if iam cruising there alone and fight some 1vs1 with guys i know havnt been killed recently.

 

As for the "poor pubs mimi we are so doomed" whine, on our server we have more pub battlemasters than imp battlemasters while imperials still outnumber the pubs greatly. Also our pubs have alot more premades going for illum and warzones. Its not that hard to smash a zerg if you dont mindlessly walk into the slaughter like a lost lamb. (Ofc that requires more effort but a smaller group or faction is usually alot more tight knit than a massive zerg that uncontrollably does whatever it wants)

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*players* on your server decide to ignore the purpose of pvp and trade kills.

 

Therefore all pvp across all servers must miroro it and also be rubbish, eh?

 

 

My server has pvp on Ilum. Feel free to roll on Nightmare lands to test it.

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On Niman, most of the Republics are in champion gear, I'm quite sure I know the names of all republic players on Niman that have 2 or more BM pieces. There is a growing number of Reps in 40's pvp/50 pvp gear as well, since quite a few imperials rerolled to balance it out. Empire is currently better geared. Whether that be due to easymode glitching, more dedication or anything else, I leave up to the reader. Fact remains, Republic aren't geared as decently. But I still manage to win about 90% of my matches as Sentinel, which half the forum seems to deem an inferior, overly complex melee class with an accute lack of CC. And no, I don't do premades anymore since my entire guild quit SWTOR and has moved to playing LoL/Global Agenda/BF3/CoD or even Assassin's Creed until Guild Wars 2, Archeage or Core Blaze come out. Hopefully PvP there may prove a bit better. Then again, they don't require monthly subs.

 

 

 

 

Immortals pretty much was able to field a very large group on their own, bascially around 18-20 from what I saw. Their Ventrilo is their property and it is their choice to put it open or not. I have attempted to get PUGs on a voice chat server multiple times, but most just drop by when they see me for warzones. Everyone prefers to stay on the VIOP where his friends are and I can only respect that. They as a guild did at least something. They didn't need PUGs.

 

 

 

 

I've been leading groups for years now. Mostly as leader for warg packs on LOTRO when they were underpowered at the end of b12 angmar and in the Moria days. Then started doing reaver groups and lead raids there. Currently, there aren't that many tools ingame here to successfully lead, except if you find people that really want to be lead. Immortals did groups and did balance out the playing field to such an extent, that Republic and Empire only came to Ilum in numbers at the times Immortals would be around. Ilum 1 was always full. Why? Because it was an even fight (usually ~50 vs 50), where everyone suffered from the same server lag. When Immortals left, Ilum returned to ±20 republics roaming southern assault/republic base. A dozen sith camping rep base, with the occasional running back from his spawn after being pulled.

 

 

 

 

Completely wrong. There is a factor of time. If you get your rank earlier, you get faster access to the bags, which are gated by the dailies. The drop chance is a constant, like the bag acquisition rate. Factor out what the only dynamic variable is... Time....

 

 

 

They usually suck just as much on Niman. I tend to fight solo mostly, searching out 1 vs 1s. Although they have a bit of a time advantage, they still usually die easily to my sentinel. That said, I'm currently not getting any reward for my lone kills either, which does lessen my desire to aimlessly wander alone around Ilum, mopping up sith in 1v2's and counting clipping errors... (For example, you can get below a rock outcrop near central assault and jump through the wall with force jump. Nobody can tab/see you... That said, glass walls anyone? The game is full of them.)

 

 

I can only say, don't blame Nemeses if you don't fully seem to understand the situation he is in. Sure, blaming the gear is a bit short-sighted, since that gap will close eventually. However, the combat mechanics are severely gimped, to the point where I actually even prefer LOTRO PvP to SWTORs (although I'd immediately trade my burg's/champ's mobility for my sentinel's). I've seen a lot of bloody good players leave SWTOR, most because after you did your raids and got your PvP done, there is the void. Level an alt? Seen this, done that... Storyline is pretty much the only decent thing left. I'm the last of my guild in this game for 12 days before my sub runs out as well. Guess it's back to terrorizing BF3 with my squad and the F2000/Silencer/Grip combo...

 

My whole point is most of these "Issues" can be solved by the community. Since most of these "Issues" are community "Issues". And who cares about full Battlemaster? It's not much of an improvement over Champ gear. I am full champ gear with Battlemaster weapon, and I still beat on people better geared on me.

 

Their vent may be their property, but that just means it's their fault for not trying to work with what they have, by excluding people. They could form an ops group, start inviting pugs, say "Hey come on our vent, so we can better communicate, and work as a team". Thats what we do on my server. Have your main zerg fight them head on, get your scoundrels to stealth behind them and drop their aoes on them. Zerg scatters you farm them.

 

Organized groups will always dominate unorganized groups. Unless it's like a 10:1 ratio.

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