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Jestunhi

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Everything posted by Jestunhi

  1. Deal with it. Note when someone "farmed" it and come back just under 4 hours later. Or go to one of the other nest sites, I know at least 3 have been documented so far.
  2. Given that you could see the number of character slots from the moment you first logged into the server, why did you try to make all 16 ACs on the same server? Why not all 8 Republic ACs on one and all 8 Imperial ACs on another?
  3. Once you start giving out customizable field of views you start giving a serious advantage to those with multiple monitors, etc. I'd rather they avoided that.
  4. Alternatively you can aim out and cover more than 90 degrees with the healer in the middle to keep people alive. If you do this the most important thing to get used to is using your minimap as every enemy is a red dot on there giving you a complete overview of the whole fight.
  5. All well and good, but far too vague. "CC"? Too much? Not enough? Not enough counters? Too high cooldown on CC breakers? Your post lacks the info to say what you think the problem is and what you think the solution is.
  6. SWTOR doesn't have an ending. If it ended why would you continue to pay each month to play it?
  7. There's nothing wrong with it IMO, if you want a on-the-rails shooter. But if you want a full free-flight space combat sim, it's severely lacking. It's all about your own expectations, and how this meets with them.
  8. In fact, another much better example would be blaster bolt deflection. Bioware significantly lowered the rate of Jedi blaster bolt deflection compared to the movies. Could you imagine if they stayed true to the films? How would any non-force class compete when a Jedi blocks almost every single shot and deflects them back at the shooter? Lore was sacrificed to make the game better & more balanced.
  9. Find a team more interested in social points than xp. My server usually has a few doing random flashpoints - but I admit I don't recall how many conversations are in Collicoid.
  10. This. Each reverse engineer is a unique event. You don't have 20% chance for the first, 40% chance for the second, etc. It's like tossing a coin, just because it's heads one time doesn;t mean it will be tails the next to give you a perfect 50/50 ratio. The coin doesn't remember that it was heads and land accordingly. That's not how it works, chance and ratio are not directly related like that.
  11. I use my minimap, and which direction my character (the arrow on the map) is facing. No need to open the map, only 4 sectors to remember (plus interfleet transport).
  12. I'd far rather keep it p2p instead of f2p with a cash shop (and I certainly have no intention of using a cash shop *and* a subscription). However if, down the line, the game fails using the p2p model and needs to turn f2p with a cash shop legacy doesn't really effect balance and would be the perfect thing to have in cash shops to avoid it being a requirement to spend loads in order to be competitive.
  13. Gameplay > lore. Otherwise we may as well include things like perma-death (except for the few Jedi that manage to master the force ghost-type thing). While the Empire will try to get every force sensitive either into the Sith or dead, it's entirely possible that my bounty hunter or agent managed to hide it. And with no training he's only able to do a couple of abilities. Not everyone force sensitive comes from force sensitive parents, otherwise how would the first Jedi have come about? Not to mention the whole anti-attachment ethos of the Jedi Order meaning that I doubt many Jedi have children.
  14. So... now that the deadline has been reached does anyone still have any conspiracy theories or did they get what they were promised?
  15. Given that he has 23 days of paid-for time left, has posted this in multiple threads and refuses to believe what the legacy promotion page says (that the deadline hasn't been reached yet and that free time will apply after any paid-for time), I can see this continuing for quite some time...
  16. As has been announced many times, it's the new armours (War Hero / Campaign).
  17. Except an entire webpage (http://www.swtor.com/legacypromotion) and many posts on the forum (Dev tracker: http://www.swtor.com/community/devtracker.php)? :edit: Problem is, we quote / provide a link to the info from Bioware and you just tell us it's not right. Then you claim they aren't telling us anything because you decided to ignore what they are telling us.
  18. While I accept the majority of Star Wars MMO players are likely to be make, I wonder how many of their characters are. Though I do agree about the ugly end-game armours. Even pre-1.2 I sacrificed some expertise to wear better looking orange gear with operations dropped 140 armorings, I am really not a fan of the old or new pvp armour models.
  19. Follow the link I provided and read it. The date and time provided relates to the 30 days free. The full quote is as follows: :edit: Double post
  20. "My" remark is a direct quote from here: http://www.swtor.com/legacypromotion You are aware of what the "by" means in "by April 25, 2012, 11:59PM CDT/ April 26, 2012, 4:59AM GMT", yes? It means some people will get it before, but everyone should get it then at the latest. So the fact that you know someone who has it is a completely moot point.
  21. Was added in 1.2, a very nice addition.
  22. Firstly, you have not received no emails? Double negative? Secondly: We still have around 6 hours until the deadline, and if you have time paid for you won't see the free time until the time you have already paid for has been used.
  23. Source: http://www.swtor.com/legacypromotion The level / legacy was for 30 days free:
  24. Says who? From what I have seen an active accoun t is the requirement, with either a credit / debit card or a timecard. Where are you getting your info from?
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