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Sylvan

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Everything posted by Sylvan

  1. I'm interested too, don't mind which side.
  2. I was a dual spec fanboy for the longest time with a preference on Madness. After the update I went Madness and found it about as good as it used to be roughly. Then I tried lightening and it has blown me away. If you know your rotation and play smart almost everything in the rotation is instant cast on the move. I'm in love.
  3. I'd suggest you look at your rotation a bit more, because you should be doing so much damage as lightening nothing can live long enough to really hurt you, or you comp should be getting beat up instead. I use Xalek in tank stance though I always start the fight with a bubble and my healing dot.
  4. Certain droid pets could perhaps sell your trash items so you comp didn't have to leave your side.
  5. As others have said, even if the Dev's did give Sorc/sages an energy free 30m ranged attack, it would really only be used by level 1-10 characters, after which point using this kind of move in a rotation would be wasteful. It isn't like with Smugglers who have such high damage/cost moves they occasionally need to throw a free shot into their rotation whilst levelling (Until they get cooldowns and what not). We get 500/600 force to play around with at the start of every fight and the force management for every major rotation is childs play. With 3.0 coming up we are not going to see any brand new moves or major changes coming to us any time soon in terms of melee skills. However, what the devs could do is replace one of force based attacks with a melee skill, but this would be cosmetic only. So you take a power like force slow or our 10m stun, keep it the same in terms of its power etc but the animation would use the sage/sorce lightsaber, maybe have it flash out in a right arc around the player. This is something they could do without adding to balance issues.
  6. She is very useful and easy to keep geared...but as a character she is utterly boring. If I could swap her personality with that of the smuggler healer sages get I'd be very happy.
  7. I think, with the exception of boss fights you can get away with another full dps companion because you can still heal and shield you and your comp and with the combined dps very little will be left standing long enough to kill you. I used Nadia, who is dps but I have her geared as a tank and I always send her in first to big groups.
  8. I was almost full madness pre 2.0, but with the changes to some of the procs in the lightening tree, and the possible burst they can provide, combined with the damage increase for shock etc, I'm not mostly lightening with wrath and death field from madness. (30./16 I think the build is) It is working out a treat.
  9. Alacrity I think isn't as useful as most people seem to think in 2.0. The build I run makes all the charge abilities of the lightening tree instant, combined with the instants we already have from taking death field. Sure, you get some regen from alacrity but really if you are managing your buffs properly you should never run out of force even if you constantly spam every available power.
  10. The burst dps possible with this build is pretty fun. People don't expect it in PvP, when it works. Still I believe it is better than pure Madness.
  11. Griefers are looking for attention and big reactions of outrage. Don't give them either and they will just get bored and go away. Trust me, I used to roleplay in SWG in the Bria server.
  12. Boneface. He is a sith student who killed all competitors to become my student. It is only a matter of time before he comes for me in my sleep!
  13. It was fun the first time, neat even to know you had my back in the security of my account situation. Now, it seems like every time I log in I'm rolling the dice on having to wait for a password to be sent to my hotmail account. Is this working as intended, and if it is can I opt out please?
  14. Being a healer is twice as hard as being a dps, so they should be able to out heal any single dpser. We not only have to heal our whole team, but also ourselves and we are target number 1 in PvP.
  15. Bioware do like to play up when they listen to feedback and make changes...it doesn't happen often but it does happen. I can only hope they listen to some of the more seasoned ideas from this thread (like all of mine).
  16. Depends. I like to do as much of my dps on the move as I can (Madness sorc) so I only ever use FL to get the wrath proc for crushing darkness. if I'm safe I'll let it tick, if not...I hit and run.
  17. I have to take issue with quite a few of the "improvements" to Sorc. Gonna list em point by point. Before I do, I want to say well done on the healing side of things. You took nothing away from healers and added in some very nice boosts. What a pity you couldn't do the same for the other two trees! True, but you also nerfed how powerful the barrier is. Given this is our only mobile defensive cooldown, nerfing its strength is a big loss to a squishy light armour class. No need for this to happen, though I think the bubble stun nerf was totally acceptable. Taking away the cooldown is a minor boost to every Sorc who isn't fully spec'd into healing (healers already have no cooldown on static barrier). If I'm dps I'm not going to be blowing my force reserves bubbling up a whole team! This ability is sooo NOT what we needed as Sorcs/Sages. We already suffer from being so easily rooted, slowed and held in place by Melee. We needed a defensive cooldown that we could use on the move, ideally one that meant we couldn't be stunned or slowed and still gave us a boost to defence. As is, this is basically a delayed suicide button. Decent for PvE, terrible for PvP. You are all so wrong on this I'm pondering whether or not you actually ever play Madness Sorc in PvP against good players. Our whirlwind stun didn't kill people, or do massive damage whilst stunning them (hello smashers). It gave us a few seconds to heal up and get a bit of distance from the very OP melee classes who had been handing us our little force wielding backsides for months. You need to put this back in as an instant. For a DOT tree that needs time to build up damage to not have an instant long range stun is very bad. We aren't OP in PvP by any stretch of the imagination. Please fix this. This is a welcome addition, but you must be joking about the "good dealing of healing" from parisitism and Death field. The kind of healing you get back from this might keep you healthy against 1-3 normal npc mobs if you dot them all up, but against a pure dps player or a Champion level boss the healing we get back from DOTs is all but worthless. If you really wanted to make stunning a Madness Sorc a bad idea, to counter how slowly our damamge builds up you'd raise this to 50% (in PvP only) so melee players would think twice about smashing into us. All in all, we're in the same boat we were before. Everyone has had their damage boosted, so the improvements we've seen to our dps trees don't exactly address the problems we had before. The OP classes are still OP, especially the melee ones and speaking as a Madness Sorc, I now have one of the best defences against them taken away and reduced to a charged ability I just know they are going to interupt easily. Please return whirlwind to an instant cast for a 2 point investment. It wasn't OP. You don't see threads in the Sentinel/maruader forums whining about how OP Madness Sorcs are. Come on. Ps, we need an execute ability for targets under 30%. Everyone is asking for this for a very good reason and I don't see any other dps prof saying we'd be OP if we had it.
  18. I'd love to read the Sorc/sage one. "yeah, we buffed healing and nerfed everything else that was good about this. Enjoy."
  19. /signed. Madness spec needs time to build up damage, especially against classes that are melee and do big instant damage. We need this.
  20. Any scores you get in huttball don't count, as we all know teams can extend games for a very long time to boost up their numbers.
  21. Sorry if this is common knowledge, and clearly my search Fu is weak but I have a question. I've recently rolled a sniper and I often find when I'm on the move and have an enemy targetted when I hit my cover roll button my toon rolls in place, but doesn't go into cover. Is this a bug or is it working as intended that I need to stop moving...and then roll into cover.
  22. Buy the ticket, take the ride. You are all fine with storylines where your character kills, betrays and abandons npc's and even allies, but you can't handle a bit of same gender romance? I suggest you take a look at the real world outside your basement and wise up.
  23. The simple fact is, if I spec into pure dps on my Sorc I should have as much chance to kill another pure dps profession as they do me. We're both meant to be pure dps and our low armour should mean we are powerful glass canons. Right now we're glass canons without balls, canon balls I mean. Everyone knows it so please stop pretending this is s L2P issue. Only tanks should be able to shrug off our dps and attack us, not other dps classes like sentinels. If I get the drop on a sentinel and manage to reel off 2/3 moves before they turn and jump at me, THEY SHOULD DIE FIRST. This isn't the case. Some folks are bigging up the slight boost to dps Sorcs are getting in 2.0, but the problem professions for us are also getting boosts! Plus, Bioware took the instant WW out of madness. Everyone is saying it, Sorcs/sages are good only for healing in 2.0. This isn't balance, 2.0 is the same old nonsense dressed up in new boxes. tsk tsk.
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