Kurthos Posted February 7, 2012 Share Posted February 7, 2012 We just had this issue occur on Nadd's Sarcophagus. This is the second time this has happened on our server. The first time it only happened on our server unless someone could confirm it happening earlier. We were able to get credit until approximately 6:30 AM PST. From 4:30 AM PST to 6:30 AM PST several guildies were able to complete their quest and receive valor. PLEASE LIST WHAT SERVER YOU ARE ON IF YOU ARE EXPERIENCING THIS ISSUE TL; DR - This only happened to the Nadd's Sarcophagus server. The last time it happened was on 1/30/12 and lasted around 14 hours. EDIT Thread from 1/30/12 for reference Link to comment Share on other sites More sharing options...
evilbond Posted February 7, 2012 Share Posted February 7, 2012 /signed 1.5 hour in ilum and only 60/150 on weekly quest, atleast i managed to do daily i guess! Link to comment Share on other sites More sharing options...
sleightly Posted February 7, 2012 Share Posted February 7, 2012 It's dead, Jim. Link to comment Share on other sites More sharing options...
Bedus Posted February 7, 2012 Share Posted February 7, 2012 "Kills in Ilum not counting towards daily/weekly PvP missions as of patch 1.1.2." We need a BioWare response to this issue. Dunno what you talk about, just finished my daily and weekly q on Ilum, no problem at all Link to comment Share on other sites More sharing options...
Kurthos Posted February 7, 2012 Share Posted February 7, 2012 Also please note that this bug occurred before this mornings patch. It doesn't have anything to do with the valor exploit. Link to comment Share on other sites More sharing options...
Murah Posted February 7, 2012 Share Posted February 7, 2012 I've given up on focusing on dailies. When I do go out to Ilum it's to see if I can find some fun, and camping the enemy's base is not fun. Link to comment Share on other sites More sharing options...
WaystedMined Posted February 7, 2012 Share Posted February 7, 2012 So lets see... Half my Warzone wins actually don't count for a Warzone win...Bioware wants me to spent an eternity on Ilum trying to find some fool who just zoned in essentially... Because you know if someone killed my target three minutes ago on the OTHER SIDE OF ILUM I obviously shouldn't get credit for the kill either? I'd much rather have to complete MORE of the daily quests over more total days if they took less damn time every day to complete them. So I won't get that instant gratification of the item, but I also won't want to throw a B****** Developer through a window the fifth time in a row my WZ victory didn't actually count for my Daily/Weekly. Yet Bioware seems to want to go running and screaming in another direction. Their tinkering with the hamster wheel to make it a worse experience is getting incredibly old. Link to comment Share on other sites More sharing options...
Aluano Posted February 7, 2012 Share Posted February 7, 2012 Got my weekly to 75/150 then i'm no longer getting any credits from kills Link to comment Share on other sites More sharing options...
Rikeryo Posted February 7, 2012 Share Posted February 7, 2012 Also please note that this bug occurred before this mornings patch. It doesn't have anything to do with the valor exploit. not on jar'kai sword. Link to comment Share on other sites More sharing options...
Bigtarr Posted February 7, 2012 Share Posted February 7, 2012 Ilum works on my server.And if these changes are to stop kill trading and valor farming most of us are happy. Here is a thought. If you feel like your being farmed then don't go back. Go do something else and then come back later. Kellers Void was working fine. IF the pubs come running through and wipe all the imps then the imps group up together and then wipe the pubs. After a few times then there is an all out War (BATTLE)! It's the funnest thing to be apart of. ALso, Are the crates spawn slower now. If so that really sucks! Might not be so bad if they spawn all over the battle of Ilum. But geez some times just hunting the chest in the central takes forever! Link to comment Share on other sites More sharing options...
Purre Posted February 7, 2012 Share Posted February 7, 2012 Were you killing enemies at Central, Southern, or Northern? Was it at the base that they weren't counting? Was the enemy outside of those zones? We as the forum going community need to know more information before flipping out on Bioware. killed rebels all over the bg zone and didnt get any cred, but this bug was only in ilum 2, ilum 1 worked fine on my server. think we had like 1hr killing rebels and we got like 5-10 kills on tha daily/weekly Link to comment Share on other sites More sharing options...
Thunores Posted February 7, 2012 Share Posted February 7, 2012 Was on Ilum getting fresh kills on Southern Assault, had just arrived and engaged on a massive battle of 20vs20 after 5 minutes gathering fresh people on base and not a single kill counted. Is this the intended mechanic? Link to comment Share on other sites More sharing options...
iambeastx Posted February 7, 2012 Share Posted February 7, 2012 This is on Hex Droid for those asking. 1st: I'm fighting from my imperial assassin.2nd: We're talking 2-3 ops groups 60 v 60 (give or take 10-15)3rd: I entered the fighting at 0 weekly/daily so i can give an accurate count on my kills.4th: I reenter the fight grid as soon as possible (but stand at back a bit to allow loading). At first it seemed fine, hit 70 after some good fighting (around the usable guns not the ramps). Then i noticed (after a 3 gun routing run (where we brute force fight them off a gun and they regroup/run to the next gun)) that i had received 0 valor/kill updates, and this was a 15minute span where i didn't die and was in the middle of the fighting. It was at this point that others started noticing it too (recent joiners and people before me). So i died, came back and voíla it started counting again, i got another 25 before it stopped again.So i died again, came back and got 4.So i died again, came back and got none. Then i crashed, came back online, went fighting and got 14 before it stopped. So i died, came back, while waiting for grid to load i see 7 more kill/valor numbers show up bit by bit on screen. I decide to just go nuts, pulling and AOEing and of course dying horribly often all the way to 150 (and beyond). During my last 30 kills needed for weekly, i counted at least 40 more 'tagged' players that i did not receive credit for before i stopped counting the fails (i still had 13 more kills for weekly to go). At a rough estimate i reckon i 'tagged' 240-280 players that died in order to get my 150 weekly completed. Link to comment Share on other sites More sharing options...
equeone Posted February 7, 2012 Share Posted February 7, 2012 Quick travel to the pve part of ilum and fly back, then you get your valor again.. but yeah its pretty moronic that the patches muck up more then they fix.. Link to comment Share on other sites More sharing options...
Bigtarr Posted February 7, 2012 Share Posted February 7, 2012 IMO...it's just Bioware's plan to shut down Ilum because they are clueless and want to focus on instanced pvp/pve...sound familiar? BAHAHAHA - If they do that then why shut down the other game? lol Link to comment Share on other sites More sharing options...
Redmarx Posted February 7, 2012 Share Posted February 7, 2012 Same problem on Lord Calypho EU Ilum broken, kills do not register, been going on nearly an hour now, this is pug ops vs pug ops, no kill trading Link to comment Share on other sites More sharing options...
ForceWelder Posted February 7, 2012 Share Posted February 7, 2012 May be we all have it wrong. Maybe Bioware's goal isn't to increase player combat at Ilum. Maybe the goal is to get more people to play "whack a mole" in the center with the respawn crates and forget about the whole kill other people thing entirely. Maybe by PVP what Bioware entends to have is Mario Cart style race to get of the crate spawn sites in the center of the map. Maybe the real problem is that there isn't enough crate spawns to entice the fighting outside of the bases. Just like with the warzones, killing players is a distant second objective. Scoring a goal, taking a turret, or destorying / defending a door are the primary goals with each mission. Killing players is just something you do to make reaching those goals easier. Maybe in bioware's eyes Ilum is now the same thing. Kill players is secondary to get some damn crate in the center of the combat area. so maybe the real problem isnt that player kills no longer count towards valor, maybe the real problem is that the crates don't count at all. LOL Link to comment Share on other sites More sharing options...
Wrakk Posted February 7, 2012 Share Posted February 7, 2012 I don't get this, why do the kills just stop updating completely after a while? Killed around 50 people for no update...wth is wrong with Bioware??!?! Link to comment Share on other sites More sharing options...
Leandrid Posted February 7, 2012 Share Posted February 7, 2012 File a ticket and wait. I bet you they will tell you that the patch implemented changes to stop exploits at Ilum. That's likely all it is. Nope. First you'll be asked when this happened, where it happened, on what server it happened (I'm always asked those exact questions). I wouldn't be surprised if the next question will be: "What game were you playing, when this issue happened?" Link to comment Share on other sites More sharing options...
Wrakk Posted February 7, 2012 Share Posted February 7, 2012 (edited) please bum this thread to death guys ;/ Edited February 7, 2012 by Wrakk Link to comment Share on other sites More sharing options...
TheGremli Posted February 7, 2012 Share Posted February 7, 2012 So I see a few theories: 1: You get kills until a random unverified amount then you need to die to get more. 2: You need to do a large amount of damage to the target to get any credit. 3: The kill reset timer has be increase dramatically. Add some more to the list. We need to test these theories since this seems to be a bit of security through obscurity. Ether way, doing random, mystical, changes to core mechanics of an entire zone with a single 1 line patch note reeks of armature. So Bioware, give us the valor rules, what are the conditions to get valor from a kill. You absolutely need to be able to answer that question clearly or you will fail. Link to comment Share on other sites More sharing options...
starboyice Posted February 7, 2012 Share Posted February 7, 2012 i think we figured out that you need to be near a point to get credit. no more roaming or fighting off on the edges. its quite possible its "working as intended" now Link to comment Share on other sites More sharing options...
SWImara Posted February 7, 2012 Share Posted February 7, 2012 Why are these patch notes different to this ones in another official thread? And what are safeguards....unacceptable description. I'll agree on the latter, it would be nice to have more clear patch notes in the future. Link to comment Share on other sites More sharing options...
Epicycle Posted February 7, 2012 Share Posted February 7, 2012 Were you killing enemies at Central, Southern, or Northern? central Was it at the base that they weren't counting? no Was the enemy outside of those zones? no Link to comment Share on other sites More sharing options...
FrostyDroid Posted February 7, 2012 Share Posted February 7, 2012 So Bioware, give us the valor rules, what are the conditions to get valor from a kill. You absolutely need to be able to answer that question clearly or you will fail. Any game that tries to put meaningful PvP into an RPG is going to fail. It's time developers realised this, and developed PvP games as PvP games, and RPGs as RPGs. Link to comment Share on other sites More sharing options...
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