Jump to content

Leandrid

Members
  • Posts

    71
  • Joined

Reputation

10 Good
  1. That's nothing new in the MMO business and not limited to this class. The nerf-circle will touch every class again and again, as every time a class gets nerfed another one will be the FOTM one until the next nerf wave will hit. So, will assassins get nerfed? You bet, as will all others once in a while.
  2. I beg to differ, because: 1. Three Servers fighting it out against each other, i.e. the DAoC effect will surely kick in as two servers will join against the dominant one. Maybe not at the beginning, but after a while people will do that. 2. The four areas are huge with plenty objectives to conquer, so that having one zerg won't help you against multiple small groups who operate tactically clever. 3. Siege weapons, they do A LOT of damage. Operating in a huge single blob will get your zerg eradicated from the map by those weapons. 4. The supply mechanic. You won't be able to defend objectives for a long time without having enough supplies to build your defense, i.e. someone has to get out of the said objective and make sure the supplies flow. All in all I think the GW2 WvWvW is the best of the DAoC and WAR mechanics and it could be indeed the game all serious Open PvPers have been waiting for too long. Only time will tell. EDIT: Orangerascal beat me to it, but maybe I could add one or two points to make it clearer.
  3. The problem with nearly all MMOs nowadays is, that they catered to the casual gamers, not to the "hardcore" ones. All devs of those MMOs listened to the whining of the casual gamer, that the game is too difficult, that it takes too long to achieve this or that, etc. And that's the culprit. Now in all those games anything can be achieved in a couple of weeks or months by any player with half a brain. The hardcore ones burn through the content at a much faster pace. So after those said couple of months nearly ALL players get bored, except for the really hardcore casual gamers (see what I did there?) and the whining begins, because the devs can't keep up with pumping new content into the game. It is time for the players and the future devs to face it and get back to what made those games as fun again as they used to be back in the days. The main motivation is to develop your character(s) and the carrot shouldn't be eaten in mere weeks. In fact it probably shouldn't get eaten at all. IMHO it is time to get back to having to work for achieving something in the MMO of your choice instead of begging for it like little children at Christmas eve. At least for me this is where the fun was.
  4. It doesn't concern you that this is happening after only 3 months?
  5. Just curious.....how long does it take you to do those dailies and space missions?
  6. I am left handed and relearned using a mouse with my right hand only because the existance of the Naga and Nostromo. For me there is no better way to play a MMO than with those two devices.
  7. I think the main thing people in this thread are saying is, that the foundation of this game is irrevocably flawed and beyond repair. At least that's what I am thinking. I don't think Bioware could make this game fun for me, as the whole concept isn't what I am looking for in a MMO. If it appeals to you, good for you.
  8. After reading this: We’ve also said, “Hey, you know those textures people keep saying they like so much in the promotional videos? You can turn those on too now.” Because now we figured out how to do it in a small area so it doesn’t try to do it everywhere. I guess it will take them very long to optimize their engine, when they have "to figure things out", or maybe they should send some of their devs to the original developer of this engine to give them some lessons about using it.
  9. If that's what they are good at and nothing more, then maybe they should start writing books or producing movies.
  10. Yeah, do that. And when you do, join the UNI and get a mentor assigned to you. He will be at least three months assigned to you and is there, so you can pester him with all the questions you have. Each mentor has 3-4 mentees assigned to him, so he can dedicate that time to you.
  11. Playing EvE for 2 years now, I want to jump in here and comment. I agree, the EvE tutorials are really lackluster, that's why they were revamped lately (didn't check that for obvious reasons). You mentioned EvE University, right. Have been a mentor there for some time and it is by far the best corp to join for the newbie pilot. You can learn a lot there just by reading the wiki and of course by attending the vast amount of lectures held on mumble and while flying around in your ship or by listening to already recorded lectures. I agree, this game demands a lot of you in terms of time investment and willingness to learn something. But then, that's a thing many people here criticizing the lacking depth of SWTOR seem to miss, maybe even without noticing what exactly it is, they are missing. The learning curve in EvE might be very very steep, but there are places - like the uni - who can help you tremendously. And someone else mentioned the golden rule: don't fly something you can't afford to lose. The golden rule of EvE, really. And by staying in high-sec space the only way to lose your ship is by your own stupidity. Ok, and suicide gankers. But ok, if the thrill of actually being able to lose something doesn't appeal to you, I can understand that. About EvE being f2p. Well, I can say I only paid the first month for the whole duration I am playing EvE now (2 years, as mentioned). I then got into station trading and have been able to sustain 3 accounts over those 2 years without having to pay real money for the game. And before someone shouts "oh, the time sink". Nope. It is possible to do that with just 10 minutes trading each day. It's just like in real life, money attracts money, i.e. as soon as you earned your first billion it is very easy to accumulate more cash. And your other fear, you will never be able to be as good as an old EvE capsuleer. That assumption is wrong. Each skill in EvE has only 5 levels. As long as you specialize in something (e.g. small frigates) you will be able - at least theoretically due to the skills - to fly that frigate as well as anyone else. You might not be as good as a 3 year old pilot in all aspects, but you can be equal in flying this or that in a couple of weeks. Of course the older pilot can prolly steer his ship better than you due to his personal skill. But then, most think EvE doesn't require such skills as it's only Excel in space. Just my 2cc, of course totally OT.
  12. I hope I am not burned out on MMOs, and I don't think I am. I am burned out on the themepark MMO style introduced with WoW. Personally I think that style has to die for once and for all. What we need is a sandbox style or at least a hybrid (leveling themepark, endgame sandbox). I never understood why crafting in those games has to be a joke and why no one really bothered to introduce a fully player driven economy like EvE Online has. And I never could wrap my head around those stupid restrictions I have to go through while leveling to the max level, e.g. not having all class skills. Come on, being an assassin and I have to wait til lvl 34 to get my finisher? Especially when I pvp not being at max lvl I want to have all skills. It is excruciating having to hobble around in a battleground without sprint (have to wait until lvl 14) or being restricted to 1 or 2 attack styles. Why not give the players all tools a class has to offer when they enter a battleground? And the biggest mistake most themepark devs make: nothing to do when max lvl and having geared up. The thing anyone motivates is to be able to always improve your gear/char/skills. Giving people most or all of their tools, while still getting better or stronger ones on higher levels should be the way to go. That way you can have a steeper leveling curve without boring players to death. Since WoW I wonder if any of those themepark devs play MMOs at all or ever asked someone who does play them, what they deem to be fun...
×
×
  • Create New...