Necrosia Posted February 4, 2012 Share Posted February 4, 2012 I can't even use it on elites Link to comment Share on other sites More sharing options...
Felade Posted February 4, 2012 Share Posted February 4, 2012 It is great for leveling though, because of incoming damage. Often, strongs or even weaks in large numbers will put out more damage than your average elite, which means you spend a longer amount of time healing up after a fight. This is especially true at higher levels. If you do a pull, CC one mob, then tumult another, that means two mobs have already been taken out of the fight fairly quickly, with no chance to do damage. This is a significant and welcome damage reduction. I use tumult on every pull if I can. Link to comment Share on other sites More sharing options...
byteresistor Posted February 4, 2012 Share Posted February 4, 2012 It is great for leveling though, because of incoming damage. Often, strongs or even weaks in large numbers will put out more damage than your average elite, which means you spend a longer amount of time healing up after a fight. This is especially true at higher levels. If you do a pull, CC one mob, then tumult another, that means two mobs have already been taken out of the fight fairly quickly, with no chance to do damage. This is a significant and welcome damage reduction. I use tumult on every pull if I can. You can use tumult only on CC'ed targets. So if you're going to "one-shot" a standard mob with it, then you also have to waste a CC on the same standard mob, which you could've used on the strong mob and came up with the same end result. Link to comment Share on other sites More sharing options...
SpivanArmy Posted February 4, 2012 Share Posted February 4, 2012 It doesn't have to be a cc ability to use that. Shock and electrocute work with it. Unless you consider those cc as well... Link to comment Share on other sites More sharing options...
Sabbathius Posted February 4, 2012 Share Posted February 4, 2012 I don't buy any of these abilities either. I know they're decent in PvE. Not GOOD, because they have 45 sec CD. Yeah, they cost nothing to cast, but it's still too long a cooldown. But more importantly, they don't work in PvP. And if you use them in PvE you'll get used to using them, and develop a bad habit of it. And since I PvP a lot, I choose not even to have the ability. I don't want anything that's PvE only on my action bars. Link to comment Share on other sites More sharing options...
Exiled-Phoenix Posted February 4, 2012 Share Posted February 4, 2012 I just forget i have it..and its even on my hotbar Link to comment Share on other sites More sharing options...
Arraris Posted February 4, 2012 Share Posted February 4, 2012 It will also work knocked back targets (overload), shocked targets from for example Force Storm too. So you can use it quite often. I even use it at 50. Link to comment Share on other sites More sharing options...
Iwipe Posted February 4, 2012 Share Posted February 4, 2012 Shock + Tumult on normal Electrocute + Tumult on hard. Definitely not a waste of money Link to comment Share on other sites More sharing options...
WarSiren Posted February 4, 2012 Share Posted February 4, 2012 I think every class has a wasted skill like this. While Tumult can be useful if you quickly want to get rid of a silver add, is okay but really the skill needs a lot of polish. Personally if I didn't have the gotta buy 'em all attitude towards skills this one could easily never be bought and not affect the effectiveness of my Tankasin at all. (or any SI for that matter.) Personally I think every ability like this needs to be looked at and reworked. IMO unless you need to buy everything like myself, don't waste the money on this talent. Link to comment Share on other sites More sharing options...
insendial Posted February 4, 2012 Share Posted February 4, 2012 (edited) This ability is certainly not wasted. It is a godsend while levelling, especially when fighting more than one strong mob. Ex: On my assassin there are pulls of 2 strong mobs which cannot be pulled individually. Mind Trap one and kill the other. Can't heal up, but opening with Tumult on the second gives me a nice damage headstart (especially if it crits). Edited February 4, 2012 by insendial Link to comment Share on other sites More sharing options...
Malusz Posted February 4, 2012 Share Posted February 4, 2012 Shock+Tumult is one dead normal most times. That's one mob that didn't get to deal ANY damage. Pretty worth investing in for me. Link to comment Share on other sites More sharing options...
Ramsese Posted February 4, 2012 Share Posted February 4, 2012 (edited) I took tumult off my hotbar. On a two strong pull, I mind maze one of them and then spike the other one. That gives me a 2 cooldown head start on the second mob. You can then electrocute if you want which will give you another 3 cooldowns. The mob will make up in the middle of the third. By 5 cooldowns, most strongs are 75% or more dead anyway. That is how I do it at level 50. *shug* Edited February 4, 2012 by Ramsese Link to comment Share on other sites More sharing options...
AstralFire Posted February 4, 2012 Share Posted February 4, 2012 The move was pretty much just created for the people who wanted KotOR 3 and didn't want anything else. I think the rest of us quickly picked up the habit of not using the ability. Link to comment Share on other sites More sharing options...
Felade Posted February 4, 2012 Share Posted February 4, 2012 It is usable on strongs so it still has a purpose in flashpoints and other group content. Getting a weak(er) mob down fast is always useful in this game because there is so much damage going out all the time. Link to comment Share on other sites More sharing options...
Vales Posted February 4, 2012 Share Posted February 4, 2012 A far bigger concern about Tumult for me is that it outdamage Lightsaber attacks by miles which is absurd. Link to comment Share on other sites More sharing options...
Xaearth Posted February 4, 2012 Share Posted February 4, 2012 Tumult loses its appeal as you go up the levels, but, for Assassins at least, it's our best opener until we get Spike. ... At least for every mob that isn't worth bothering the micro on companions or hasslng with groupmates breaking your Mind Trap (stealth mez). Fortunately that description fairly accurately describes the only targets that Tumult can be used on anyways. TL;DR: Assassin + Mind Trap -> Tumult = For all values of Assassin < 42 Link to comment Share on other sites More sharing options...
WickedImage Posted February 4, 2012 Share Posted February 4, 2012 (edited) Tumult doesnt even get a place in one of the 48 slots across my 4 quickslot bars its so ho-hum. So many restrictions they've made it into a pita to use on the few paltry things it useable on. Not to mention, if I "can" use it on something....I genereally don't "need" to use it on something. I have other more important things to remember in my hotbars, like, oh I don't know....fleet pass? Tumult was just discussed in another thread and Posted similarly. Tumult is a waste of space. To many restrictions on the power. Just replace it with something I can use like....an emmote. EDIT: Why can't I round house kick anything higher than a weak or standard enemy? Why must they be held for me to kick them? Who designed this garbage power anyways? Fire them please.....? Also the person who approved it as is.....fire them too for good measure. Edited February 4, 2012 by WickedImage Link to comment Share on other sites More sharing options...
Gyrovague Posted February 4, 2012 Share Posted February 4, 2012 I don't buy any of these abilities either. I know they're decent in PvE. Not GOOD, because they have 45 sec CD. Yeah, they cost nothing to cast, but it's still too long a cooldown. But more importantly, they don't work in PvP. And if you use them in PvE you'll get used to using them, and develop a bad habit of it. And since I PvP a lot, I choose not even to have the ability. I don't want anything that's PvE only on my action bars. Funny, I thought it WAS a PvP ability. It's practically useless on elite mobs, and non-elites die so easy it's not worth an extra keybind. I figured maybe PvPers used it for some kind of stunlock sequence in which Force was a precious commodity (as far as I can tell the ONLY advantage of Tumult is that it's free.) But, on the other hand, a sequence you can only use 1/minute is sort of annoying too. Yeah, I don't even have it on my bars and stopped paying for the training. Link to comment Share on other sites More sharing options...
Ellakkrin Posted February 5, 2012 Share Posted February 5, 2012 I don't even have it on my hotbar. Never missed it, waste of a cool animation. Link to comment Share on other sites More sharing options...
Necrosia Posted February 5, 2012 Author Share Posted February 5, 2012 Shock + Tumult on normal Electrocute + Tumult on hard. Definitely not a waste of money Most flashpoints have elites though so you can't use it in that situation Link to comment Share on other sites More sharing options...
Draconax Posted February 5, 2012 Share Posted February 5, 2012 I use it all the time questing doing my dailies. Amazing for packs of mobs, just overload, and tumult will usually kill them it does easily twice the damage of my regular attacks. Link to comment Share on other sites More sharing options...
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