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insendial

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  1. First, the animation isn't annoying. It's awesome. There is a difference. Second, it does hit harder. My VS hits for 100+ more per-swing than Madness. That adds up really quickly, not to mention that it gives significant extra damage on Shock.
  2. Fixed Lack of knowledge can be fixed, as you did.
  3. If you're blowing relics and cooldowns on random people in a match, you're doing your team a disservice.
  4. There is a difference between waiting for stacks and using more potent abilities until the stacks reach a point where the damage is passable. Blowing Relics and Adrenals at the same time almost always guarantees a kill, you don't need a priority for that against most opponents. The priority is for the 1m45s during which you don't have adrenals and relics available or when you're saving them to kill targets that actually deserve them, such as healers and carriers.
  5. Save your CC breaking for when you have full resolve. It's very, very simple.
  6. Artifice cannot make mods, they can make enhancements and hilts. Crit/Power enhancements exist, crit/power mods do not.
  7. Any time is fine. You'll have a harder time at low levels, but it doesn't make much of a difference unless you happen to get queued against all 49s (which doesn't happen very often). I started PvPing at ten and never stopped.
  8. That second one is getting fixed in tomorrow's patch.
  9. Oops, for some reason I derped and wrote Overload instead of Discharge in the priority. As for reck/relics/adrenals, those are waaaay too situational to put in a priority. You don't want to use them on every cooldown, you want to save them for when you need a healer/carrier to eat dirt -- and fast.
  10. Torhead shows only crit/power Enhancements, so idk.
  11. Added ability priority and some notes about our two ranged damage abilities. Gimme some feedback!
  12. That spec is pretty much the standard and has been for weeks. There are tons of ways you can move points around without changing the base functionality, though. For example: http://www.torhead.com/skill-calc#200bcMZGGbRzhrbpzZc.1 3/3 EW instead of 1/3 because (even though the ICD is awful) 30% proc chance will happen more consistently than a 10% (once every 3 attacks post-icd on avg vs once every 10). 2/2 Lightning Reflexes because the extra force regen is hawt with a 19% proc chance (base shield chance + base defense chance + 4% from talent). No Deceptive Power because you never, ever cap out after you've initiated and that 10 force is next to worthless as far as damage is concerned.
  13. It's easymode in Deception as well with Talos. Some fights you have to switch to Dark Charge, but that's no big deal. The rest of them will require the occasional medpac, which are a dime a dozen (I have almost a full stack of each tier of medpacs left over from levelling that I'm saving for alts).
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