Jesmcalli Posted January 27, 2012 Share Posted January 27, 2012 Yes, it's one of "those" threads. Hutball has to be the single most terrible design for a PVP map I have ever had the displeasure of playing. RNG air vents? Really? What is the purpose of even having them, since if you want to reliably get to the upper levels, you have to run around and go up the ramp anyways? Flame vents? Yeah, those would be great if they weren't instant death, which is pretty much anytime you're near one, since you'll get KB'd into it or stunned while running over one. If resolve worked, and players had CC break that actually mattered, I suppose the obstacles could be called clever design, but since one doesn't work, and the other is pretty much irrelevant, it's not. I hope whomever designed this has since been fired, and blackballed from designing so much as an iphone app. Oh, and I'd pass the ball, but I can't do that while stunned. Link to comment Share on other sites More sharing options...
richardya Posted January 27, 2012 Share Posted January 27, 2012 Probably one of the best designed WarZones of all time actually. Link to comment Share on other sites More sharing options...
Satans_Puppet Posted January 27, 2012 Share Posted January 27, 2012 Love it.... leave it alone, give us more Hutt Ball Arenas around the galaxy. Link to comment Share on other sites More sharing options...
gryhmr Posted January 27, 2012 Share Posted January 27, 2012 Huttball is actually one of the only things they got right in pvp. Link to comment Share on other sites More sharing options...
Tezeretz Posted January 27, 2012 Share Posted January 27, 2012 **** troll.... Huttball is my favorite zone! i wanna see different arena styles and more games like huttball! love it! Link to comment Share on other sites More sharing options...
Valsdad Posted January 27, 2012 Share Posted January 27, 2012 Probably one of the best designed WarZones of all time actually. I wouldn't say that. I'm no Blizzard fanboi, but Warsong Gulch is the most fun and balanced battleground I have ever participated in. (after they put penalties for holding the flag too long, that is) Link to comment Share on other sites More sharing options...
vindianajones Posted January 27, 2012 Share Posted January 27, 2012 (edited) I used to think so too, until I realized that it's the most team oriented warzone we have. Now I love it. Everyone who's ever said "You'll like Huttball once you start playing with teams that are organized and trying to win" was absolutely correct. Edited January 27, 2012 by vindianajones Link to comment Share on other sites More sharing options...
Khabarach Posted January 27, 2012 Share Posted January 27, 2012 RNG air vents? Really? What is the purpose of even having them, since if you want to reliably get to the upper levels, you have to run around and go up the ramp anyways?This is the point, the proper way to do it is to either pass or go around. The air vents are designed for 'hail mary' moments. Flame vents? Yeah, those would be great if they weren't instant death, which is pretty much anytime you're near one, since you'll get KB'd into it or stunned while running over one.Again, this is intentional. It forces you to work as a team to either pass the ball over them or use pull etc. to avoid them. If resolve workedIt works perfectly. , and players had CC break that actually mattered, It does, you just have to actually think before using it. Oh, and I'd pass the ball, but I can't do that while stunned.So pass it before you are stunned or burn a CD and sit through the stun. Link to comment Share on other sites More sharing options...
Chiricahua Posted January 27, 2012 Share Posted January 27, 2012 A little hyperbole goes a long way. I don't like it either, but I don't want to get rid of it, because a lot of other people do enjoy it. I just want the option to queue for the warzone I want. Link to comment Share on other sites More sharing options...
Picasso Posted January 27, 2012 Share Posted January 27, 2012 The design is fine, it is the repetition that has people agitated. Link to comment Share on other sites More sharing options...
Wargamed Posted January 27, 2012 Share Posted January 27, 2012 Huttball is the warzone that I enjoy the most. Link to comment Share on other sites More sharing options...
Berronaxftw Posted January 27, 2012 Share Posted January 27, 2012 i love huttball Overload people into the fire and goo Link to comment Share on other sites More sharing options...
Karandor Posted January 27, 2012 Share Posted January 27, 2012 Huttball is amazing. Everyone hates it until they learn how to play it properly. I love huttball if only because myself + 1 or 2 guild mates can win 90% of the time. The only WZ where you can pull out a win even if 1/2 your team is terrible. Link to comment Share on other sites More sharing options...
Cebby Posted January 27, 2012 Share Posted January 27, 2012 I like huttball too, although it does favor pull/push and mostly force users in general. With speed leaps and charge it makes it a little unbalanced at times.. Should remove the hazards to stop specific classes pull or punting to death. Should give every class some sort of force speed, jet speed or something balance speed. Even if they got a ball carrier sprint or something. Link to comment Share on other sites More sharing options...
WWWYYZERDD Posted January 27, 2012 Share Posted January 27, 2012 I rather enjoy Huttball. Link to comment Share on other sites More sharing options...
HBninjaX Posted January 27, 2012 Share Posted January 27, 2012 (edited) perhaps hutball should be designed without any obstaces and the the computer doesn't keep a score seriously though, I do find it interesting that they added an American football style pvp game to SWTOR considering most of their customer base probably doesn't give two s---- about football and are in fact kind of annoyed by its popularity among the mainstream edit: well capture the flag you take the flag to your base IIRC Edited January 27, 2012 by HBninjaX Link to comment Share on other sites More sharing options...
Blasphemerr Posted January 27, 2012 Share Posted January 27, 2012 It's capture the flag. This is not new, not even to this century. As a CTF map, it's probably one of the easiest. The challenging maps don't have level changes, hazards, or multiple courses to one goal. Link to comment Share on other sites More sharing options...
Dogfatherxx Posted January 27, 2012 Share Posted January 27, 2012 I also enjoy Huttball. No WZ is more exciting and a close game of huttball is hard to beat. Link to comment Share on other sites More sharing options...
MiepMiep Posted January 27, 2012 Share Posted January 27, 2012 Huttball is at least the most creative warzone they developed. But fun, well not realy. Link to comment Share on other sites More sharing options...
Qwbert Posted January 27, 2012 Share Posted January 27, 2012 Yes, it's one of "those" threads. Hutball has to be the single most terrible design for a PVP map I have ever had the displeasure of playing. RNG air vents? Really? What is the purpose of even having them, since if you want to reliably get to the upper levels, you have to run around and go up the ramp anyways? Flame vents? Yeah, those would be great if they weren't instant death, which is pretty much anytime you're near one, since you'll get KB'd into it or stunned while running over one. If resolve worked, and players had CC break that actually mattered, I suppose the obstacles could be called clever design, but since one doesn't work, and the other is pretty much irrelevant, it's not. I hope whomever designed this has since been fired, and blackballed from designing so much as an iphone app. Oh, and I'd pass the ball, but I can't do that while stunned. Resolve does work, the game Huttball takes them most team effort. And if you had bothered to read either of the TOP 2 STICKIED posts in this forum you would understand both. Resolve How it works How to play Huttball Link to comment Share on other sites More sharing options...
lemmywinks Posted January 27, 2012 Share Posted January 27, 2012 Huttball is the most fun instanced pvp I've ever had except for the old days in Alterac Valley where the matches lasted 5-10 hours. It's beauty is in its simplicity. There's nothing overly complicated about the layout of the map or pitfalls it holds. It's all about coordination & teamwork & I think thats what makes it so amazing to some but so frustrating to others. Link to comment Share on other sites More sharing options...
JohnSixteen Posted January 27, 2012 Share Posted January 27, 2012 I have to agree with most others here, Huttball is way more interesting/fun than the other 2. The repitition for the Empire is really the problem, they need to have at least one more same faction WZ so its not the same thing over and over again. Link to comment Share on other sites More sharing options...
GregoriusMaximus Posted January 27, 2012 Share Posted January 27, 2012 (edited) Huttball is by far the best. Only Rep whiners who have no skill complain about it; they prefer to mindlessly spam on Voidstar, by far the most boring and pointless of the WZs where random luck and class choice matters more than teamwork or skill. Edited January 27, 2012 by GregoriusMaximus Link to comment Share on other sites More sharing options...
Blasphemerr Posted January 27, 2012 Share Posted January 27, 2012 I don't understand how people like voidstar more than huttball. Voidstar is teeming with numerous unfairities and bugs that give probability to circumventing the competitiveness of the map. It's terrible. Link to comment Share on other sites More sharing options...
Izini Posted January 27, 2012 Share Posted January 27, 2012 The OP prob isn't a fan of PvP or just had a bad time against players that know how to play the map. I think some people can't handle how objective based huttball is. Link to comment Share on other sites More sharing options...
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