Shimakaze Posted February 1, 2012 Share Posted February 1, 2012 Another bug for the list: After a warzone ends, sometimes the scoreboard would only show a partial list of participants, with the value "0" for every column (except the player name column) and row. When this happens, you cannot vote MVP. This can be fixed by resetting the UI (Ctrl+U twice). I've had instances where it only showed three or four people, who were all on my team, in the Rep + Imp tab. Link to comment Share on other sites More sharing options...
ForceWelder Posted February 1, 2012 Share Posted February 1, 2012 Good list. Question about the bug/exploit where it's possible to have more than 8 players join a game... When the game gets aborted that way due to team imbalance, does one side end up with a win? Or do both teams get an automatic loss? I've had the other team do that a couple of times, and every time my team ended with a loss. If one of the teams gets a win, then people are benefiting from this bug, so it should be called an exploit. In which case, players who participated in this exploit should be penalized. Yes. In Huttball, if the game ends prematurely, the team holding the ball wins if nobody scored or if the score is tied. In Alderaan, the match is decided by whose ship has taken the least damage. In Voidstar, the match victor is still up to some debate. If the game ends before a complete round is done, some claim it automatically goes to the defender. But this is not always the case. If the attackers have taken even one door they tend to get the victory. As to who wins if neither team takes the first door ... I believe it is the original attackers. Because who ever attacks in round two has to beat the original team's performance. Failing to take even the first door is equivalent to admitting you couldn't pull that off. But I admit in the few rounds I have played where neither team took even the first door, the server takes more than a few moments to declare a victor. This leaves me to believe that other factors come into play in the ultimate calculation for the winner. Sadly, Bioware has yet to release all the ground rules for this particular warzone. That is likely due to avoid exploitation by a group of very creative players. Link to comment Share on other sites More sharing options...
clickonce Posted February 1, 2012 Share Posted February 1, 2012 Teams which are formed before joining a warzone are not maintained after the warzone ends The really need to fix this. Not all class skills are mirrored properly. Example: Dirty Kick roots player, Debilitate does not. Yea, debilitate is pretty useless right now. Link to comment Share on other sites More sharing options...
Zaodon Posted February 7, 2012 Author Share Posted February 7, 2012 updated for 1.1.2 bugs Link to comment Share on other sites More sharing options...
HuntinSikness Posted February 7, 2012 Share Posted February 7, 2012 sticky Link to comment Share on other sites More sharing options...
Bigtarr Posted February 7, 2012 Share Posted February 7, 2012 Good List! Link to comment Share on other sites More sharing options...
Triple-A Posted February 7, 2012 Share Posted February 7, 2012 This is probably not a huge issue but I've had issues in Void Star where I essentially get LOS'd just by them being underneath the ship in the first area. I've been in melee range and still get the unable to see target. Link to comment Share on other sites More sharing options...
tekhiun Posted February 7, 2012 Share Posted February 7, 2012 /sticky I am gonna bump this till it gets it ! Link to comment Share on other sites More sharing options...
Verill Posted February 7, 2012 Share Posted February 7, 2012 Force stasis sometimes doesn't work on a not-protected-by-resolve player. The channel animation and bar are going, damage is being done but the target is moving freely while still having the "Force stasis" effect texture. Link to comment Share on other sites More sharing options...
xHPx Posted February 7, 2012 Share Posted February 7, 2012 (edited) I will maintain this thread as the definitive PvP Bug list. Someone may say there is already such a thread, but its not, its full of QQ stuff and game design whines, not actual bugs. =================================================== Any Warzone - Winning the warzone does not count towards your Daily PvP Mission goal (intermittant bug, Imp + Rep) (not fixed in 1.1.2) Was fixed. If you think it wasn't bring proof. - Players can get locked in combat longer than intended No? Bring proof - Targeting by mouse clicking is very non-responsive No, it's not. - Targeting by Tab key is very random/buggy No, it's not. - "Deserter" counter begins when you're still on the loading screen No, it does not. - more than 8 people can be added to the warzone, triggering "Shutdown" warning Yes, this is a bug. - Warzones can start 5v8, 6v8 or 7v8 Not a bug, I'm starting to doubt that you know what a bug means. Ever played any other game, ever? The warzones only needs 6 players per team to get created. So if one team has 8 and one team has 6 and it goes 2mins without anybody joining, you get to play 6v8. If you don't want this to happen at all, don't queue 05:00 on a low-pop server. - Teams which are formed before joining a warzone are not maintained after the warzone ends This is a minor bug. - you do not get to vote for MVP unless you were present before the start of the match Don't know, never heard of. Bring proof. - Resolve seems buggy (doesn't always prevent additional CC) Not buggy at all. Once the resolve bar is full, you become immune to all CC. If you were stunned before it got full tho, the current stun/CC lasts until the CC is over. As intended. - random crash to character select after warzone completion (may/may not be related to the auto-requeue checkbox) Never had this happen to me. Perhaps you need a better computer? - players randomly do not appear in the party frame (you have 8 people, but only 7 or 6 appear in the party list) Never had this happen to me. Bring proof. - being CC'd as you die can intermittently cause you to appear dead in the re-spawn area, which means the deserter debuff will kick you out since you can't leave the area Never had this happen to me. Bring proof. - After a warzone ends, intermittently the scoreboard shows only a partial list of players, with the value "0" for every stat This is a minor bug. Huttball - When joining a game in progress, if you miss the first gateway, you will be kicked out due to inactivity before the next one opens Press run/walk (default /) because you have walk on if this happens to you. You get 1 full minute to get out of the starting area, the spawning force field lasts for 15 seconds. If the force field shuts you off just as you're about to get past it, you still had 45 seconds to get there. You're just really slow. This is not a bug, it's on your part. Saying this is a bug is like me saying "I die all the time and I never kill anybody. Fix this bug plz". You're bad- fact. - Player can be untargettable by standing in a certain location Bug fixed. Naming bugs from the past seems really werid, how is it relevant at all? Voidstar - ability to be untargettable while planting/disarming bomb (Imp + Rep) Never heard of it, bring proof. - When joining a new game as defense first, the long flight travel time will cause you to miss the first barrier, locking you in the respawn room until it opens again What? It will not cause you to miss the barrier. Once again, this is just another case of you personally, being bad and slow. Civil War - Imperial-controlled guns begin registering attacks on Republic Ship earlier than Republic-controlled guns No, they don't. It's the gun-battery on the western side that starts earlier. Both republics and imperials can go for any battery. Is this a bug? No. Is it stupid? Yes. Another case of you not knowing what the word "bug" means. - Players can stand in spots which make them untargetable by attacks (Imp + Rep) Yes. This is a bug, but to fix it for you; you can get untargetable by ranged attacks if you stand on a certain spot and it only works on the first door. This is the only really critical bug on your list, lol. Classes - Not all class skills are mirrored properly. Example: Dirty Kick roots player, Debilitate does not. This is not a bug. Special Ilum Issue (I will not cover all Ilum issues, just ones I feel are special) - Patch 1.1.2 broke the daily/weekly quests, as legitimate players are not getting any credit for VALID kills. Never happened to me, bring proof. Edited February 7, 2012 by xHPx Link to comment Share on other sites More sharing options...
tekhiun Posted February 7, 2012 Share Posted February 7, 2012 please sticky this ! Link to comment Share on other sites More sharing options...
Zaodon Posted February 13, 2012 Author Share Posted February 13, 2012 updated Link to comment Share on other sites More sharing options...
HoosierDuke Posted February 13, 2012 Share Posted February 13, 2012 New in the last patch (for me) ... getting stuck in a "moving" animation, and unable to cast anything but instant spells (even when NOT moving). This may or may not be pvp related, but its all I do. Can't say I've EVER seen a bug like this in any MMO. /hilarious Link to comment Share on other sites More sharing options...
GRINnBARRETT Posted February 13, 2012 Share Posted February 13, 2012 Quite often, other members in my premade group will not show up on raid frames. Sorry if this was already listed,but I'm not reading this whole thread. Link to comment Share on other sites More sharing options...
Zaodon Posted February 14, 2012 Author Share Posted February 14, 2012 updated for patch 1.1.3 Link to comment Share on other sites More sharing options...
skezinho Posted February 14, 2012 Share Posted February 14, 2012 Was fixed. If you think it wasn't bring proof. No? Bring proof No, it's not. No, it's not. No, it does not. Yes, this is a bug. Not a bug, I'm starting to doubt that you know what a bug means. Ever played any other game, ever? The warzones only needs 6 players per team to get created. So if one team has 8 and one team has 6 and it goes 2mins without anybody joining, you get to play 6v8. If you don't want this to happen at all, don't queue 05:00 on a low-pop server. This is a minor bug. Don't know, never heard of. Bring proof. Not buggy at all. Once the resolve bar is full, you become immune to all CC. If you were stunned before it got full tho, the current stun/CC lasts until the CC is over. As intended. Never had this happen to me. Perhaps you need a better computer? Never had this happen to me. Bring proof. Never had this happen to me. Bring proof. This is a minor bug. Press run/walk (default /) because you have walk on if this happens to you. You get 1 full minute to get out of the starting area, the spawning force field lasts for 15 seconds. If the force field shuts you off just as you're about to get past it, you still had 45 seconds to get there. You're just really slow. This is not a bug, it's on your part. Saying this is a bug is like me saying "I die all the time and I never kill anybody. Fix this bug plz". You're bad- fact. Bug fixed. Naming bugs from the past seems really werid, how is it relevant at all? Never heard of it, bring proof. What? It will not cause you to miss the barrier. Once again, this is just another case of you personally, being bad and slow. No, they don't. It's the gun-battery on the western side that starts earlier. Both republics and imperials can go for any battery. Is this a bug? No. Is it stupid? Yes. Another case of you not knowing what the word "bug" means. Yes. This is a bug, but to fix it for you; you can get untargetable by ranged attacks if you stand on a certain spot and it only works on the first door. This is the only really critical bug on your list, lol. This is not a bug. Never happened to me, bring proof. apparently you've played like 5 warzone matches in your entire life.. i already experienced nearly 80% of the problems listed.. Good compilation btw Link to comment Share on other sites More sharing options...
AlyxDinas Posted February 15, 2012 Share Posted February 15, 2012 What's the status on the Ops over-enrollment exploit? I seem to have been facing teams with a measurable numbers advantage, or it appears to be so. Link to comment Share on other sites More sharing options...
Kronidiot Posted February 17, 2012 Share Posted February 17, 2012 (edited) nice thread! Edited February 17, 2012 by Kronidiot Link to comment Share on other sites More sharing options...
dherpin Posted February 17, 2012 Share Posted February 17, 2012 Having issues in Civil War where sometimes the speeder is not showing up after I die then I get ported out of the warzone for afk behaviour. Ctrl u twice sometimes fixes it but not always. It's very annoying as my load screen already means I get ported out of any Huttball match I join that has already started, I do not want to earn a false rep as one of these lamers that leaves a fight if we're not winning. glad someone else mentioned this. This is the worst bug of all, because you receive no valor, credits, or commendations. At least the other bugs do not account for 60% - 70% of pvp, This bug is extremely annoying. Link to comment Share on other sites More sharing options...
AetherMcLoud Posted February 17, 2012 Share Posted February 17, 2012 In Huttball, if you charge over the location of the air vents, you get instantly catapulted to wherever on the map, it doesn't even show the charge animation. Link to comment Share on other sites More sharing options...
KKraken Posted February 17, 2012 Share Posted February 17, 2012 Was fixed. If you think it wasn't bring proof. No? Bring proof No, it's not. No, it's not. No, it does not. Yes, this is a bug. Not a bug, I'm starting to doubt that you know what a bug means. Ever played any other game, ever? The warzones only needs 6 players per team to get created. So if one team has 8 and one team has 6 and it goes 2mins without anybody joining, you get to play 6v8. If you don't want this to happen at all, don't queue 05:00 on a low-pop server. This is a minor bug. Don't know, never heard of. Bring proof. Not buggy at all. Once the resolve bar is full, you become immune to all CC. If you were stunned before it got full tho, the current stun/CC lasts until the CC is over. As intended. Never had this happen to me. Perhaps you need a better computer? Never had this happen to me. Bring proof. Never had this happen to me. Bring proof. This is a minor bug. Press run/walk (default /) because you have walk on if this happens to you. You get 1 full minute to get out of the starting area, the spawning force field lasts for 15 seconds. If the force field shuts you off just as you're about to get past it, you still had 45 seconds to get there. You're just really slow. This is not a bug, it's on your part. Saying this is a bug is like me saying "I die all the time and I never kill anybody. Fix this bug plz". You're bad- fact. Bug fixed. Naming bugs from the past seems really werid, how is it relevant at all? Never heard of it, bring proof. What? It will not cause you to miss the barrier. Once again, this is just another case of you personally, being bad and slow. No, they don't. It's the gun-battery on the western side that starts earlier. Both republics and imperials can go for any battery. Is this a bug? No. Is it stupid? Yes. Another case of you not knowing what the word "bug" means. Yes. This is a bug, but to fix it for you; you can get untargetable by ranged attacks if you stand on a certain spot and it only works on the first door. This is the only really critical bug on your list, lol. This is not a bug. Never happened to me, bring proof. Why would someone bother posting this ermm... SH** "bing proof" rofl On topic now: Ive experienced a bug where in Hutball i get trapped inside one of the walls and can atack anyone in range and heal, but cannot get out even with /stuck. Its in one of the central sides near the air spray. I think i got in there by getting bumped while healing in the little covered place surrounded by columns. Good post hope it helps them fix stuff. Link to comment Share on other sites More sharing options...
Tsubibi Posted February 17, 2012 Share Posted February 17, 2012 PTR's 1.1.4 should correct two of these numerous bugs . I would add a bug where sometimes , when a turret in civil war is being taken , we don't see the light beam above the imp/repu's head because he is out of los ( or use some exploit ? ) Link to comment Share on other sites More sharing options...
bishup Posted February 17, 2012 Share Posted February 17, 2012 Marauder PVP Bugs: - Force Charge sometimes sends you into outer space (under the world?) - Marauder Ravage goes off but does not apply damage to target and locks you in animation - Force Camo during other combat animations keeps you "semi" invisible (show sabers and glowing eyes plus cc effects). - Force Charge a player being pulled or doing a force charge themselves leaves you far from target. - Force Charge is described as: "Jumps to a distant target, dealing high damage with the main-hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover. " But the target is rarely if ever immobilized for 2 seconds. Link to comment Share on other sites More sharing options...
Ruuprect Posted February 17, 2012 Share Posted February 17, 2012 You can add: If you type /stuck in a wz it will bring you back to where you died, this works in Ilum as well. Link to comment Share on other sites More sharing options...
Waagabond Posted February 17, 2012 Share Posted February 17, 2012 Sniper root causes permanent root. Never had my dirty kick root someone. Reported it and got it acknowledged by the Dev team btw. Snipers that use root on me in melee range root me permanently around 7 out of 10 times. The chance is very high. Link to comment Share on other sites More sharing options...
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