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Rabbican

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  1. Did anyone else get the impression from the patch notes that you would get full credit for kills in warzones toward your Ilum daily/weekly?
  2. Your idea would be a nice compromise better than the 3, but the kill trading stuff is not an issue in warzones. There are clear cut objectives you are rewarded for playing for them. Each kill is legitimate and in the full spirit of the objectives. I for example have 2 characters that are max level (thankfully one is full BM) and 2 that I am in the process of grinding out. Your measure would account for 4-6 warzones, which would be tolerable to the current 10, but I still would prefer to get it done in 1-2 warzones, as I see them as legitimate competitive pvp kills. Until they fix ilum, where there is some sort of compensating factor for faction imbalance, I believe my suggestion would be the best, until measures can be taken in the future.
  3. Ilum was a failure for a variety of reasons, I was very excited to see the patch note Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones. What I thought this would entail is 100% of your kills in a given warzone would count toward daily/weekly. I was disappointed when upon completion of warzone you only received 3 kill credits toward the quest (win or loss). I suggest that you change the new 1.1.5 system to count 100% of player kills in a warzone, toward the daily / weekly for Ilum (now that is has been very de-incentivzed and has become a ghost town). Killing people in a warzone versus killing people on ilum entail the exact same mechanics and effort. Ilum is terrible on most servers do to a faction population imbalance, warzones are equal and much less demanding on your CPU. The requirement to do 10 or 50 warzones for ilum daily and weekly quest seems to be a excessive playtime requirement (especially those with many alts).
  4. Finish your daily, play ME3 repeat... You'll be done with ME3 in 3-4 days anyways. I am very happy with the changes to pvp thus far.
  5. They will be implemented in 1.2 with rated warzones. They wanted to protect pugs from being farmed by premades... they failed.
  6. Pvp adrenal is better because it proivdes defensive benefits, healing benefits, and damage benefits. The buff is 15% more expertise, which means the more expertise you have the better. The power Rakata adrenal will out perform the exp adrenal until you get 300ish + expertise. If you are trying to gear up in pvp don't use the pvp adrenal because it costs 10 WZ tokens... once you are full champion use them like candy.
  7. PVP is one of the easiest ways to get gear in the game, personally I find it more entertaining. PVP also gives you feedback.... you know those scoreboards at the end of the match (ignoring objectives to see your throughput with a new spec), they provide they only inkling of damage/healing capability in the game currently. When combat logs and parsing because an option... whenever they decide to implement it you will see an abundance of of theory crafting in the PVE forums. When you clear the NM content, you get feedback on your execution... and your clue on whether people are bad at dps etc... is hitting enrage timers and people dying etc... General rule of thumb if you want to have highest damage / healing in a pve encounter, just be sure NOT to pick up any pvp talents (slows, roots, stuns etc...) unless you have no choice and you will typically be fine. Edit: Nearly every week there is something changed ... or fixed in PVE in the patch notes... SOA has been addressed pretty often (most buggy boss in game, still needs work).
  8. Sage/Inquisitor healers are currently able to exceed our intended healing performance at times by affecting multiple heals with the same Conveyance/Force Bending buff. Game Update 1.2 will remove the ability to do so. ^ This is from Dev tracker. You can easily heal for more than 30% to double the healing of non force users. After 1.2 you won't want a Sage or Sorc Healer and every other healer will be buffed.
  9. Only if when people died they would spin profusely and get sent flying off the screen then turn into a twinkling star. Can't forget the super star power up!
  10. That is harsh... and unfair I know I get 2.5k heal medal from a shield popping.
  11. You get them both, little known fact it only counts EFFECTIVE damage not overkill, so if you do 10k damage and they have 400 health no medal for you.
  12. Sorry if this was suggested just have a sage rescue you, this will take away half your threat instantly... Repeat if necessary but I have never had to rescue a Dps more than once.
  13. It cancels everything out but the healing bonus, so a class that can heal benefits more in a mirror expertise match up (if one can heal and the other can't).
  14. The epeen is strong with this one, by your logic your 19 below us as we cleared all content in Beta before they nerfed it and fixed all those game breaking bugs. Thank you for your criticism, thankfully I already managed to tell them without the epeen drama.
  15. Every weekend I introduce new 50's to the fights, notice me explaining the fights? I hear everyone gets it right the first time through, we would have killed it will all the mistakes if he had not have despawned. Black screen is from data corruption during edit, I only put up the video to show the bug. Parna the person to just hit 50 last weekend made video. You must have a really small guild if you kick people on their first mistake, how's that turnover working out for you friend?
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