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Zaodon

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Everything posted by Zaodon

  1. No, leaving a warzone should give you a reward. Like, a free piece of War Hero gear. Quitting should be rewarded.
  2. Please tell me how you inspect the OTHER team's hp's prior to the start of the match to determine that they are all >15k hp. Cause if they have the same 2-4 people with <15k hp, then its still an even match.
  3. There are 3 ways for Huttball to kill you instantly (and by Huttball, I mean the map itself, not a player): 1. Stand on the ball pedastal 2. Leap into the enemy's spawn area 3. Holding the ball too long. I'm guessing you did one of those things.
  4. This was almost a good thread until you ruined it with such an obvious lie.
  5. Why? a) with the recent server merges, there are fast pops. b) wha- ?? Why the heck would I need dual spec? I can join a Huttball Team of 8, then queue for Huttball. Then I can join a Novare Coast team of 8 and queue for Novare. Why would I need to respec in between ? Your post makes no sense.
  6. And people that get "pwned" in a forum thread usually resort to ad-hominem attacks rather than admitting they lost.
  7. Translation: "I can't see the fail in that, I guess I just parrotted what other people said about picking your Warzone without actually thinking it through, and now I can't defend my own post."
  8. This statement makes no sense. You have your team Optimized for, say, Huttball. SO DO I. We both queue for Huttball. Where is the imbalance? Now I get another team assembled for, say, Alderaan. SO DO YOU. We both queue for Alderaan. Where is the imbalance?
  9. Zaodon

    Respawn stuck.

    The 2 times I happened to me, I died while knocked flat. 1 was a Juggernaught's throw ability which also killed me. i.e. the throw, itself, both launched me and killed me due to damage. Or maybe I took damage as he threw me, but it was absolutely simultaneous. The other I was knocked flat by a Shadow's "Kick" and, again (pattern here), was killed at the exact moment I was knocked down. i.e. I was not knocked down, THEN killed. I was knocked down+killed in the same instant.
  10. *I* would simply log out and play another video game. Note the word *I* at the beginning of that sentence.
  11. That is just you being a noob. Since he is the attacker, as soon as the previous doors dropped, he was killed. Since the doors are now down, he spawns AHEAD OF YOU in the final room, jumped down, and started planting. Some players even seek death as soon as they see their team has planted a bomb, and then just hold off on pressing the "Release" button until the door drops for a free teleport ahead of you. Oops, I just gave away my secret strategy.
  12. Rated WZs are a joke right now, don't even bother.
  13. Yes, being short handed for approximately 2-3 seconds is crippling. Whenever I win matches after a substitute shows up, I use the "flashy device" from Men In Black to forget that we won the match. What a joke of a thread. "Quitter police" ? BEE BOO BEE BOO BEE BOO! OK, you! You are under arrest for playing the game how you want to ! You Vill Play it Our Vay, Und You Vill Like It !!!!!! Look, Hitler, people can play any way they want, and if you don't like it, form an 8-man premade and queue for Rated Warzones and quitcher*****in.
  14. I love how, in addition to saying "Focus" is "Tank class", he also uses the term "DPS" (Damage per second) for an ability with a cooldown (not spammable). This guy is why you lose your matches.
  15. I can confirm that I waited 55 seconds yesterday (7/1) on a Scoundrel with absolutely no interaction with the enemy whatsoever before combat dropped. It started to happen a 2nd time and I just suicided into a large enemy group so I could stealth again, it was !@#$%^&* ridiculous. Definitely Bugged.
  16. Not 100%, I did remove 1 or 2 that were fixed, and added a bunch more new ones.
  17. Updated with new rash of "after death" bugs.
  18. This claim is 100% false. No one has more HP as of Update 1.3. It was already possible to fully augment your gear in 1.2. Update 1.3 just makes the process of augmentation easier. But it does not, in ANY WAY, allow for more Endurance/HP than 1.2 allowed.
  19. What I learned from this thread is.... .... the OP plays a PT that got owned by a Shadow.
  20. You can't have the checkbox there, its not possible. 1. In rated warzones, you cannot requeue solo, only as a team. 2. If you are queued for both rated (in a team of 8) and normal (solo), and a normal wz pops while you're waiting for the rated match, if the rated match pops while your in the normal warzone, you will start your rated match when your normal match ends. The checkbox would FUBAR you totally. Good riddance, I hated that checkbox (always had to uncheck it so I could buy stims/medpacks between matches before requeuing)
  21. Your post would have value, if the TTK remained the same. i.e. they fixed burst while leaving TTK alone. But since their "fix" to burst LOWERED TTK, their fix is broken because it made the TTK problem WORSE.
  22. Here is a simple example using fake numbers (fake, because the example works anyway, and its easier to see with fake numbers): Lets say I do 10,000 damage every 15 seconds (10 global cool downs). In 2 minutes, that would be 80,000 damage. (10k * 8) In 1.2, with relic+adrenal, I can affect my damage for 15 seconds. Lets just say I do double damage in that time. 20k + (10k*7) = 90,000 damage with relic+adrenals. In 1.3, relic+adrenals are gone, but we now do more damage. Lets just say its 15% more damage. That's 11.5k per 15 seconds. 11.5k*8 = 92,000. 92000 > 90000. Therefore, we now deal less BURST, but more DPS overall, therefore faster TTK overall.
  23. Lemme fix that for you: "Woops, remove relics and adrenals, so now you can't 4 shot someone with huge burst in 6 seconds, but then let's increase the base damage of attacks for a consistent 4.5k damage every time. You still need 4 shots of attack over 6 seconds to kill an 18k health opponent. " 6 == 6. At all times. You never drop to the "need 8 shots to kill" level. TTK has decreased 88% of the time you are playing (1:45 of every 2 minutes), and is slightly weaker (but not meaningfully) the other 12% of the time (15 seconds you would have had relic+adrenals going). Overall: TTK has DECREASED.
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