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Waagabond

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  1. This is very bad advice for someone that might aspire to try his best at the game, and do his utmost. You hated the keybinds cause you did not take time to understand its a learning curve. You need to practice. Its the lazy way to click on buttons. Every one can do that, even with mediocre success. But if you want to succeed and be good, you need to practice. And honestly, it takes maybe a few hours of practice at most, just go out and whack mobs in pve, and use all you have in pvp to get comfortable. No offence, but you are what many pvpers call a "noob" for this reason: You are lazy to learn how to become better. And thats ok buddy, its definately ok. But dont tell people that its good enough if they want solid advice how to perform better. Cause you will never be good as a clicker, never, ever.
  2. Buy a razer naga. Problem solved. Not qbinding means you will be 50% as efficient as someone that qbinds. Anyone saying they are fine as a clicker sais so with no experience of what it takes to know by heart 20+ keybinds. By the time a clicker have used 2 abilities I have my 3rd lined up, but its not that. A clicker can well manage to use 1 or 2 abilities ok, but for the rest they will be first 10, then 20, then 30, up to 50% slower then someone that qbinds. For use that PVP, if we see a clicker, you can say you are as good as you think, but you ARE, a free kill. 100%. 1000000%. For a WASD user, use q, e, r, f, g, z, x, c : as fast access buttons. Add in shift+ X for another. personally I use my naga, and I use all 12 keybinds on it, then I have them all 12 keybinded with shift and ctrl, and I use the above, and all I know by heart, its an impulse that goes without thinking. And whatever MMO I play, whatever class I play, I stick similar abilities on same keybinds. And thats important. Keep your snare on similar keybinds on all your classes. Keep your #1 dot on same keybind. Keep your #1 stun on 1 keybind regardless of class keep your #1 other cc on same keybind. Keep your #1 main attack on same keybind, keep your channeled attacks on same, etc etc etc. I have played pvp for 10 years in various mmos. For me to pick up a new game and a new class and become good at it, takes no time. Its just different graphics, mechanics etc but in the end, abilities have same end purpose. Damage, snare, cc. Direct damage, damage over time. etc etc etc. No keybinds: No Wins.
  3. I play scoundrel, and vanguard but have shelfed my 50 vanguard for my scoundrel. Leveling a sent atm. The sentinel and Marauder takes ALOT more effort to get it right then other classes. The shadow or sin is a few button press classes compared to the sent. With my scoundrel, there is not one class that is remotely close to be able to beat me from that I open up or even when im out of stealth in a 1vs1...BUT..a very very well played sentinel or marauder. This class have a fighting chance. This alone tells me this class is very strong. I picked up my sent and at lvl 12 I went in and gobsmacked a lvl 40 assasain and a lvl 40 merc, just after eachother. Sure I lack 95% of the tools but the damage this class can do, coupled with the survivability and some utility using correct timing, places it probably as the #1 1vs1 class in the game apart from scoundrels and operatives, in my opinion. The class might not be for you simply, cause it takes effort and dedication and practice, practice, practice to get it right. Sent and mara is not a few button press face roll classes as we have a few of already in swtor. But learn to master it, and you have a nuclear bomb. Lets say like this: On the server I play on, ive seen 1 or 2 sents/maras in total that can play this class. And there are like 15% total class pop of this class, so that sais something. 99% players playing this class dont know it well enough to execute to its utmost abilities. I think sents and Maras might be this games best classes, but they are also the hardest to master.
  4. Not at all. Many of us comes from years of other pvp mmos, before 50 we are well adversed in how pvp works in SWTOR, and by the time we was vrank 50 there wont be any difference from me being 50 or 100, I learned it all already. To give rewards to high valor rank players, sure, cosmetic ones, maybe a minor minor upgrade. But pvp should be about skill. Look at GW and upcoming GW2s pvp system. People are looking forward to this. Why? Cause pvp will be all about skill, not bloody gear. And if you require gear to beat equally skilled people, then thats your problem, not the games. The game should not allow for banta fodder to be able to have no life, farm all days and get gear so good they can beat good players at their at best, mediocre skill level. Valor rank 70 or 80 means nothing. Its a number. Especially given how ilum was earlier, none knows who was there and not. Valor could be gained in so many ways that requires no active part of playing that valor rank in no way equals skill. It never has, never will.
  5. This. A ton of kids out there that needs a huge gear advantage to s tand a chance vs us seasoned pvpers. Im in it for the challenge, and there is no challenge with a gear advantage. There needs to be a carrot however, as its nice to aquire new gear, but it should not make or break pvp.
  6. My first lvl 50 (I have several), got 2 champion pieaces from his first 30 champion bags. He got the weapon, and he got an implant. Whooopidoo, atleast the weapon. Now, since you didnt get cent coms if you got a champ loo, I ended up with 86 centurion coms from the 28 bags I had apart from this. Now... 86 coms, today. centurion mind you: Takes a staggering 6 bags, where you have a total of 90 cent comms, but ontop of this you also have 41 champion coms, which is enough for an implant, relic etc. Its even enough for the offhand weapon. People should stop complaining.
  7. You are probably or obviuosly not lvl 50. You get 1 medal for 2.5k heal done in a single heal. Another medal for a 5k healing done in a single heal, which is impossible without good gear and around 8-10% expertise. You get another medal for 75k healing done in total (which is very low, even at lvl 10 in low level warzones you will easily heal for over 100k) And the 4th you get at 300k healing. You do however get a medal for a killing blow. You also get a medal for 10 kills in total another medal for 25 kills in medal another medal for a hit of 2.5k in a single hit another medal for 5k in a single hit another medal for a solo kill another medal for 75k damage done and last for 300k damage done. On this comes protection from tanks which have a total of 4 medals and objectives where you easily get 1 medal and at times 2. So as a healer, stealing a killing blow is not a bad thing to do at times, but above all. It is, almost impossible, at lvl 50, even if the game is over in 4 minutes, not to have 4 medals. With my scoundrel I have my 4 medals usually in the first 30 seconds of the fight: 2.5k hit 5k hit Killing blow Solo kill I get expertise buff and pop all I have and Im done. Does that mean I stop? No, the target I just killed was 9 out of 10 a healer, and otherwise a sniper or dps sorc. Thats my targets as a dps scoundrel. I play for fun and to win. Too many dont. They see pvp as a job where they get gear, walk around in republic fleet to look cool and prefer not to play warzones becuase most of them, truly are bad at it. But....they look cool.
  8. You should grow up. You are just the infested player we do not want in this game. And Im personally going to report your post as a person we prefer not to have in this game at all. Guildwars and soon GW2 will have same gear. In the end in WoW arena, high end arena: you have same gear. In the end in warzones: everyone will have same gear, eventually. So why do you need to epeen and have huge gear difference so you feel immortal? I farmed alot too, and I do have better gear then many but that more then anything, makes me feel sad when I hit on the lesser geared ones. They will get it eventually but I take 0 pride in killing someone fast that is undergeared, contrary to you that Im 100% sure belong to that bracket. I do take pride when I managed earlier to kill battlemasters in my then centurion gear, and it happened frequently as the general pvp experience in swtor is mediocre at best. And this is why we see so much complaining etc. People simply lack experience in PVP. This is also why Sorcs have not been nerfed yet either. Bioware lack the pvp experience to understand not what this class can do alone, where its ok, but the synergy it brings when brought with 3-4 together at once. Over and out.
  9. Im pretty sure they will remedy this. But I think its a great idea to give alot of valor for the first 4 medals, but the following medals should give atleast 25% as much. Meaning that at 8 medals you would have as much as 5 medals if all gave same. A huge diminishing return but still something. There is a balance between ensuring players dont level too fast as well. But personally I do feel the 4 medal cap benefits healers most, as they seldom could get high medals. But it definately breaks the effort from players. Medals now is just for show, earlier it was worth something as well. And I dont really agree that many play more for medals then objectives. The best way to get medals is to play objectives with medals in mind, since its at the objectives most action is, and thats where you earn your protection, damage, healing etc medals.
  10. I agree. This is a trend among young players, teenagers and people even in their early 20s. Its such a shame. There should be an age limit for MMOs regardless as many waste too much time in them, then again that would be a huge financial loss for these companies so it wont happen. But personally I dont think you should be allowed to play any MMO under the age of 25. Yes, go ahead and flame me for this statement. But the amount of kids that waste school time etc is incredibly. For educational purpose and team building there are far better games out there then MMOs. CoD being one of them, or Battlefield, that requires huge team effort but you dont feel the need to play for hours and hours over a longer period of time. Anyway, the above Ill get flamed for but I kind of feel this to be true. Most of us older generation gamers play for fun, we give it all to win and laugh when loosing, but its frustrating to try and play a team oriented game in "pugs" when the amount of young people that simply leaves either when done or just cant be asked to loose, its a big problem in pvp in general. I hope they get cross servers asap so we have more lively pvp, and also a reporting tool in place to report players that afk, are lazy etc. I mean, its clear. And if you get a report or two, who cares, but after a month and someone have gotten maybe 200+ reports on his head, then its a clear indication something is wrong with that player. I would like to see that. Then again come rated warzones we wont see...or hang on..let me rephrase, we will see ALOT of them and you in there, in solo qued rated warzones when you feel its not going to be a win. Only way to prevent this is to NEVER solo que for rated warzones, and ONLY play rated warzones and ONLY play in a full team of 8. Its the only way to know that you will fight to the bitter end. Too many young kids with spoiled minds and never touched anything but world of warcraft is infesting MMOs today. Sounds harch I know, but its also the truth. PS: There are many older generation players that behaves in similar ways so I dont want to fully generalize, but they are 1 out of 100 maximum.
  11. Nice link. I assume this guy have been banned or had his Vrank deleted, otherwise we will take care of that right now:-) Back in the days you could glitch and farm vrank in ilum by farming opponent sides turrets. Many did this and the banhammer fell on many as well. This picture is one of the guys who did this, as it was impossible to reach this at that time. It takes roughly a week of grinding to get from 55-60 if you log on for around 8 hours per day.
  12. At lvl 49 vs say a lvl 20, you are more powerful then a lvl 50 in greens going up vs a lvl 50 in full battlemaster gear. Get off the high horse and stop being a lamer that want to have it easy mode and "own" people. The lvl 50 bracket is very balanced. The unbalanced bracket is the 10-49 bracket.
  13. It takes roughly 3 hours of game play, after you reached lvl 50, to have around 300+ Expertise, 1 or 2 champ pieaces and roughly 4 centurion pieaces. Add in some lvl 49 epic pve pieaces to this as pve items in most cases is better then PVP items, especially centurion, and your whole topic is flawed and reaks of inexperience and lack of motivation to farm even for 30 minutes. If you have below 1000 merc coms and 1000 WZ coms and a champion bag before 50, you lost the right to complain. And if you have above, you know what Im talking about. On day 2 of your newly 50 you will have 400+ expertise, just from doing dailys and finishing warzone weekly. It used to take long though, but not now. You have no right to complain amymore about gear in pvp unless you are a serious "slacker" and want to achieve same gear as those that spent 1000 hours in pvp, but you want it in 5 minutes. Thats the level of this thread and attitude.
  14. This is your first PVP experience. As with anyone that have an issue with PVP markings. Mods: Just lock this thread. Although its an interesting discussion its pointless. Markers is a must for pugs to have a remote chance vs premades that is using "marks" over their voice communications. And to the OP: Learn to understand that line of sighting 4-5 dps means you have 60% of your team that can free roam and kill as they wish while you are kiting their dps. Just cause you dont see "3k" heal over your head does not mean you are not healing by line of sighting. People need to stop staring at numbers and understand pvp.
  15. I dont agree. I think its a good implementation. The difference is, that without markings, teams that uses voice communications have an extreme advantage over teams that are unable to use markings. With markings, the gap in communication is smaller. If you have a problem as a healer with markings, then you are not standing near your tank that is guarding you or is trying to los the attackers. If 6 attackers is marking you, and you would line of sight them: How much damage is your team taking? You heal a LOT more by being marked and kiting, line of sighting, then actually throwing heals, but maybe due to lack of mechanic and pvp understanding you have not understood this yet. Not to be blunt or anything, but I can understand that people stare too much at numbers. In a premade, if you are a target, and can make sure their dps have a hard time getting to you, you are in a way "healing". It just wont show on any charts, but the team knows. And this is why markings should stay since it will be required for rated battlegrounds to narrow the gap between the teams (such as the ones I play in) that uses teamspeak, ventrilo, skype or other voice communication methods. The whole topic should be locked and thrown away. Markings in PVP is a great implementation. It swings both ways.
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