Spyde Posted January 25, 2012 Share Posted January 25, 2012 This is a response to the 9k Guardian thread.. The spec that does it is Rage shared tree. Force Charge/Oblit makes next Smash auto Crit. Force Choke/Force Crush Ticks increase next smash dmg by 25% stacks 4 times. 100% Crit100% Dmg boost.AOE This was around in closed beta. Whats the difference in doing 1 hit from a Jugger that big, compared to Tracer Missle Hitting for 3k every 1.5 sec ? 4.5 Sec for Tracer Missle to do 9k dmg Jugger must #1 4 tics of Force Crush which takes 4 sec Cast Force Charge4 Sec to build the 100% boost then the attack Assuming your not stunned, knocked back etc. This is different from Operative due to... Vs operative you are Stunned. Stunned and stunned. So Nerf BH dmg into the ground, Along with Sorc Dmg, and we can Nerf Juggers after that. I guess we want it where... operative, Sorc, Merc Can Only heal and do bad dps Powertech, assassin, Jugger can only tank and do bad dps Marauder and Sniper are only ones allowed to do Damage. Link to comment Share on other sites More sharing options...
Gryn Posted January 25, 2012 Share Posted January 25, 2012 congratulations. you got my first "what is this kid talking about?" look of the day. Link to comment Share on other sites More sharing options...
Twor Posted January 25, 2012 Share Posted January 25, 2012 Yes, if I'd know what you're talking about... Nerf them all, than hug a tree, no lightsaber? Link to comment Share on other sites More sharing options...
TheRealBoz Posted January 25, 2012 Share Posted January 25, 2012 AoE burst vs single target sustained...gg no re Link to comment Share on other sites More sharing options...
ForceWelder Posted January 25, 2012 Share Posted January 25, 2012 As a full spec BH Merc healer, I don't have tracer missile. Anybody who does is not a full healer but is a hybrid class - a jack of all trades. Someone who doesn't excel at either but sacrifices maximum output as either a healer or dps so they can go both routes. Frankly, I think it sacrifices too much. It is hard to manage heat when you are doing both dps and healing. The only reason I can think to do this is so that you can maximize your medal chances. Self heal to get the healing medals and dps with tracer to get the damage medals. But you aren't doing yourself or your group any favors in PVE. Your DPS output will likely be so low that when running flashpoints or ops, the group tank will have higher damage numbers than you. You also aren't going to be doing any healing as it takes a full healing spec to hold your own as a group healer in PVE. Your only saving grace is that your teammates won't see your poor dps numbers. But people might comment on why it is taking longer than it should to take down a boss. And the reason is one of the dps members is short changing the team. Link to comment Share on other sites More sharing options...
jonglynn Posted January 25, 2012 Share Posted January 25, 2012 Fine, remove my ability as a healer to DPS, but you better remove the 30% debuff..... oh and remove DPS ability to heal please. Problem Solved. Healers can HEAL AND CC DPS can DPS AND CC TANKS can TANK AND CC Wait what? Link to comment Share on other sites More sharing options...
Kortobowden Posted January 25, 2012 Share Posted January 25, 2012 Healing mercs are better off gettign their 31 pointer and using power shot instead if they want to use a dps ability. Draws way less attention in PvP, does similiar damage, and you have your instant heal that can easily end up saving someone's life like it has for me many a time when I was messing with heals. Link to comment Share on other sites More sharing options...
jonglynn Posted January 25, 2012 Share Posted January 25, 2012 Healing mercs are better off gettign their 31 pointer and using power shot instead if they want to use a dps ability. Draws way less attention in PvP, does similiar damage, and you have your instant heal that can easily end up saving someone's life like it has for me many a time when I was messing with heals. Except with 30% debuff it rarely saves anyone's life at 50 with gear...... I'm lucky if I get a 3.5k crit in PVP...... Link to comment Share on other sites More sharing options...
Daluu Posted January 25, 2012 Share Posted January 25, 2012 So you want to restrict healers to the 3 medals for healing? maybe a defender medal in Civil War? Idk about other healers, but i like to know I have the chance to get more than 3-4 medals, but thats just me. *disclaimer: didn't read the entire post so I could have missed something* Link to comment Share on other sites More sharing options...
Daeth Posted January 25, 2012 Share Posted January 25, 2012 The only reason I can think to do this is so that you can maximize your medal chances. Self heal to get the healing medals and dps with tracer to get the damage medals. Thats exactly why people do it. They need more healer medals. Regarding the OP... who knows what he is rambling on about. Even full specced tanks can do reasonable damage, certainly more than a full specced healer can. Opening them up to more medals than anyone else. Link to comment Share on other sites More sharing options...
Vlaid Posted January 25, 2012 Share Posted January 25, 2012 I get all the medals I can reasonably get as a Commando for healing from clicking 1 button once a game when I'm out of combat. I'll let you wonder what that button is. Link to comment Share on other sites More sharing options...
Spyde Posted January 25, 2012 Author Share Posted January 25, 2012 Im tired of hearing people ***** when a class that has a tank tree does damage. omgz.. they have a tank tree there tanks.. no damage for them Link to comment Share on other sites More sharing options...
Choppaman Posted January 25, 2012 Share Posted January 25, 2012 As a full spec BH Merc healer, I don't have tracer missile. Anybody who does is not a full healer but is a hybrid class - a jack of all trades. Someone who doesn't excel at either but sacrifices maximum output as either a healer or dps so they can go both routes. Frankly, I think it sacrifices too much. It is hard to manage heat when you are doing both dps and healing. The only reason I can think to do this is so that you can maximize your medal chances. Self heal to get the healing medals and dps with tracer to get the damage medals. But you aren't doing yourself or your group any favors in PVE. Your DPS output will likely be so low that when running flashpoints or ops, the group tank will have higher damage numbers than you. You also aren't going to be doing any healing as it takes a full healing spec to hold your own as a group healer in PVE. Your only saving grace is that your teammates won't see your poor dps numbers. But people might comment on why it is taking longer than it should to take down a boss. And the reason is one of the dps members is short changing the team. I second this. I am speccd fully into combat medic and partially into the other tree, but not enough to get grav round. My damage is horrible and I've never done enough damage in a wz to get the damage medal. Link to comment Share on other sites More sharing options...
Warkyd Posted January 25, 2012 Share Posted January 25, 2012 Whats the difference in doing 1 hit from a Jugger that big, compared to Tracer Missle Hitting for 3k every 1.5 sec ? 4.5 Sec for Tracer Missle to do 9k dmg HAHAHAHA The difference is 3k tracer missiles/Grav Rounds are crits from geared BHs/Commandos on ungeared targets, while the other scenario is predictable, repeatable, aoe, and from a defensive toon that can close the gap on the target. BHs/commandos get steamrolled when a good melee gets on them. BTW learn to interrupt or dont requeue for pvp. Link to comment Share on other sites More sharing options...
ForceWelder Posted January 26, 2012 Share Posted January 26, 2012 I second this. I am speccd fully into combat medic and partially into the other tree, but not enough to get grav round. My damage is horrible and I've never done enough damage in a wz to get the damage medal. I know exactly what you are talking about Chop. As a full spec healer, my damage options are actually quite limited. Without going into the damage trees, the cool downs on most of my combat options make them unusuable in PVP. They are simply there for "oh #$@$" moments. I have literally been in PVP fights were every combat option I have is on cooldown except my freebee - which does only double digit damage against someone reasonably geared. If it does crit, the crit is in the low 100 range / hit. So in other words it is pointless to even use unless the target already has both feet, waist, and shoulders in the grave. Again, I can't stress enough that the full healers get squat. If someone is doing high heals and high damage, it is a true fluke. Have I had matches where I did over 100k damage even while full healer speced? Yes I have, but in those cases, I didn't do squat for healing and I only go this route in Huttball and only if the DPS team mates aren't able to hold up their end of the bargain. If they lack the gear, experience, or the CC options to stop the ball handler, then I have no choice to switch roles - even if my damge output is limited. Link to comment Share on other sites More sharing options...
lJustAlexl Posted January 26, 2012 Share Posted January 26, 2012 I think the OPs initial point was that tanks are limited to the amount of badges they can receive because of their lower damage potential (as full-specced tanks). Speaking as a main tank, I'll have to disagree to that. Guarding grants us 3-4 medals as early as the first minute or two of play. Once you get the 75k dmg badge, one-on-one badge, finishing blow badge and one defender badge on top of that, you're either at the top of the list by the end of the match or in the top 3. Everyone seems to have pretty effective means of acquiring badges these days so I'm not too bothered. No more nerfs IMO. Link to comment Share on other sites More sharing options...
Powerr Posted January 26, 2012 Share Posted January 26, 2012 If you want to tank and do damage maybe try a shadow. Here's a video demonstration of some of the things we can pull off in full tank spec. Link to comment Share on other sites More sharing options...
JackMinn Posted January 26, 2012 Share Posted January 26, 2012 HAHAHAHA The difference is 3k tracer missiles/Grav Rounds are crits from geared BHs/Commandos on ungeared targets, while the other scenario is predictable, repeatable, aoe, and from a defensive toon that can close the gap on the target. BHs/commandos get steamrolled when a good melee gets on them. BTW learn to interrupt or dont requeue for pvp. Yes because it doesnt take a geared jedi guardian to do the same with force sweep amirite?! As a battlemaster jedi guardian, and a pver with 3/5 rakata and 1900 strength when buffed, I havent seen anything above a 6.8k crit on nor a player nor a boss. Link to comment Share on other sites More sharing options...
muteownz Posted January 26, 2012 Share Posted January 26, 2012 i understand... i'm watching a stream of this "healer" critting for 4k damage and i'm lucky if i crit 2k damage in my tank spec/gear. Link to comment Share on other sites More sharing options...
LordKivlov Posted January 26, 2012 Share Posted January 26, 2012 (edited) This is a response to the 9k Guardian thread.. Have you heard of interupts? Yes? You still wanted to post this after knowing about interupts? Hmmm, seems you have a case of the bads. Unforunate for you since it's very hard to overcome it once it's set it. Symptoms include: Not understanding class mechanics. Not understanding Line of Sight. Not understanding general game mechanics. Clicking hotkeys. Aggressively ignorant posts. Not understanding to what degree gear factors into things. Luckily, however, it is curable by taking a giant dose of shut up and learn the game before you post **** like this. Commandos and Mercenaries are fine because.. 1. Line of Sight 2. Interupts 3. Immobile while DPSing. 4. Interupting Grav/Tracer has a significantly large chance to bug full auto and unload so we channel for 3 seconds but deal no damage. Focus bombing needs to be tweak but otherwise is fairly balanced. It takes a while to charge Singularity up and when you sense it's coming (After they choke or snare you), you can boop them on the head with any sort of knockback so that Force Sweep misses because it's PBAoE in a game that has the worst character location tracking I've seen in a long time. No one is ever where you think they are. Edited January 26, 2012 by LordKivlov Link to comment Share on other sites More sharing options...
ForceWelder Posted January 26, 2012 Share Posted January 26, 2012 (edited) i understand... i'm watching a stream of this "healer" critting for 4k damage and i'm lucky if i crit 2k damage in my tank spec/gear. That is not a true healer then. Healers crit for 4k in healing not damage dealing. When I switch roles from healing to DPS, my damage crits are for 2k. I never even get close to 3k much less 4k. So either he is a damage dealer who has made the choice to heal (even with his limited options) or he is a healer who has found yet another hack to up his damage dealing. Hacks do exist after all. There are hacks for insane run speeds and for massive damage reduction. It only stands to reason that there might be one for damage increase as well. Edited January 26, 2012 by ForceWelder Link to comment Share on other sites More sharing options...
Bullsith Posted January 26, 2012 Share Posted January 26, 2012 (edited) Hey bro, don't talk about healers, they'll go at your throat like woves. If you aren't familiar with how healing in MMOs goes, lemme bring you up to speed. Healers are skilled people who are always right. If you can't kill a healer it's a L2P issue. If you CAN kill one, they need a buff. Playing a healer authomatically makes you a very skilled player. Quit while you are ahead. Edited January 26, 2012 by Bullsith Link to comment Share on other sites More sharing options...
Tirithius Posted January 26, 2012 Share Posted January 26, 2012 Marauder and Sniper are only ones allowed to do Damage. I have a 47 sniper so I guess I'm ok with that. But I also have a 23 merc so I guess I'm not. Link to comment Share on other sites More sharing options...
Tirithius Posted January 26, 2012 Share Posted January 26, 2012 CAN kill one, they need a buff. Playing a healer authomatically makes you a very skilled player. Is there anything that will automatically make you a good speller? Link to comment Share on other sites More sharing options...
Bullsith Posted January 26, 2012 Share Posted January 26, 2012 Is there anything that will automatically make you a good speller? Ooh perzonal attaks. How do you now that waznt a tipo? Link to comment Share on other sites More sharing options...
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