Qeuzolt Posted January 24, 2012 Share Posted January 24, 2012 Star Wars: The Old Republic - 1.1.1 Patch Notes Imperial Agent Operative Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. So the Operative nerf day is upon us. Sad day for all the ops, seems like they went ahead with a nerf that basically makes us useless in PVP, so now the class is crap in both PVP and PVE... I was hoping BW would fix our out of combat damage and nerf our stealth opener to be more in line with other abilities, but no they nerfed the opener, nerfed the already horrible out of combat damage and made our knockdown the worst CC in the game since it will give a full resolve bar for 1.5sec of stun. GG BW Link to comment Share on other sites More sharing options...
Kryptic Posted January 24, 2012 Share Posted January 24, 2012 nerf the nerfs dam nerf herders Link to comment Share on other sites More sharing options...
Cruxe Posted January 24, 2012 Share Posted January 24, 2012 (edited) So based on changes that aren't even in game yet, you're confident in calling Ops useless now? Can I borrow your crystal ball? I want next week's lotto numbers. Edited January 24, 2012 by Cruxe Link to comment Share on other sites More sharing options...
-Shadowfist- Posted January 24, 2012 Share Posted January 24, 2012 Good. Link to comment Share on other sites More sharing options...
Thegatekeeper Posted January 24, 2012 Share Posted January 24, 2012 I don't think they went too far. Frankly, I'm glad they gave us a nerf. This will separate the bad FOTM players from the players who know what they're doing. Sincerely, Level 50 Operative Link to comment Share on other sites More sharing options...
Feydakin_ Posted January 24, 2012 Share Posted January 24, 2012 First off, todays patch was 1.1.0b, meaning the Op/Scoundrel nerf was not implemented on live. Second, the nerf is not going to be enough. You will still be on top. Link to comment Share on other sites More sharing options...
MatchpointServe Posted January 24, 2012 Share Posted January 24, 2012 (edited) First off, todays patch was 1.1.0b, meaning the Op/Scoundrel nerf was not implemented on live. Second, the nerf is not going to be enough. You will still be on top. You are mistaken. Edited January 24, 2012 by MatchpointServe Link to comment Share on other sites More sharing options...
Mattpatt Posted January 24, 2012 Share Posted January 24, 2012 ... Acid Blade: Now provides 30% armor penetration while active. ... Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.... There goes our ability to burst down a Sorc/Sage. Hopefully through this people will realize how strong the Sorc/Sage shield truly is. Link to comment Share on other sites More sharing options...
Cruxe Posted January 24, 2012 Share Posted January 24, 2012 You are mistaken. http://www.swtor.com/node/313454 Link to comment Share on other sites More sharing options...
Jackalrat Posted January 24, 2012 Share Posted January 24, 2012 I am a really high ranked Sage healer. Nobody knows being on the short end of the Operative stick like I do. I'm in cloth, and when they knock me down...**** gets ugly, even through my 650 expertise. However, even I think these nerfs sound a bit much. Let's have the knockdown at 2 seconds, reduce hidden strike by say 12% damage and give them 35% armor pen with acid blade. The numbers as are seem too dramatic. Link to comment Share on other sites More sharing options...
Aghar Posted January 24, 2012 Share Posted January 24, 2012 I don't think they went too far. Frankly, I'm glad they gave us a nerf. This will separate the bad FOTM players from the players who know what they're doing. Sincerely, Level 50 Operative so much this the whining is like rogues in vanilla wow, one tiny nerf and they go berserk saying the class is broken. Link to comment Share on other sites More sharing options...
AdmiralBlue Posted January 24, 2012 Share Posted January 24, 2012 Okay, well my Dirty Fighting Scoundrel will continue to do more damage than Scrapper. I don't see an issue here. Link to comment Share on other sites More sharing options...
Mattpatt Posted January 24, 2012 Share Posted January 24, 2012 Okay, well my Dirty Fighting Scoundrel will continue to do more damage than Scrapper. I don't see an issue here. But the lack of TA generation outside of stealth make the spec undesirable for many. Also Dirty Fighting/Lethality damage can easily be healed through. Link to comment Share on other sites More sharing options...
Panzerbase Posted January 24, 2012 Share Posted January 24, 2012 You don't see shadows crying, they don't have even close to that burst, matter of fact it takes time for them to build up specials and hope for procs, so why do you think you should get an "I win" button? Link to comment Share on other sites More sharing options...
OldManRelic Posted January 24, 2012 Share Posted January 24, 2012 But the lack of TA generation outside of stealth make the spec undesirable for many. Also Dirty Fighting/Lethality damage can easily be healed through. ...by a dedicated heal-specced healer. Anyone else is going to die. Link to comment Share on other sites More sharing options...
Mattpatt Posted January 24, 2012 Share Posted January 24, 2012 ...by a dedicated heal-specced healer. Anyone else is going to die. Or any class that has off heals can migrate the damage until the dots wear off. Link to comment Share on other sites More sharing options...
DarthOvertone Posted January 24, 2012 Share Posted January 24, 2012 I don't think they went too far. Frankly, I'm glad they gave us a nerf. This will separate the bad FOTM players from the players who know what they're doing. Yes. I have the distinct feeling the nerf will not be too much for a skilled Ops/Scoundrel player to handle. The 5-button FOTM monkeys, on the other hand, will likely have a very difficult time having to actually press a sixth button. Link to comment Share on other sites More sharing options...
Vewdo Posted January 24, 2012 Share Posted January 24, 2012 (edited) Everyone has to relax. The nerf's were completely necessary. The scoundrel, and Vanguard are next because they are so OP its ridiculous. You have to realize that BioWare obviously did not test PvP well enough before the release of this game. So your going to see things get worse before they get better. All classes will eventually be tooled to be even. Im a Bounty Hunter. At lvl 48 i had a level 21 vanguard butt $#@! me in a warzone. Now some will say that i cant play my class, but i mean really? Same used to be for an operative at like level 15 could solo kill anyone higher level. So for those of you complaining about a nerf. It was completely justified by enough people complaining. It only seems harsh right now because your used to being GOD MODE! Well welcome to the rest of us! Edited January 24, 2012 by Vewdo Link to comment Share on other sites More sharing options...
Mattpatt Posted January 24, 2012 Share Posted January 24, 2012 ..Same used to be for an operative at like level 15 could solo kill anyone higher level. So for those of you complaining about a nerf. It was completely justified by enough people complaining. It only seems harsh right now because your used to being GOD MODE! Well welcome to the rest of us! Operatives don't get talented Hidden Strike till 36, os if you died from one before that you are terrible. Also Acid Blade the dot that goes with it isn't till 40. Link to comment Share on other sites More sharing options...
Chiricahua Posted January 24, 2012 Share Posted January 24, 2012 Agreed. Link to comment Share on other sites More sharing options...
Dusksoverture Posted January 24, 2012 Share Posted January 24, 2012 I don't think they went too far. Frankly, I'm glad they gave us a nerf. This will separate the bad FOTM players from the players who know what they're doing. FOTM? o.O They're the least played class in the game. Link to comment Share on other sites More sharing options...
Darth_Gao_Gao Posted January 24, 2012 Share Posted January 24, 2012 you guys are just scared by some numbers that you don't even really understand. just wait until it happens and then complain by posting youtube videos of specific circumstances where your operative failed to work. Link to comment Share on other sites More sharing options...
Opapanax Posted January 24, 2012 Share Posted January 24, 2012 Star Wars: The Old Republic - 1.1.1 Patch Notes Imperial Agent Operative Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. So the Operative nerf day is upon us. Sad day for all the ops, seems like they went ahead with a nerf that basically makes us useless in PVP, so now the class is crap in both PVP and PVE... I was hoping BW would fix our out of combat damage and nerf our stealth opener to be more in line with other abilities, but no they nerfed the opener, nerfed the already horrible out of combat damage and made our knockdown the worst CC in the game since it will give a full resolve bar for 1.5sec of stun. GG BW The patch hasn't gone in yet. So how has your experinece on live server changed? Lowered expectations perhaps or simply the placebo effect... LoL Don't post about this nerf anymore. You've lost credibility. Link to comment Share on other sites More sharing options...
Daedricshots Posted January 24, 2012 Share Posted January 24, 2012 dont worry ice mages will always be your go-to class Link to comment Share on other sites More sharing options...
Ultimo Posted January 24, 2012 Share Posted January 24, 2012 So you can't kill people in 3 seconds anymore... I am so sorry for you. How is this unfair again? Link to comment Share on other sites More sharing options...
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