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Dusksoverture

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  1. Deafening Defense also gives you 15% DR for the duration. http://www.torhead.com/ability/79yB4wn/deafening-defense
  2. Just because you dislike the parallel does not mean it ceases to exist. The point stands, it's yet another tool in your arsenal that PTs do not have. Huh, so all the times I successfully use it I was just imaging things, eh? Thanks for straightening that out.
  3. Pretend a Healer is in the back, unnoticed, while one of your teammates is beating the healer's target. Instead of beating on the target being healed, you take the two seconds to CC the healer and proceed to kill their dps. Was that something an Assassin could do that a a PT could not? Yes? Okay, then. My point stands. WoW Rogues have been using Sap successfully in PvP for over seven years and is considered a valuable tool. I'm sorry that you find yourself unable to utilize such skills in PvP, but that shortcoming is yours, not the AC's. "All right, but apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US??" [Edit:] Just to make sure you all understand, I am not implying that Assassins are overpowered. Their toolbox and offense as a tank makes them a strong, well-rounded, class. ST PT's, however, are not in the same tier. They have less utility and a lot less firepower.
  4. The four-second speed boost is not important to group utility. Force Pull. It's a CD, but Recklessness + Force Lightning can do the same thing. Damage =\= Utility. The utility here exists, but it's not that great. Assassins also have a single target stun at 30 yards. Wither is more useful than Carbonize, due to the CD and Resolve. Well, at least you admit that. ST PT also has Oil Slick, but that's not terribly useful. PT gets Jet Charge while Sins get Overload, each are extremely useful in their own way, so those two offset imo. Grapple is analogous to Force Pull, being a little better with a 3-sec immobilize. But then you take into account Stealth, Mass Mind Control (30% AOE DR, although PT might also have this, don't remember), Mind Trap (10 sec. OOC CC), Whirlwind (8 sec CC), Force Slow (more dependable than the Ion slow, albeit cannot be spammed), Force Speed, Shock (stun), Spike (in-stealth 2-sec immobilize), and it becomes clear which AC has the best/more utility. Being more resilient through some decent self-heals is just gravy. Those VG were not (if any) specced 31/0/10.
  5. Ah, yes. The Powertech, the class that has less utility and less damage than an Assassin when in their tanking cylinder. Clearly, the perfect rebuttal. >.>
  6. Tarro Blood doesn't need it. It's one of the more populated servers.
  7. You think it's just a coincidence that the Assassin has Darth Maul's Seethe animation?
  8. PT are one of the least played classes. http://i.imgur.com/UjTwr.jpg
  9. I agree that it makes sense to simply make it 10 Ammo and simply have each ability cost 1 Ammo/10 Heat, but so what if it's not like that? Bounty Hunters cannot fire more shots than a Trooper due to their resource bar.
  10. I guess I should have just posted my initial work. One cell lis equal to 8.3 heat, rounded down to just eight. You can't have half of a cell.
  11. Two ammo out of twelve is 16%. Sixteen Heat out of 100 is 16%. There is your answer.
  12. I am really curious as to what the Guild population split is between Commando and Vanguard.
  13. Nah, it's probably just indigestion.
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