Xavory Posted January 24, 2012 Share Posted January 24, 2012 I'm one of those guys with a dual core system who gets around 15-18FPS in a WZ. After todays patch there is a HUGE improvement in my ability delay. Keep this up! Link to comment Share on other sites More sharing options...
Bandlero Posted January 24, 2012 Share Posted January 24, 2012 Running a 6 core here, and tbh, I think ability delay might have gotten a little worse - then again, it could just be my sniper and the cover system. Link to comment Share on other sites More sharing options...
LandPhil Posted January 24, 2012 Share Posted January 24, 2012 this is great news! Link to comment Share on other sites More sharing options...
Terro_Fett Posted January 24, 2012 Share Posted January 24, 2012 Ability delay is all but gone for me. My FPS on the fleet is amazing when yesterday it was unbearable. FPS in WZs is a massive improvement as well. TY BIOWARE Link to comment Share on other sites More sharing options...
Miffy Posted January 24, 2012 Share Posted January 24, 2012 Ability delay is all but gone for me. My FPS on the fleet is amazing when yesterday it was unbearable. FPS in WZs is a massive improvement as well. TY BIOWARE It's improved but it is still there for me and is still annoying me when I want to get on my speeder and it always cancels... Link to comment Share on other sites More sharing options...
Sookster Posted January 24, 2012 Share Posted January 24, 2012 I only get ability delay on certain planets, Belsavis is one of them, it's OK in the morning but when more people are on the planet, it gets bad. Hoth got to that point a couple times as well. In pvp it definitely seems to be better, on my jugg smash required me to hit it at least 6 times for it to go off before, now it goes off almost right away. Link to comment Share on other sites More sharing options...
Bucketslol Posted January 24, 2012 Share Posted January 24, 2012 still the same at beta was for me. i wont subscribe till they fix this, only a couple weeks left, go go! waiting over a second on trinket blows my mind Link to comment Share on other sites More sharing options...
Xavory Posted January 24, 2012 Author Share Posted January 24, 2012 Ilum is still a lagfest but my crappy computer is mostly to blame there. Ability delay in WZs is gone though. It's like playing a different game. Link to comment Share on other sites More sharing options...
ihateyouall Posted January 24, 2012 Share Posted January 24, 2012 Running a 6 core here, and tbh, I think ability delay might have gotten a little worse - then again, it could just be my sniper and the cover system. I think us snipers have it the worst. I'll talk to other classes and they don't get nearly the amount of issues we get. Link to comment Share on other sites More sharing options...
Bosseking Posted January 24, 2012 Share Posted January 24, 2012 I think us snipers have it the worst. I'll talk to other classes and they don't get nearly the amount of issues we get. Excuse me, what about your mirror class? We have it even harder than you. Link to comment Share on other sites More sharing options...
ihateyouall Posted January 24, 2012 Share Posted January 24, 2012 Excuse me, what about your mirror class? We have it even harder than you. I doubt it Link to comment Share on other sites More sharing options...
Bloodguard Posted January 24, 2012 Share Posted January 24, 2012 Went from horrible to very bad. Before I had major issues doing shield probe, evasion and cloaking screen at all, now they will work slightly more often, but today I still found myself clicking evasion 20-30 times before it went off again in huttball. These need to work seamlessly and fast and hardly ever do. Evasion/cloaking screen need to be done in rapid succession to effectively utilize an ops pvp abilities. Your not there yet. Link to comment Share on other sites More sharing options...
Chrillie Posted January 24, 2012 Share Posted January 24, 2012 What are you ppl gonna complain about now after they fixed this, nerfing operatives, 50 bracket. I guess we are set now! Thank god. Link to comment Share on other sites More sharing options...
Bloodguard Posted January 24, 2012 Share Posted January 24, 2012 What are you ppl gonna complain about now after they fixed this, nerfing operatives, 50 bracket. I guess we are set now! Thank god. As an operative, I will probably complain about them nerfing operatives. Link to comment Share on other sites More sharing options...
brutalcabbage Posted January 24, 2012 Share Posted January 24, 2012 Ilum is still a lagfest but my crappy computer is mostly to blame there. Ability delay in WZs is gone though. It's like playing a different game. I agree with this statement. I was running about 45-70 ms lag and I would spam flashbang about 4-5 times till it finally went off. I played this morning in only two WZs and hit it once and it worked and I would normally stop fighting at about 5% health BEFORE the patch because I assume it wouldn't go off. I still died but at least it was from running away AFTER the ability hit my target, first try. Woot! TY FOR LISTENING BW! Link to comment Share on other sites More sharing options...
Bosseking Posted January 24, 2012 Share Posted January 24, 2012 (edited) I doubt it And why do you doubt it? We even get rooted for half a second when we stun. Pulse grenade, diversion, shrap bomb, sabotage charge etc. all take their time before they hit their target (because they are grenades). Add these to cover problems and our version gets hindered like crazy by ability delay. So how do you have it worse? Edited January 24, 2012 by Bosseking Link to comment Share on other sites More sharing options...
Ancient_karp Posted January 24, 2012 Share Posted January 24, 2012 If this is true, it's the best news I've heard all day. I need to quit my job... it interferes with my gaming time! Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 24, 2012 Share Posted January 24, 2012 its funny but when i was playing this morning i really could not see a difference but i didnt see much delay before either. Link to comment Share on other sites More sharing options...
nixterida Posted January 24, 2012 Share Posted January 24, 2012 Seriously playing Warzones today was like a whole different experience. Good job Bioware! Link to comment Share on other sites More sharing options...
Jak-Jak Posted January 24, 2012 Share Posted January 24, 2012 Much better! I'm very impressed with Bioware. Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 25, 2012 Share Posted January 25, 2012 The ability lag is greatly if not entirely reduced. However... i think this actually makes the more powerful classes.... more powerful. Link to comment Share on other sites More sharing options...
bumstah Posted January 25, 2012 Share Posted January 25, 2012 I experience no significant improvement in WZ or in FPs. Maybe it made a difference for melee classes but my Trooper feels clunky as usual. Also, it feels like the patch made WZs more unstable, I crashed several times during Voidstar and experienced some major lag. Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 25, 2012 Share Posted January 25, 2012 Yeah i dont know but what i dont see any longer is as many or maybe none of the animation stutters i would get. Half moves and move interuptions and whatnot. Dunno. its different but i am also getting more solidly beaten. Still coming up with top medals often but it seems im getting hit more often. Link to comment Share on other sites More sharing options...
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