Jump to content

CrunchyGremlin

Members
  • Posts

    478
  • Joined

Everything posted by CrunchyGremlin

  1. That is really interesting. Is it possible too that it doesnt rate by highest value but by bighest value for level. so a level 20 with lots of purple gear ranks higher than a level 49 with all blue? still it seems to me it the person closest to valor level cap gets ops... but maybe... it gear cap???
  2. here are the observations . opsleader changes when new people enter before the WZ match starts. . people with the highest valor do not always get opleader. . we cant assign/reassign opsleader manually this is the most likley guess... the player nearest their levels valor cap get opsleader. But this could be proven untrue by 50 only rank 60 valor players. I am guessing its a combination of player closest to cap and then random for ties.
  3. yes i see that some of my toons that are capped tend to get opslead even when their valor is sub 25. I dont ussually take the time to look at the valor of all characters but i see that i will come in the game sub 40 with opslead while there are others wearing the centurian title. I am guessing that nearer you are to cap has something to do with it. Its a shame that i cant give opslead away.
  4. Iassume it has something to do with valor. I do not think it is random although it may be affected by random factors such as people arriving late in the match. I see opsleader change as new people come in. I see the same people get opsleader often. (some perform this duty better than others.)
  5. Wow. Thanks! Id say these guys are pretty forth coming with information in comparison to say DAOC and some other games.
  6. Its also possible that the extra players are screwing up the scoring math.
  7. this is really the only way we will know. would be usefull to see what is worth objective points by attacker or defender and how much. I imagine once we know that we would find that all of the WZ's use the same idea. The big difference in VS is taht its two rounds with a time to beat.
  8. Maybe... it remembers things from match to match that are not displayed on the end result... Pulling it out of my *** here. this picture.. http://img819.imageshack.us/img819/5961/screenshot2012021623204.jpg round 2: defender has no ojective points. so that means that all the objective points were scored in round 1. In round 2 the attackers never tried to plant. attackers LOSE for lack of trying for objectives. in this one the winners have more objective points. http://i.imgur.com/s090x.jpg My stab at this is this. round 2 determines the winner. ties are given to the defender. objective points are only generated by the defenders. victory points are only generated by the attacker. Its possible that the objectives points are averaged over all players on a team. Is it possible that getting objective points makes you lose? someone said this earlier sort of. on a first foor tie the round2 defender has to score more objectives than the round1 defender for the *round 2* attacker to win? The effect is that the objective points can not be milked.
  9. This screenshot is an f'd up match. There are 15 deaths. Can we get some other "proof"? Nvm i see the other pics.
  10. here is post that had some ideas in it http://www.swtor.com/community/showthread.php?t=301092 uy merc commendation. 30/10 transfer but you will get them pretty quick. After that... Get a champ bag. then... Buy merc commendation. then... Get all the top level PvP gear you can buy so you have them. then... Buy merc commendation. if you need to. then... I buy pvp boxes. I get a chance at some decent gear and the green gear can still sell pretty well. + i get stims. currently i buy the biggest 3 that i can open if i find i am near com cap in WZ. Outside of WZ i buy the biggest i can and open it. repeat until I get down to a point i wont have to worry about capping. I have lost a lot of coms to capping... Not to mention valor... Valor fills up at about 50% of level. I lose half my level of valor generally unless i go PvE. Which i do. I go and fight mobs and try to pick it world coms and xp. Missions would be better... but... i need the flexibility to bail and or WZ whenever i want/need.
  11. its good for explaining how champ and BM stuff works but its not a good buying guide. Not trying to be a dick here. But consider the whole up to 50 buying path. There is more to it than just saving up for champ bags.
  12. PvP xp is slower than PvE xp at higher levels. But as for items... I cap on WZ comms and end up with bunches of greens and blues from PVP boxes. I get more premium equipment from PvP'ing than i do i from questing. Still i dont care about the Xp or the items as much as the valor. the valor reaches cap in 1/3 or 1/2 of the xp needed for level. I also get to the point where i am capped on commendations. Which means all that PvP after that is wasted valor and/or comm. I would not mind seeing objective based PvP quests with rewards that exceed the caps. Or perhaps with a reward that is a cap expander for some period of time. CW Cap all three guns win by reducing opponent to 0 with more than 300 points left. blah blah blah. But that is all dreaming anyway. I would rather hear about how great Ilum is after its been carefully and meaningfully fixed.
  13. That was me. I planted the bomb.
  14. You're right generally... I am talking more about those those folks that post pics of 700k damage where they lost the WZ. They dont give advise that isnt about your mom and are difficult to teach or to get to change tactics. The poorly skilled people you speak of can likely be taught pretty easily unless they are permanently bad for some reason in which case they are indeed less useful then the "good" baddies but screaming at them might get the to not PvP anymore... but it wont get them any better and it will demoralize the team. Defenders in VS who spend all their time killing the attackers after the door is blown and take their sweet time getting to the next location. meanwhile some or all of the people they killed are respawning at the new attacker spawn making them actually closer to their objectives with full health. never going for objectives and only trying to kill folks. giving conflicting orders in chat because they know the right way even though they dont have opslead and wont ask for it and take party chat. Ignoring ops chat. Leaving the WZ because they dont like the way its going. shouting insults and then leaving WZ because they dont like the way its going. harboring personal vendettas against their own side because they take instruction as personal criticism and they can not handle being wrong. People who cannot handle others being wrong.
  15. same for stuns while running. i can be chasing and stun a target so i can prepositionally strike them and be unable to do it for some time because they are not where i see they are. Its all very confusing as sometimes they are behind me which means i could not actually see them when i stunned them. this isnt really new though. I think even CS had this problem to some degree.
  16. I agree landmarks are better but the map is so simple and so left/right intuitive for republic. The biggest problem here is the CW empire side gets the crap side of the UI. The guns indicators are reversed from their locations in reference to spawn. the mini map is reversed and upside down when in reference to the direction a person is actually going in reference to spawn. as an imp runs out of spawn Move the camera over your head and the direction arrow is pointing the opposite way of travel. Go towards either gun and its same. Thats why people say left and right are confusing. on republic its all in line. some one says trouble left, or the left gun indicator starts flashing, you can look at the minimap and turn your facing left in relation to the UI and you are going to the problem Its very intuitive for republic to use left/right. Not so for empire. In fact it is damn near crazy making.
  17. Yeah Bad leaders. Its a hard skill generally requiring a person to have a life to learn... There is a lack of good leadership in PvP games in general. Compassion and understanding are weaknesses to most of the players. The importance of always being right so that i never fail. There is a difference between badies and learners. here are some baddie traits Its always the other guys fault. Inability to adapt. Inability to lose with grace Inability to accept mistakes Easily Frustrated Expects that other should "just know" Inability to remember How they learned a skill Poor learning skills often needs to QQ Never admits they don't know. Generally dickish behavior.
  18. you could try to go and solo ilum during off hours to get the buffs. maybe role an alt so you can trade yourself objectives.
  19. this is incorrect. gear grind can be a component of an RPG but a gear grind by itself is not an RPG. See "world of tanks" for gear grind and character progression with no RPG. I bought and continue to pay for an RPG i expect an RPG. But what i got is an RPG that has PvP with RPG elements. This makes the PvP structurally the same as WOT which is free to play. As long as the focus of PvP is gear it will not be good enough. That doesnt mean the gear grind has to go. It means the PvP is missing a major element that is greater than the gear grind.
  20. HAH! You did this wrong and on purpose too! TROLL!
  21. I have done the whole damn thing. 3 doors, bridge, and upload. That effort isn't worth 1 medal and sometimes is worth 0. I have a feeling that those things are worth nothing and only combat counts for objectives.
  22. And regardless of which you did the points are divided evenly between offense and defense. It is obviously a back burner idea. Id expect it to change over the next year or two. Obviously BW/mythic is trying compensate for population imbalances with stealth fixes via intentional bugs. 10 and 12 v 8 makes a good challenge for the imps.
  23. It is troublesome when a stealther slips out from my death grasp. But generally... big deal. Once they run i win if im playing for objectives. Although i have used force cloak to escape and nab a heal powerup and come back into the action but generally im dotted and i have already used my purge. Maybe i use the purge to generously... Still i get a second or two or stealth which is useful. But i can not do anything from stealth save get to safety, choose a fight, or get behind someone standing in front of an objective. I like the way stealth works in this game. It has a huge tactical advantage and almost no offensive combat advantage. Unlike some games stealth where i kill you in a 2 or 3 fast hits and never come out of stealth.
×
×
  • Create New...