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brutalcabbage

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Everything posted by brutalcabbage

  1. I 100% approve this message, in short and less apathetic to the noobs, LEARN YOUR CLASS!!! Not EVERYONE is DPS, not everyone has "mad heals yo" . There is a guard stat for a reason used it.
  2. I know for a fact WARHAMMER did it before this game. It's nothing new, just BLIZZARD's never could figure out that making moves do different things in pve/pvp in WoW was the way to balance classes while not NOT nerfing. oh and all squishies had detaunts in warhammer too, making you untargetable for like 5 seconds.. talk about being a beast. I mean how hard is it to come up with something like that to make a game rock in pvp?
  3. LMAO serious PVP, are you getting paid for some pvp swtor tourney that only you know about? BAHAHAH serious PVP
  4. That's funny, since lvl 10 I have lead or come in the top 5 in total damage in EVERY WZ I have been in. I have just hit 21 with my lowbie 20 pvp gear and I just cracked 300k total damage 8 medals and 51 total kills with 15 killing blows. I have seen better but Pyrotech (incend missle procs rail shot a lot) Oh yeah I am the guy fighting on doors and turrets et and capping at the same time. I must be a beast.. oh wait! Yeah I am a beast! Babble-Fett
  5. I love it.. /voteyes I played a lot of games and I rather vote those who arent trying to win and just farming kills!
  6. It's kinda of obvious, well at least to me, that the specs are "intended" as follows: Watchman - Dot up time for longer duration Raid Boss fights or heavily armored players in PvP. Combat - combination spec for sustained burst and AOEs. Weaker targets in PvP and trash mobs in raids. Focus - PvP spec with CC/Interrupt/Anti-cc abilities on lower cool downs. Just read the tree abilities/spec and it's kinda of clear, barring game mechanics that don't work as intended but that has nothing to do with the tree.
  7. I see all these "hatin posts" I have to agree with the OP and even though my Sentinel and Scoundrel are lowbies. Scoundrel owns all. The aoe, dots they have and a lot of "get out jail free cards" to play. low cool down flashbang, "ball kick" (my fav) They are beast. To be quite honest. I play my toons pretty nasty. I don't mean I am the best but I do tend to win a lot of fights. It's all about the right spec for the right job, THAT and most of the players base are avg skills at best. I run into a few people that might give me a run but most of the time it's because they are 25 lvls higher than I am. Scoundrels I feel are built for these games that BW set up. I play my guy to win not just kill people. Spec for low cool down for dots, aoes and you can hold off over 1/2 their team easy till someone spawns to help you. It's almost cheating. I have always been a team players and Scoundrel is a nasty super fun class. It ain't all about the dps imo.
  8. I take it you didn't play WoW? holy crap to me PC games in general have the largest crappy player base in pvp. They have a nice small% of elite players too, but waaaaay more crappy players. I don't mean just skill I mean situational awareness and total lack of gaming knowledge of strategies. It boggles my mind really and they queue for WZs over and over and over.
  9. I, for one, love the game types. I like them all but after a while the maps get old. I realize the game is in it's infant stage and thing might be on the way; however, I rather put my ideas out now. WoW had some great games in pvp, but most just like the standard king of the hill, breech, capture the flag sorta of mechanics. WoW never kept it simple they added too much crap and took the basic fun out the pvp. I don't want PvSE (player vs seige engines) I talked to a lot of people then/now and they agreed, keep it simple. Now on to the point of my post. What would be some good map layouts for the current games. Be as specific as possible, you never know who might read this Outdoor desert landscape or forest-swap hybrid for "cannon-type games" The hutt-ball game with similar board but make trenches on the sides or maybe pit-like/trap instead of fire traps. Maybe an actual soccer/football field with more open area and have power ups on the field for fast running or capture a turret that assist in defending the end zone or just player activated traps all together, like maybe you capture point A and that activates the fire/pit traps sorta thing. I would like to know what everyone thinks about this or any input of map layout design or types of games. Input is input.!!!
  10. yeah, sadly to be a great game the masses win! They crappy players cry so much till everything is given to them eventually.
  11. I wanted to highlight this point specifically and say without hesitation, FINALLY!, this is great news to hear. Wait you mean you can't heal through TWO DPS hitting on a target? I remember in WoW and their awesome OP healers (I played them all). They not only healed through 2 they healed themselves through 3-4 sometimes. I am glad you can't heal through more than one dps. That IS balance my friend. I bet you wouldn't cry if you could heal 6 people with a 4 sec insta-cast aoe heal, WOULD YOU? I bet you would think you were sooo awesome and cry when BW nerfed it. Learn to adapt, I swear this generation complains the most out of any of them. I can't beat even geared class X and I always lose to such and such class. Well the common denominator is YOU Sorry for the come back rant, just really tired of hearing it. I am not the best healer by far but I can hold my own and if I can't heal through 2 dps then, so what? you die sometimes. Most of the time the dps you are healing sucks and doesn't cc/peel/ or just doesn't know his class well. It happens. The elite players make up a small % of this game and sometime you might run into them. :cool:
  12. I agree with this statement. I was running about 45-70 ms lag and I would spam flashbang about 4-5 times till it finally went off. I played this morning in only two WZs and hit it once and it worked and I would normally stop fighting at about 5% health BEFORE the patch because I assume it wouldn't go off. I still died but at least it was from running away AFTER the ability hit my target, first try. Woot! TY FOR LISTENING BW!
  13. Name?...the names Indiana Ford. I once did the Kessel run in 12 parsecs, then I looked it up a realized that a parsec is actually a distance (3 1/4 lightyears) not a time.
  14. Name?...the names Indiana Ford. I once did the Kessel run in 12 parsecs, then I looked it up a realized that a parsec is actually a distance (3 1/4 lightyears) not a time.
  15. I enjoy this game too. I like relaxing on the story and vowed I would only PVE. I PVP'd two toons to 20 already and probably will do the rest of my alts too, I still dunno. PVP in this game, just like any other PVE based game, is an after thought. I learned from WoW, that people don't do world pvp once you have BGs (warzones) and 2 everyone has class A alt in case class B gets nerfed, so they always can be on top of food chain. A lot of people ***** and complain about class A being over power just because they can't beat them. I am no pro, but I can hold my own and every class I play I lead or am in the top of whatever catagory I am supposed to be tops in (healing, dps, objectives). So with that said. I am either the best player ever or the vast majority suck at this game. I will go with the latter. If you lose a lot then the common denominator (I hate to say it) is YOU :D
  16. I agree with this. I never understood why blizzard just didn't make Arathi Basin / WSG type games on different maps with differnt themes. I hated all the other "games" seige is crap imo. players vs tanks really!?!
  17. I say no. Blizzard admitted in a interview that Arenas was the worst idea they had and they wished they could go back and NOT make it. Arenas with rules maybe. I say 3v3 and one has to be a healer or everyone gets same gear and when u make ur team you start at rank zero! no stupid LoS maps, just a plain, empty arena so ur skills matter not objects in the arena.
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