DiceDarkside Posted January 24, 2012 Share Posted January 24, 2012 Video says it all. I am a 48 Scoundrel, have been having a great time with this game. PVE wise Scoundrel seems just right. PVP feels just right as well. In PVP, if it's 1 vs 1 and my opponent is geared equally and within 10 levels of me, usually it comes close to a tie on who wins. With those below level 30 I usually win the battle, but here's the thing. After I break stealth, I am pretty vulnerable. So I may take one enemy out, but then I have to resort to "Disappearing Act" to use my best move. DA has a 3 min cool down. If someone does recurring damage it's useless. The rest of my attacks fail in comparison to the damage output of other classes. So my question is this: seeing how after stealth, my moves are subpar, what role does the scoundrel have with the upcoming nerf? While the nerf may seem small percentage wise, people who do not play scoundrel must understand that between the damage nerf and the stun nerf, I can't see scoundrels being viable for anything. We have the worst healing of the healing classes, we only have one good attack which is situational, and our defenses aren't that great either. I am really disappointed in Bioware. I feel like every week they do something that isn't horrible, but annoying with their updates. With the latest one, Sorc/Sage/Van/BH will dominate(in many ways they already do). Give us incentive to play other classes BW, don't make us regret our decisions to play a class. Link to comment Share on other sites More sharing options...
RazielHex Posted January 24, 2012 Share Posted January 24, 2012 I am a 48 Scoundrel. /ignore /thread Link to comment Share on other sites More sharing options...
LanceUpercutt Posted January 24, 2012 Share Posted January 24, 2012 killing someone in 3 seconds feels just right Link to comment Share on other sites More sharing options...
DiceDarkside Posted January 24, 2012 Author Share Posted January 24, 2012 Honest question: until I am 50 my opinion is invalid? I'm being serious. I'd like to know if there is a massive change in power by 50. Thanks for your reply. Link to comment Share on other sites More sharing options...
Nonameperson Posted January 24, 2012 Share Posted January 24, 2012 Why you QQ? Eventually, other classes will get nerfed too, it is an endless cycle. Link to comment Share on other sites More sharing options...
DarthOvertone Posted January 24, 2012 Share Posted January 24, 2012 Yes. The 5-button monkey Ops/Scoundrel players are in an uproar. What will they do now that they might have to hit a sixth button? The horra... Link to comment Share on other sites More sharing options...
DiceDarkside Posted January 24, 2012 Author Share Posted January 24, 2012 @DarthOvertone I have no problem pressing 10 buttons. The problem is the subpar damage and effects from said abilities. Link to comment Share on other sites More sharing options...
JohnnyPanzer Posted January 24, 2012 Share Posted January 24, 2012 I don't know, I'm only a 44 sawbones, but I feel there's nothing wrong with the nerf. We only have one good attack? Pfft, we can spew burst damage if we want to, and though healing might be a tad subpar, it's the combination of abilities that makes the scoundrel such a superb class. Heal, burst, sneak, and a lot of stuff that gives some extra tactical options when the going gets tough in flashpoints, operations and warzones. The thing is, I'll gladly admit that I'm not a great player, so maybe I've missed something. On the other hand, even though I'm not a great player, I'm often able to hold my own in warzones, so there's that... Link to comment Share on other sites More sharing options...
FalmeseReb Posted January 24, 2012 Share Posted January 24, 2012 I don't know, I'm only a 44 sawbones, but I feel there's nothing wrong with the nerf. We only have one good attack? Pfft, we can spew burst damage if we want to, and though healing might be a tad subpar, it's the combination of abilities that makes the scoundrel such a superb class. Heal, burst, sneak, and a lot of stuff that gives some extra tactical options when the going gets tough in flashpoints, operations and warzones. The thing is, I'll gladly admit that I'm not a great player, so maybe I've missed something. On the other hand, even though I'm not a great player, I'm often able to hold my own in warzones, so there's that... supurb? lol. barely adequate is more like it. Link to comment Share on other sites More sharing options...
FalmeseReb Posted January 24, 2012 Share Posted January 24, 2012 Yes. The 5-button monkey Ops/Scoundrel players are in an uproar. What will they do now that they might have to hit a sixth button? The horra... I hit a lot more buttons on my scoundrel then I did on my Mercenary i played before I rerolled republic . Link to comment Share on other sites More sharing options...
Syrellaris Posted January 24, 2012 Share Posted January 24, 2012 Right as a tank being destroyed by Scoundrels, ops and trooper commando's is normal. Just a few hits and im half way down my health bar. That feels just right to you? I am sorry but these classes need a nerf, thats the reality of it. Thank god there doing it. Link to comment Share on other sites More sharing options...
Mackuss Posted January 24, 2012 Share Posted January 24, 2012 Why you QQ? Eventually, other classes will get nerfed too, it is an endless cycle. and endless cycle created and perpetuated by the extremely inefficient process that was created by Blizzard. Don't know about you, but I wanna stop living in that ****** model of years ago. Link to comment Share on other sites More sharing options...
Mackuss Posted January 24, 2012 Share Posted January 24, 2012 Completely agree, OP. Completely agree. I just think they got tunnel vision in the design of the classes. This is evident as they clearly had a hard on for the Bounty and Inquisitor/Sage classes - as they're kind of iconic/clearly what will be popular. Those classes absolutely DESTROY. While other classes got the brunt of the "tunnel vision" approach - that is "hey this is a stealthed class. It's stealthed so let's make it stealth and have an awesome opener from stealth. Did I mention it stealthes?" and nothing else was given to the class - maybe because someone forgot, lol. Link to comment Share on other sites More sharing options...
genesiser Posted January 24, 2012 Share Posted January 24, 2012 Aren't smugglers one of the least played classes? If so, why nerf it and make less people play it? I'm a commando myself and rarely see smugglers of either type but see loads of jedi everywhere. Link to comment Share on other sites More sharing options...
Optimism Posted January 24, 2012 Share Posted January 24, 2012 Aren't smugglers one of the least played classes? If so, why nerf it and make less people play it? I'm a commando myself and rarely see smugglers of either type but see loads of jedi everywhere. Because that's just it. Smugglers/Imperial Agents are the least played class so the nerf won't hurt as much as nerfing.... say the Inquisitors? Link to comment Share on other sites More sharing options...
VotamNau Posted January 24, 2012 Share Posted January 24, 2012 This nerf first and think about it later policy will dumb this game down more. Link to comment Share on other sites More sharing options...
Vordarius Posted January 24, 2012 Share Posted January 24, 2012 Just because you can't stunlock and kill somebody from 100% down to 0% does not make you underpowered...it makes you in line with other classes. Before the nerf I was getting killed by scoundrels before I could even move. it was broken. Period. Link to comment Share on other sites More sharing options...
Blue Posted January 24, 2012 Share Posted January 24, 2012 Powertech is angry someone can get him below 50% Link to comment Share on other sites More sharing options...
Skuldar Posted January 24, 2012 Share Posted January 24, 2012 This is why MMOs need to have more disconnect between PvP and PvE. You can't give classes distinctive tricks to give them PvE flavor unless you water that flavor down to almost nothing because those tricks are precisely what cause imbalances in PvP. Being overbalanced for 1v1 PvP encounters has almost no relation to capability versus multiple PvE enemies and trying to balance both is nearly impossible. Link to comment Share on other sites More sharing options...
VirgiI Posted January 24, 2012 Share Posted January 24, 2012 Just because you can't stunlock and kill somebody from 100% down to 0% does not make you underpowered...it makes you in line with other classes. Before the nerf I was getting killed by scoundrels before I could even move. it was broken. Period. I have yet to see a SINGLE vid of an operative killing an equally geared/level player of ANY CLASS during the 3 second jarring strike stun after the biochem stack nerf. Feel free to prove me wrong. Link to comment Share on other sites More sharing options...
Mcskeet Posted January 24, 2012 Share Posted January 24, 2012 Honest question: until I am 50 my opinion is invalid? I'm being serious. I'd like to know if there is a massive change in power by 50. Thanks for your reply. At level 50, most of your skills gain another rank via the trainer. At level 50, you get pvp gear and expertise. At level 50, you can pretty much double cunning and endurance. At level 50, you can have 40% crit chance and 99% crit multiplier. Link to comment Share on other sites More sharing options...
Skaol-dirtyd Posted January 24, 2012 Share Posted January 24, 2012 Right as a tank being destroyed by Scoundrels, ops and trooper commando's is normal. Just a few hits and im half way down my health bar. That feels just right to you? I am sorry but these classes need a nerf, thats the reality of it. Thank god there doing it. So nerf 2- 3 classes instead of buffing the 1 that actually needed it? I think Op/Sc were fine pre-nerf. Once the nerf bat starts it never stops!!!! Link to comment Share on other sites More sharing options...
Tommyjc Posted January 24, 2012 Share Posted January 24, 2012 This is why MMOs need to have more disconnect between PvP and PvE. You can't give classes distinctive tricks to give them PvE flavor unless you water that flavor down to almost nothing because those tricks are precisely what cause imbalances in PvP. Being overbalanced for 1v1 PvP encounters has almost no relation to capability versus multiple PvE enemies and trying to balance both is nearly impossible. I've been saying it for years, they just need to make bursty etc abilities work differently on players as pve content. Diablo 3 is doing it, more games need to follow suit. Link to comment Share on other sites More sharing options...
Khyy Posted January 24, 2012 Share Posted January 24, 2012 I've been saying it for years, they just need to make bursty etc abilities work differently on players as pve content. Diablo 3 is doing it, more games need to follow suit. This I've been saying the same thing since like burning crusade in WoW. Why not make each ability have a PvE and a PvP damage application to it. WoW has suffered for the same exact problem since the day they really implemented a PvP system that gave rewards to increase activity in PvP. They can't properly balance abilities between both PvE and PvP. There is always a broken class in PvE and a broken class in PvP and it's almost always the result of one single ability. Like when Mortal Strike used to drop a player below half health on a crit and put a healing debuff on them. Was far and away the most overpowered ability in WoW at the time, they nerfed it and made arms warriors go from completely fine in PvE (not best but not worst) to being trashed in PvE. Same thing will happen in this game unless they adopt some system that allows them to balance PvE and PvP abilities separately. Link to comment Share on other sites More sharing options...
Spacedoutt Posted January 24, 2012 Share Posted January 24, 2012 Hm? Oh my I thought we were just crying about tracer missile and grav round! But only 10mins ago we were crying about sorcs? Gah, make up your mind peeps that cant play. Ima go raiding with the pro's that don't cry. Link to comment Share on other sites More sharing options...
Recommended Posts