SunwindIon Posted January 18, 2012 Share Posted January 18, 2012 (edited) Originally Posted by GeorgZoeller We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch. -- Georg http://www.swtor.com/community/showthread.php?p=1945576#post1945576 In patch 1.1 the overlay on your abilities which showed when they were available to use or not was changed to an overlay that goes down to the bottom of the icon as it's cooldown comes up, but because the icon isn't "greyed out" anymore, a lot of the time it looks like you can click an ability that is on cooldown and use it, but you can't. As a Jedi Sentinel I already spent half my time staring at all my cooldowns but now with this it's more like 99% of the time spent staring at my bars trying to decipher my next move because I can't just clearly see what is on cooldown or what is not, it's awful. We want this change reverted to the way it was, which was PERFECTLY FINE. Why you even felt the need to change it in the first place is beyond me. I hope bioware don't think this is what we were talking about with regard to "ability delay", because that is a completely separate issue and the visual indications of when an ability is on cooldown or not had nothing to do with it, so in the end I really can't fathom why they changed it. CHANGE IT BACK! I can't play like this -.- Quote from some guy that puts it pretty succintly: Except you cannot easily see if an ability is actually "off CD" or just "nearly off CD", this is a vital difference. In some cases it can easily look like an ability is off CD, but in reality it had a good 7+ seconds left before it its, just the timer bar has effectively merged with the bottom of the icon. This is much, much worse than the orginal UI design, it's solved a minor problem only to create a major one. Edited January 21, 2012 by SunwindIon Link to comment Share on other sites More sharing options...
izayoinotsuki Posted January 18, 2012 Share Posted January 18, 2012 Agree... Link to comment Share on other sites More sharing options...
phut Posted January 18, 2012 Share Posted January 18, 2012 agree Link to comment Share on other sites More sharing options...
Edryk Posted January 18, 2012 Share Posted January 18, 2012 surely everybody notices this? how did it get past testing? what a massive joke. Did you try the PTR? Did you report it? Link to comment Share on other sites More sharing options...
Maoxx Posted January 18, 2012 Share Posted January 18, 2012 Honestly I wish they would put an option in the menu that would show you a numerical value for the CD's rather than a graphical one. Link to comment Share on other sites More sharing options...
Salty_Wagyu Posted January 18, 2012 Share Posted January 18, 2012 Same, hate what they've done to abilities, wish it just stayed grey. Now I'm having to look at abilities more often than the environment now. Link to comment Share on other sites More sharing options...
zizzo Posted January 18, 2012 Share Posted January 18, 2012 I cant agree more.. Its almost impossible to tell if your medpacs are rdy or not when they are on a 8-0 sec cd, same goes for every other ability that has a long cd time. What was the problem with UI / CD before rly? i had no porblems telling when my abilities was rdy or not before. this UI change rly made situations like pvp a BIG problem for me. Please change it back ASAP! Link to comment Share on other sites More sharing options...
Aniaden Posted January 18, 2012 Share Posted January 18, 2012 So what's going on? Link to comment Share on other sites More sharing options...
Quraswren Posted January 18, 2012 Share Posted January 18, 2012 So what's going on? Nothing but more complaints from people that have a hard time adjusting. I've had no problem so far. Link to comment Share on other sites More sharing options...
Alkiii Posted January 18, 2012 Share Posted January 18, 2012 The fear of change in today's youth is quite amusing. Link to comment Share on other sites More sharing options...
TheFluke Posted January 18, 2012 Share Posted January 18, 2012 I am at work and cannot play until later this evening. Could you please elaborate on your complaints? Thanks! Link to comment Share on other sites More sharing options...
laparkuh Posted January 18, 2012 Share Posted January 18, 2012 Nothing but more complaints from people that have a hard time adjusting. I've had no problem so far. God forbid people feedback to make the game a better place. I forgot that once these games are released it's a sin to ask for anything to be fixed... Link to comment Share on other sites More sharing options...
grandmthethird Posted January 18, 2012 Share Posted January 18, 2012 i'm not a general QQ'er. and i always believe it will be alright on the night. i have not played the game yet, i will later when i get home. but if this is as bad as it sounds i hope the community can make enough noise to be heard, enough to be heard over all the hate thread. this sound like a legit problem to me Link to comment Share on other sites More sharing options...
monjiay Posted January 18, 2012 Share Posted January 18, 2012 Did you try the PTR? Did you report it? I'm not beta testing this game, I'm paying for it. Beta is supposedly over. Link to comment Share on other sites More sharing options...
Taurusaud Posted January 18, 2012 Share Posted January 18, 2012 Yea you'd think they would have fixed this since it was brought up in alpha back in may... Link to comment Share on other sites More sharing options...
seanisawake Posted January 18, 2012 Share Posted January 18, 2012 Nothing but more complaints from people that have a hard time adjusting. I've had no problem so far. This. Link to comment Share on other sites More sharing options...
bahugboto Posted January 18, 2012 Share Posted January 18, 2012 Bioware, fixing what isn't broken is idiotic. Link to comment Share on other sites More sharing options...
Nahela Posted January 18, 2012 Share Posted January 18, 2012 The issue they tried to fix was that it was impossible to see if reactive abilities were ready during a GCD as all abilities would become fully greyed out. Now everything stays lit up all the time, even if they're on cooldown, as long as other requirements are met. Extremely lazy. Link to comment Share on other sites More sharing options...
Vandrel-Blitz Posted January 18, 2012 Share Posted January 18, 2012 surely everybody notices this? how did it get past testing? what a massive joke. it looks better at first but then when a cooldown is nearly up you can't tell if it has 3 seconds left or 10 secs, i'm constantly clicking abilities that look like they're off cooldown and it's just horrendous. To think they had 8 hours to work on this Link to comment Share on other sites More sharing options...
ishtori Posted January 18, 2012 Share Posted January 18, 2012 Did you try the PTR? Did you report it? so paid Bioware employees (QA testers) shouldn't have caught this glaring issue? Link to comment Share on other sites More sharing options...
Thradar Posted January 18, 2012 Share Posted January 18, 2012 I don't get it. The graphical cool down "slide" is working exactly like it always has. Link to comment Share on other sites More sharing options...
Zikcar Posted January 18, 2012 Share Posted January 18, 2012 agreed change it back Link to comment Share on other sites More sharing options...
Merrinset Posted January 18, 2012 Share Posted January 18, 2012 so paid Bioware employees (QA testers) shouldn't have caught this glaring issue? Since you've already cancelled, I doubt it really matters much to you. Link to comment Share on other sites More sharing options...
lunabaguna Posted January 18, 2012 Share Posted January 18, 2012 As a tank, this is killer for me. I need to know when my abilities are off cd to maintain proper aggro and know when I can pop my defensive cooldowns. I dont have time to go clicking around finding one of my 4 30-45 sec abilities is available to use, if I do, I lost aggro. Please let us have an option to go back to the way it was before 1.1. Link to comment Share on other sites More sharing options...
KerenRhys Posted January 18, 2012 Share Posted January 18, 2012 Nothing but more complaints from people that have a hard time adjusting. I've had no problem so far. Sure. Now, can you explain to me how you manage to see the difference between ready and 3s before being ready for an ability with a 5mn cooldown? You must have really good eyes if you can see the 1/100e of your ability covered by the CD... Link to comment Share on other sites More sharing options...
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