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Edryk

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Everything posted by Edryk

  1. With the bug causing resets to crew skills, I'm scared to level. I waited until today hoping that it would be addressed based on the last patch notes: My crafting skill was at 615, and reset down to 600. I didn't lose too much. But what will happen when it gets 'fixed' next time. If I start leveling above 615, is it going to revert back to 615 again? Meanwhile, people that were at 700 and got bugged can't craft now? Seems like a long time to let this go on. Some communication about the fix would be nice.
  2. Thanks. Here's more information after testing some things. It seems to be reproducible by changing zones or logging out with stacks of Energy Lode. Buff bar shows one stack of Energy Lode when you re-enter the game. Stacks can visually increase but damage is as if there is only 1 and it is not consumed. Can be fixed by dying to clear all buffs. Makes sense, since I wasn't seeing this in PVP. Logging out does not fix.
  3. Please tell me if I'm missing something here. Energy Burst should consume Energy Lodes on use. I either have a visual bug or there's something not right here. See the below video. I use only Energy Burst with no other abilities. It shouldn't even be usable without getting a new stack of Energy Lode. https://youtu.be/ZwNQpl7txzs I abandoned/retrained my discipline and tried the training dummy, and it seemed to work correctly. After relogging, it's back to the same odd behavior.
  4. Obviously strategy as winning games will get you gear anyway. The difference between BM and WH is pretty small as is. Once rateds come out, everyone will have full WH anyway and gear will be irrelevant. Give me a team that can work together any day. The more I play WZs the more I realize that some people just don't 'get it'. A team that does will wipe the floor with one that can't execute a strategy.
  5. 2.8.1 seems to have fixed the issue with freeing up RAM for me. Thanks!
  6. I'm having the issue where the RAM doesn't seem to be getting freed up. I can run the Unleashed program and it mounts up and takes around 4GB of RAM. But when I exit the game and try to remove the setup, it keeps the RAM 'in use'. You can see this by mounting and removing a couple times in a row. I have 12GB of RAM and after about 3 times it is all in use and my PC bogs down and has to be restarted. (Not an issue with the batch file) I can only imagine something is not telling it to dismount correctly, it keeps the RAM in use and then uses more free RAM to create a new ramdisk the next time. Of course this can be avoided by leaving it be, but if I want to play with the settings or free up the RAM it becomes an issue.
  7. As a PT tank I feel more durable after 1.2. Get your BM gear and you'll be fine. You can't ask to be much more useful than we already are. If they have 20% expertise and you have 5%, well yeah, you should expect to die.
  8. TTK has not changed for geared players. Read the multiple threads in the PvP forum for math. Example: http://www.swtor.com/community/showthread.php?t=423665 The change in burst right at the release of 1.2 was due to the large buffs in expertise on BM gear while Champion gear didn't change. At the same time the expertise formula changed so that combat would remain the same at the expertise cap. People in Champ noticed a big difference because their expertise was suddenly much lower than people in BM gear - in other words: their survivability was nerfed without the stats on their gear changing. For those of us in BM gear nothing changed. As everyone gets the easy to acquire BM gear TTK will level out to almost identical to pre 1.2. TL;DR: TTK was affected for a short while because of the change in gear, not mechanics.
  9. On the flip side, respawning and watching 6 of your teammates on offense chase one enemy around near a door using no cc and no one trying to cap the door.
  10. From the patch notes, this appears to be the case, since in VS your team score is the number of points (doors and bridge) you get through. Should probably be looked at. Another reason why I hate VS. However, I haven't noticed this personally. Would love to see a screenshot of how many medals you got and how long the match went.
  11. The gear not updating would have been very minor if there had been rated warzones. We would be accruing rated commendations at a much higher rate and filling out our WH sets quite quickly. It wouldn't have been much of a grind. But since they removed rated WZs at the last minute and never introduced a less grindy way of acquiring the new WH gear, we are stuck with trading WZ coms at a 3:1 rate. So they pushed 1.2 too quickly after deciding not to include rated warzones and didn't code in a solution to this problem. Not an excuse, since the PTS forum was full of posts about this, but a reason things didn't go as intended.
  12. IF the crit crafting chance is 5%, then the chances of crafting 20 items with no crit is close to 36%. Even assuming you double that by using Blizz... still a 12% chance of no crits. I feel for you. I've used up a ton of mats myself trying to get a full augment set.
  13. Edryk

    Mar/Sents

    I wish I could, but PTs are kinda SOL in that situation. Will try carbonize and run.
  14. Edryk

    Mar/Sents

    Right, I have a Marauder but open to suggestions. So he pops CoP. I just stand there for 6 seconds? I can't attack, my slow is a DoT and he slows me. Do DoTs refresh it? I could stun, but have to save that for the end. Mez might work if no other DoTs procced or he breaks it. Meanwhile I get loaded up with DoTs. I can pop my shield, but then I'm down 2 defensive CDs to none. So I'm down a good 30-50% of my health and I haven't even hit him aside from my first attack. Shield goes down, Annihilate and stun.
  15. Edryk

    Mar/Sents

    Look someone in this thread finally got it. Unfortunately this screws those of us that weren't bugged/OP and often play against the top 1% Marauders. The class shouldn't be balanced around the bad or even average players, especially if they are adding rated matches.
  16. Edryk

    Mar/Sents

    Love the humility. I feel honored to be talking to god's gift to the MMO genre. It must be nice to have so many cooldowns to use. I get 1 def CD, the relics everyone else gets, 1 offensive CD. You act like you're the only one who ever played a melee dps in PvP before. Of course good players move around. They move out of Ravage, interrupt heals, etc. You act like you expect the group of enemies to split like you're running through a flock of birds. The fact is, you can't always kite. Sometimes you have nowhere to go. You need to stay near an objective. Other melee need to go toe to toe with you. So there's 3 people on your whole server who are a challenge. Not helping your case. No, I think classes are balanced, except yours. No, we are complaining because an already powerful AC got buffed even more to the point of stupid. Wait, let me repeat that. I'm not complaining about Ravage one-shotting me. Look maybe you're an exceptional player. You already talked about how much you owned everyone pre 1.2. But your position is that it's not the other Marauders that need to L2P it's everyone else. But clearly the class was fine since you were doing so well. The class has a high skill cap. It's currently not balanced around the best players. You get so many tools to use that other classes don't. I think the burst is a little out of control, but the combination of cooldowns is a big problem. It's bad design for one class to dominate so much that it unbalances the opposing team's strategy. I don't think my class should dominate, I just want to be on equal footing vs the other classes. Currently it seems okay except for Marauders/Sentinals.
  17. Edryk

    Mar/Sents

    I'd believe that sustained dps they are ahead by 5%. But there is no combination of buttons I can press with relics and adrenals that will allow me to do 11k damage in 3 seconds. Ravage isn't even the problem. PvP is about burst or negating defenses. I don't have any roots, so that won't help. How do you come up with this 5% number?
  18. Edryk

    Mar/Sents

    Links? Also, why are they so much better tanks than... tanks? Glass cannon is fine. Five chained def cooldowns while having the best damage in the game, not so much.
  19. Edryk

    Mar/Sents

    Yes, I run into two-three Sent/Maras on my server that totally wreck me every time. All CDs available and used. 100-0 and they are at >60%. Let me clear something up - I'm not saying that this ONE buff made them totally OP. I'm saying that in the right hands, a Marauder was already very, very strong. This patch buffed the class even more, and that doesn't make sense. It may be that they are better individual players than me. But my guild consistently beats theirs when they meet. The top Powertech on the server is in my guild and was flabbergasted by how easily a Marauder can take him down now. There is no Operative, Merc, PT, Sorc or Snipe that could do that consistently. I didn't complain before 1.2; I figured it was a rock, paper, scissors issue and was okay with that. But then I made a marauder and realized I could take down pretty much any other class faily easily. Then 1.2 hits and suddenly no name Marauders are face smashing everyone? I really think that there's something wrong. Now I like to think I'm a pretty good player. I win the vast majority of WZs I play. I curse myself out when I screw up. I'm willing to admit there's better players out there. But when I feel like I do everything right and still get wrecked, I know my gear is equal, and everyone else is saying the same thing, I tend to think there might be something to it.
  20. Edryk

    Mar/Sents

    Yes, people are dying faster now. But there's a reason Marauders are getting the brunt of the complaints. They are over the top. The other classes in equal gear are balanced. But an already strong AC (arguably the strongest in damage) was buffed while most everyone else got nerfs. Yup, I die faster to OPs, Snipers, Mercs etc. I also do more damage to them, so it balances out. Not so with Maras/Sents. They are ripping everyone new ones (except snipers apparently). People aren't complaining in here about the increased dps of PvP in general. It just creates a faster paced game. They are specifically complaining about one class because they are crazy right now. BW decided to buff the class based on the average player, not the top players. The top Mara/Sents were already spanking everyone. Now they just look at you funny and you are respawning, while the mediocre ones that were easy to kill are now formidable.
  21. Edryk

    Mar/Sents

    No, I'm saying that other MELEE ACs should have a fighting chance 1v1 vs a Marauder/Sent. Not get totally obliterated. We can't just get out of melee... then I can't hit you either and you just force leap. I don't expect to win 100% of the time, I just want a fair fight. If I charge into a group of enemies I expect to die. If I charge into a single Marauder now I expect to die just as fast. Ops/Smugglers have burst but nowhere near the survivability that Mara/Sents have. You can't have both, it's simply OP. 1v1 balance is the foundation of group balance. So I bring a friend. What if there's 2 Mara/Sents? We both get smacked down. So far I've seen three responses in this thread: a) Run away b) Bring a group and c) the level headed Sent/Mara players that say we are OP.
  22. Edryk

    Mar/Sents

    So your argument is 'if you want to kill a marauder, bring two friends'. This is the definition of overpowered. How can you justify that position? If it takes a group to kill you, there is something wrong. And yes, if you read this thread, most people agree that Marauders were already strong. This fact did not escape us. We are wondering why in the galaxy they'd get buffed more. Many of us have alts of the class, and understand the mechanics. Most in here are full BM geared, which means yesterday we had the most expertise you could have, so were on even footing at worst. Maybe next BW will let players control Ops bosses. Just bring a group to kill me!
  23. Edryk

    Mar/Sents

    No, on my marauder I can 2v1 and win. 1v1 against a marauder on other ACs I die while they have 60-75% health left. Whether they popped UR and got healing ticks from DoTs, Second Wind, or medpacks or just didn't use it I don't know.
  24. Edryk

    Mar/Sents

    Hi, I have cooldowns too. You pop yours, I pop mine, you end with 75% health, I'm dead. Why? Run away? Then I can't hit you. And you charge me. Wait, that's your solution? Run away? LOL. Why should a marauder be the god of 1v1? You absolutely need a friend to have even a chance against them BY YOUR OWN ADMISSION. On my marauder I can easily 2v1 people as Rage/Focus, which is weak apparently. If you think 1v1 never happens in a team WZ you are delusional. Sorry, I'm not going to run into the deathtrap mid node full of the enemy team. I'm going where the enemy is weakly defending.
  25. Edryk

    Mar/Sents

    So no melee classes should be able to kill a marauder? Even tanks have trouble. Stun when? During your channels? During your mitigation CDs? I only have 1, can't interrupt your channels anymore. Kite you? As a melee? Oh wait I have to get in melee range to slow you, at which point you also apply a slow. I run away, Force charge. Yeah I have a Marauder too, and they are crazy atm.
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