Auilt Posted January 19, 2012 Share Posted January 19, 2012 If you want to help yourselves, do not post absurd comments such as "stop fixing stupid things like companions." The fact is that this issue affects a VERY small portion of the playerbase. What you may consider to be a stupid companion bug affects far more players than Rakata weapons do. It is an issue and needs to be fixed, but don't over-inflate its importance. Continue to post in this thread and respectfully show your support and you will get an answer. Link to comment Share on other sites More sharing options...
TheGladiator Posted January 19, 2012 Share Posted January 19, 2012 I would like to see the Rakata weapons fixed. I would also like to be able to purchase a Columi belt with comms... Link to comment Share on other sites More sharing options...
Munx Posted January 19, 2012 Share Posted January 19, 2012 (edited) If you want to help yourselves, do not post absurd comments such as "stop fixing stupid things like companions." The fact is that this issue affects a VERY small portion of the playerbase. What you may consider to be a stupid companion bug affects far more players than Rakata weapons do. It is an issue and needs to be fixed, but don't over-inflate its importance. Continue to post in this thread and respectfully show your support and you will get an answer. Small part of the community or not, progression guilds etc have a very real impact on the game, should they get considered first everytime? of course not. But this has been around since beta, they have had plenty of time to fix it! And it cant POSSIBLY be that difficult to fix, as they seemed to have plenty of time to add new t1 weapons, which btw they added the t3 crystals in, which means the crystal from t3 weapons arnt even worth it anymore! I Honestly cant understand how it would be much work to fix the properties of these items, If they don't have a system in place for quickly swapping stats/mods in a item, then its just another sign of theyr incompitense or stupidity. Edited January 19, 2012 by Munx Link to comment Share on other sites More sharing options...
Johan_Lore Posted January 19, 2012 Share Posted January 19, 2012 This needs to stay on page one until something happens. The fact that they fixed everyone's relics by adding endurance (and expertise in pvp ones) shows they have the ability to do this easily. Make this happen Bioware, we're waiting. Link to comment Share on other sites More sharing options...
xO_om Posted January 19, 2012 Share Posted January 19, 2012 If this gets fixed, and I can swing my black-red sabers somewhere besides the fleet, I'll promise to avoid Ilum until it's working as intended. Link to comment Share on other sites More sharing options...
BountyHuntertwo Posted January 19, 2012 Share Posted January 19, 2012 This is one of those things that is going to get progressively worse as people level up, and go through content. Don't leave this to March, just switch out the mods/enhancements and barrels/hilts with the right ones, and move on. Itemization fixes can't be that difficult if you could add stats to existing relics with the previous patch. Now if this is working as intended, which I know it isn't, could you at least tell us why it is working as intended? Link to comment Share on other sites More sharing options...
Zzues Posted January 19, 2012 Share Posted January 19, 2012 is this fixed yet? Link to comment Share on other sites More sharing options...
Johan_Lore Posted January 19, 2012 Share Posted January 19, 2012 I havent heard anything about it being fixed yet, although it should be. Link to comment Share on other sites More sharing options...
Alohen Posted January 19, 2012 Share Posted January 19, 2012 Not fixed yet -_-' Link to comment Share on other sites More sharing options...
CatioNku Posted January 19, 2012 Share Posted January 19, 2012 (edited) You know the majority of this game doesn't play for endgame, its been said before and I'm tired of that saying, its sickening to me know. As someone said earlier that they may not have a PvE focus now but at level cap the story essentially ends, just like for me in WoW after hitting 60 I started gearing for raids because well I realized that I would rather do that then worry about leveling anther toon for a slightly different story... I am not level 50, I have two level 30s and right now I am thinking about rolling another toon because raiding looks scary to me at this moment that I would rather level then get gear that is pretty much worthless unless I PvP a ton, which I am not going to do... I agree this should be fixed before March, hear our voice! Edited January 19, 2012 by CatioNku Link to comment Share on other sites More sharing options...
NasherUK Posted January 19, 2012 Share Posted January 19, 2012 (edited) Are people just looking at the item level or has someone actually done the maths? PvP stuff most likely has a higher level because it has a bigger stat allowance, due to expertise being added on top (which only works vs players). PVP gear set bonuses mainly only work on players as well. Edited January 19, 2012 by NasherUK Link to comment Share on other sites More sharing options...
BountyHuntertwo Posted January 19, 2012 Share Posted January 19, 2012 (edited) Are people just looking at the item level or has someone actually done the maths? PvP stuff most likely has a higher level because it has a bigger stat allowance, due to expertise being added on top (which only works vs players). PVP gear set bonuses mainly only work on players as well. Look at any of the non-moddable Rakata offhands vs moddable Rakata offhands. The stat difference, and the weapon rating difference in the case of Scattergun and Vibroknife weapons should be all the evidence you need. This is broken, and it is due to them not fixing an easy itemization fix, the same kind of itemization fix they just made by adding stats to endgame relics. This has been brought up on this forum, and the PTS forum repeatedly, and BW seems to just glance over it. Edited January 19, 2012 by BountyHuntertwo Link to comment Share on other sites More sharing options...
IcRocklee Posted January 20, 2012 Share Posted January 20, 2012 We are starting to kill the hard modes that drop the Rakata weapons, so I would be very happy if this issue would get addressed soon. Link to comment Share on other sites More sharing options...
Akella Posted January 20, 2012 Share Posted January 20, 2012 /signed - please fix Rakata weapons. Link to comment Share on other sites More sharing options...
Fierze Posted January 20, 2012 Share Posted January 20, 2012 /Support! Link to comment Share on other sites More sharing options...
Johan_Lore Posted January 20, 2012 Share Posted January 20, 2012 Any update on this issue? We need to keep this thread on page one if we're going to get any results. Bioware only seems to listen to the people that complain the most. Link to comment Share on other sites More sharing options...
Johan_Lore Posted January 20, 2012 Share Posted January 20, 2012 Whats this doing on page 4? To the top with you. Link to comment Share on other sites More sharing options...
NicholaiJS Posted January 20, 2012 Share Posted January 20, 2012 (edited) I do hope they update this soon, having a tier of raid gear below the previous one can't be intended. Edited January 21, 2012 by Paralassa content Link to comment Share on other sites More sharing options...
Aerro Posted January 20, 2012 Share Posted January 20, 2012 Yeah I'm getting pissed at the lack of effort that Bioware is putting in. I am enjoying looking at the Rakata weapon in my bag while it sits there, rotting away because its worse than gear I can get out of freakin' flashpoints. Really? This is such a simple fix. It could be accomplished in no more than an HOUR of work by ONE person. Hell, the person who is just changing the stats (yes, changing the stats is THAT easy) can go to TORhead.com and copy the damn numbers. /signed I have defended and defended you guys at Bioware against WoW fanboys and people who nerdrage at bugged content... now I'm getting a little irritated that this is still going unnoticed. 3% wipe on Soa nightmare... guess what... the boss would've been dead if our rakata weapons were actually useful! Link to comment Share on other sites More sharing options...
Kanzel Posted January 20, 2012 Author Share Posted January 20, 2012 Every day I spend another Nightmare mode raid with T1 weapons on, despite having T3 sitting in my bags, is one day closer to me walking away from the game. Link to comment Share on other sites More sharing options...
BountyHuntertwo Posted January 21, 2012 Share Posted January 21, 2012 If nothing else I would take stand-in non-moddable weapons if that is the best solution for the time being. Just please fix this for those of us who can progress through your content. Link to comment Share on other sites More sharing options...
DarthMithran Posted January 21, 2012 Share Posted January 21, 2012 I would really like to see this fixed. It doesn't seem like it would be very hard to do. Also please fix my Rhythm Augmentation droid, he no longer plays music. Link to comment Share on other sites More sharing options...
Aduil Posted January 21, 2012 Share Posted January 21, 2012 As I said in another thread about this issue... please fix this now so my Sentinel doesn't suck as bad as she already does. Thanks. Link to comment Share on other sites More sharing options...
mormor_daddio Posted January 21, 2012 Share Posted January 21, 2012 really makes me sad to see patch after patch and no fix for rakata gear... its such a little fix..... last they fixed so the itemcompare should work from crewskill window but the +/- are turned around... so now it says you gain when you actually lose and vise versa... so when you fix that for next patch plz fix our nice rakata weapons also.... its just numbers Link to comment Share on other sites More sharing options...
Warengine Posted January 21, 2012 Share Posted January 21, 2012 Got mine lastnight so I just found this thread and wanted to bump for a response. Link to comment Share on other sites More sharing options...
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