Jump to content

Munx

Members
  • Posts

    572
  • Joined

Everything posted by Munx

  1. the one boss this becomes obvious is suprisingly not a Nightmare or even Hardmode version of a boss. The surge nerf made killing fabricator on normal mode a pain in the *** (hes actually more difficult on normal then nightmare..) Only beat by sheer luck despite nailing the tactics and greatly outgearing the instance.
  2. no customeer "support" isnt bad, its just non existant.
  3. you need to cook those shrooms before you eat them.
  4. It was a idiotic move on theyr part, any dev that nerfs pve to balance pvp shows just how damn incompitent they are, infact they might aswell pay for a billboard in las vegas saying "Bioware, now hireing monkeys"
  5. 3 days for me also infact.. atm its not looking promissing at all, already been desperatly looking for replacements, or i wouldve left long ago, but bioware just keeps screwing up tbh, despite there being a lack of options I am starting to feel like the money is being wasted.
  6. tbh, these kind of nerfs this last in the game are to monementual, players already built theyr chars, got used to them etc, swap mods in raid gear etcs.. What the **** is the point of allowing modding if bioware is gonna force us to go with theyr Accuracy/power obssessive piece of **** items, just because they can't seem to nail itemization? Honestly, Im getting tired of this real quick, bioware keeps taking the wrong turns patch after patch, someone get them a god damn driving instructor already.
  7. people wernt oneshooting because of surge ffs... they were oneshooting because of power adrenals... really wake up man.
  8. 98%? Id like to know how to you broke past the cap. Went from 89-77% bioware and theyr "good ideas"
  9. Haha.. ever heard the term its better to let people think you are idiot, rather then to open your mouth and confirm it? that is basicly what this post seemed like a perfect example of to me. Im not going to say Marauders/Sentinels are underpowered, but they are prob the furthest away from being Op, perhaps next to guardians/Juggs. Also for posters claim that everyone is rerolling marauders/sents, haha.. sure that isnt in your imagination, and even if it wasnt, chances are just as good that they want to play a class that takes more then 3 button rotation to perfect. Btw poster, your comment about adding root needing to give resolve just shows how out of touch with reality you are, that would actually be a MASSIVE buff for marauders/sentinels.
  10. Easier said then done without charecter transfers, nuff said. the fact that bioware even put this **** on test server when people cant actually test it, is a joke.. "Hey, Look we let you test content before we release it, conditions are, anything you say about it will get ignored, no mather what is said in test forums will be ignored and the patch will be pushed out in the shape it is presented in test server! Oh and btw you need to lvl from 1-50 if you want to actually test it, kthxbai" Test servers atm is nothing more then a gimmick.
  11. If you expect patch to hit before or very close to Me3 release you are insane, at best it will release a week after ME3, so that people get to finish Me3, and then get tricked back to swtor.
  12. Theyr nerfing it? Idiotic tbh.. Kaon seemed like a step in the right direction, awarding players for doing bonus boss, a hard bonus boss, rather then just giving them a ****** earring NO ONE wants. Bad move on biowares part, god knows they are making alot of them.
  13. Better to just remove accuracy from the game, atleast that way bioware would stop forcing this useless stat on the "endgame" gear.
  14. Honestly this change was not needed, and I have NEVER had such issues in any other games, but the flashyness is making me feel ill aswell. Its just extremly poor design by bioware, its not needed, and it does far more harm then good. Also my guild liked at early on, now almost every single one dislikes it.
  15. Nope you cant cause exotech schems are still invalid *grin*
  16. Munx

    Marauders!

    Marauders are forced to l2p theyr class to the fullest, other classes can get away with spamming 1-3 abilities 1-50, hell even trough raid content or pvp, of course a marauder that knows what hes doing is gonna outperform "noobs" who only ever learned to used 20% of theyr classes abilites.
  17. Mm I did, and its not that intimidating roar is unbalanced, its that awe is underbalanced.
  18. always last for full duration? lmfao good one, the actual full duration is 6 seconds, and that more or less NEVER happens in pvp. Also It breaks on damage. This is one of only 2 cc abilities marauders get, there is absolutely not justification for whining about it. do reps get screwed in flavour of animations as you say? sure I agree to this, I play a sentinel and a marauder and my marauder has far better animations, but the intimidating roar animations are low on the list of whats annoying tbh.
  19. got both this week on my first char, but it seems very buggy tbh. We never use longer then 40 mins in Ev and 1 hour in karagga..
  20. the generators dont have accuracy though, so theyr still better *Grin*
  21. Glad to hear it confirmed that is just random bad luck. still a quite annoying bug to get on t3 weapons,especially now that theyr fixed finally after 2 months.
  22. Im sure thats why certain guilds have gotten theyr EV reseted when SoA didnt drop chests? Its a RNG BUG. Bosses are obviously intended to drop t3 loot, especially in nightmare, when they don't it is clearly a bug.
×
×
  • Create New...