Wakantanka Posted January 20, 2012 Share Posted January 20, 2012 Didn't you hear? You are only allowed to talk about sentinels in this thread. Prepare to be flamed. Or do Jedi protect their own? We shall see. Don't really care if I get flamed it's nearly an identical issue, that has been reported many times even in beta in the shadow forum with absolutely no dev response. I'll take this chance to get a dev's attention about it regardless. Link to comment Share on other sites More sharing options...
DeltaGun Posted January 20, 2012 Share Posted January 20, 2012 (edited) Don't really care if I get flamed it's nearly an identical issue, that has been reported many times even in beta in the shadow forum with absolutely no dev response. I'll take this chance to get a dev's attention about it regardless. No problem man. Other classes have the same issue. I am wondering how this one measly thread attracted the attention of the devs so I've taken it upon myself to bring up a Trooper issue here so that maybe a dev will see it. You see, Troopers are having with a bug of one of our abilities. Regarding Full Auto , Steady Aim, and pushback. More information at these threads: http://www.swtor.com/community/showthread.php?t=192843&highlight=full+auto http://www.swtor.com/community/showthread.php?t=202127&highlight=full+auto http://www.swtor.com/community/showthread.php?t=201890&highlight=full+auto http://www.swtor.com/community/showthread.php?t=172147&highlight=full+auto http://www.swtor.com/community/showthread.php?t=48516&highlight=full+auto+steady+aim http://www.swtor.com/community/showthread.php?t=184521&highlight=full+auto+steady+aim http://www.swtor.com/community/showthread.php?t=194240&highlight=full+auto+steady+aim 7+ threads and Troopers have no response. And this is a beta issue, so you can tell why we are in the same boat. Edited January 20, 2012 by DeltaGun Link to comment Share on other sites More sharing options...
Zhorx Posted January 20, 2012 Author Share Posted January 20, 2012 I have been following this thread since it started, and I wanted to thank Zhorx for bringing it to our communities attention. The fact the Devs are looking into it gives it some validity. Thank you, i appreciate the appreciation This is exactly what is going on. In an upcoming patch, this will correctly add to crit damage of bleed/burn effects instead of base damage. To compensate, Plamsa Blades / Hemorrhage will contribute more base damage to bleed/burn effects. This will result in a slight overall increase in damage output. As always, thank you for your feedback! -Cameron Glad to hear it will be resolved, and in a way which increase the burst from Zen, which should help PVP somewhat. Link to comment Share on other sites More sharing options...
krameriffic Posted January 20, 2012 Share Posted January 20, 2012 Wow, I can't believe this didn't get caught sooner lol. We fail at theorycraft and mathing stuffs ><. Based on my char sheet and numbers I see I can confirm this too. It would be much easier to detect these things if we had proper combat logging and didn't have to sit there in combat comparing results to expectations. Link to comment Share on other sites More sharing options...
GeorgZoeller Posted January 20, 2012 Share Posted January 20, 2012 No problem man. Other classes have the same issue. I am wondering how this one measly thread attracted the attention of the devs so I've taken it upon myself to bring up a Trooper issue here so that maybe a dev will see it. You see, Troopers are having with a bug of one of our abilities. Regarding Full Auto , Steady Aim, and pushback. More information at these threads: http://www.swtor.com/community/showthread.php?t=192843&highlight=full+auto http://www.swtor.com/community/showthread.php?t=202127&highlight=full+auto http://www.swtor.com/community/showthread.php?t=201890&highlight=full+auto http://www.swtor.com/community/showthread.php?t=172147&highlight=full+auto http://www.swtor.com/community/showthread.php?t=48516&highlight=full+auto+steady+aim http://www.swtor.com/community/showthread.php?t=184521&highlight=full+auto+steady+aim http://www.swtor.com/community/showthread.php?t=194240&highlight=full+auto+steady+aim 7+ threads and Troopers have no response. And this is a beta issue, so you can tell why we are in the same boat. I did not respond to this until the original poster's concern was addressed. That would be bad form and just more encourage thread hijacking in the future. However, DeltaGun, please understand: there are a lot more Forum threads than there are developers (and indeed, Community team members). We cannot acknowledge every thread personally, it's just not feasible. That however does not mean we are not aware of an issue or that we don't plan to address an issue. Yes, we've seen the Trooper threads, and yes, they are being looked at. (Before the remaining 6 classes jump in here: Yes, you too). There will always be a tradeoff between spending time informing the community and updating threads and spending time on testing / implementing / fixing (ie, making the game better). As always, your feedback is appreciated, but it may not always be responded to directly. -- Georg Link to comment Share on other sites More sharing options...
Auxili Posted January 20, 2012 Share Posted January 20, 2012 This is exactly what is going on. In an upcoming patch, this will correctly add to crit damage of bleed/burn effects instead of base damage. To compensate, Plamsa Blades / Hemorrhage will contribute more base damage to bleed/burn effects. This will result in a slight overall increase in damage output. As always, thank you for your feedback! -Cameron Are you going to be fixing republic mirror animations like riot strike, dirty kick, mortar strike, project, etc? Link to comment Share on other sites More sharing options...
Inspirator Posted January 20, 2012 Share Posted January 20, 2012 No problem man. Other classes have the same issue. I am wondering how this one measly thread attracted the attention of the devs so I've taken it upon myself to bring up a Trooper issue here so that maybe a dev will see it. [snip] I can't imagine you're that dense. By the time a Dev has already read and responded to a thread it's over. Do you really think they also follow the Dev Tracker? And even if they did read what you posted, why would they be so rude to post about it in an unrelated thread just because you have no problem with that? Link to comment Share on other sites More sharing options...
Talorra Posted January 20, 2012 Share Posted January 20, 2012 This is exactly what is going on. In an upcoming patch, this will correctly add to crit damage of bleed/burn effects instead of base damage. To compensate, Plamsa Blades / Hemorrhage will contribute more base damage to bleed/burn effects. This will result in a slight overall increase in damage output. As always, thank you for your feedback! -Cameron Thank you! Link to comment Share on other sites More sharing options...
inseeisyou Posted January 20, 2012 Share Posted January 20, 2012 This is exactly what is going on. In an upcoming patch, this will correctly add to crit damage of bleed/burn effects instead of base damage. To compensate, Plamsa Blades / Hemorrhage will contribute more base damage to bleed/burn effects. This will result in a slight overall increase in damage output. As always, thank you for your feedback! -Cameron Could you please look at the force potency/accelerated project bug which is bugged and counselors are losing a large amount of damage. It was not fixed in patch 1.1 and we have heard nothing on the counselor forums. This seems to be the place to come for answers. Thanks. Link to comment Share on other sites More sharing options...
EasymodeX Posted January 20, 2012 Share Posted January 20, 2012 Don't take this the wrong way, but you need to be realistic about these things. Specifically, that combo already does a ****ton of burst damage. Fixing the bug there would improve the damage further, which is a risky proposition for BioWare atm. They will more likely implement a more comprehensive change which would include fixing that talent while nerfing the burst damage (and then buffing the sustained damage so it's something of a net nerf and buff = neutral in the end) in one package, rather than simply fixing it. As a result of that complexity, if I were them I wouldn't respond to you on that topic beyond something like "we are aware of the issue and are looking into it". The Sent/Mara issue is much simpler for them, because (a) it's actually a nerf to directly fix the talent, apparently (lol), and (b) they can happily communicate a buff at the same time for a class that has a large volume of complaints. Link to comment Share on other sites More sharing options...
Talorra Posted January 20, 2012 Share Posted January 20, 2012 Could you please look at the force potency/accelerated project bug which is bugged and counselors are losing a large amount of damage. It was not fixed in patch 1.1 and we have heard nothing on the counselor forums. This seems to be the place to come for answers. Thanks. Are you all submitting bug reports in game, and sending them messages on twitter or facebook? We got an answer because we all got together and reported this through multiple channels, not because this is "the place to be." I'd be really surprised if you or the trooper guy got a response from a single post in one discussion thread in the wrong AC forum. Link to comment Share on other sites More sharing options...
MBirkhofer Posted January 20, 2012 Share Posted January 20, 2012 .... and any point to Combat/Focus spec just went out the window. yeap. Link to comment Share on other sites More sharing options...
Pyldrvr Posted January 20, 2012 Share Posted January 20, 2012 Looks like inflamation just became popular... Link to comment Share on other sites More sharing options...
Siokai Posted January 20, 2012 Share Posted January 20, 2012 Looks like inflamation just became popular... That's exactly what I did. lol.. Link to comment Share on other sites More sharing options...
SunwindIon Posted January 21, 2012 Share Posted January 21, 2012 (edited) I'm happy with this change, but I don't see why people think this spec is the only good one now because it got a tiny damage increase, the others are still useful for PvP Edited January 21, 2012 by SunwindIon Link to comment Share on other sites More sharing options...
inseeisyou Posted January 21, 2012 Share Posted January 21, 2012 Are you all submitting bug reports in game, and sending them messages on twitter or facebook? We got an answer because we all got together and reported this through multiple channels, not because this is "the place to be." I'd be really surprised if you or the trooper guy got a response from a single post in one discussion thread in the wrong AC forum. I did make a post about in the counselor forum actually, but only one or two players seem to care enough to post in the thread. I guess most counselor players are just more story driven or something, but this is affecting a lot of them weather they know it or not. I did send bug reports in the game and done everything I can to raise awareness of the issue but I have heard nothing. I've patiently been waiting quite a few patches and NOTHING... :/ I am trying to be patient but it is really frustrating so you can understand why I took to posting here I hope. Looks like you all are getting your issue fixed, so why begrudge me if I'm trying to come along and pick up the scraps? Link to comment Share on other sites More sharing options...
Jorgennn Posted January 21, 2012 Share Posted January 21, 2012 I did not respond to this until the original poster's concern was addressed. That would be bad form and just more encourage thread hijacking in the future. However, DeltaGun, please understand: there are a lot more Forum threads than there are developers (and indeed, Community team members). We cannot acknowledge every thread personally, it's just not feasible. That however does not mean we are not aware of an issue or that we don't plan to address an issue. Yes, we've seen the Trooper threads, and yes, they are being looked at. (Before the remaining 6 classes jump in here: Yes, you too). There will always be a tradeoff between spending time informing the community and updating threads and spending time on testing / implementing / fixing (ie, making the game better). As always, your feedback is appreciated, but it may not always be responded to directly. -- Georg Dear Devs, I think what gets a lot of us is that a lot of the ability delay related to mirrors is in favor of the Empire. Sorry, did I say "a lot"? I meant "all". ANY acknowledgement of this AT ALL would be GREAT. http://www.swtor.com/community/showthread.php?t=164411 /signed Link to comment Share on other sites More sharing options...
ReFlexionn Posted January 21, 2012 Share Posted January 21, 2012 woah...unlike ALL the games i played, NEVER once have i seen a dev reply to a bug..i think i love this game:D:D:D Link to comment Share on other sites More sharing options...
Gnite Posted January 21, 2012 Share Posted January 21, 2012 yeah and where's the explanation for no merc/commando interrupt? Link to comment Share on other sites More sharing options...
ReFlexionn Posted January 21, 2012 Share Posted January 21, 2012 they don't need it! Link to comment Share on other sites More sharing options...
Anbokr Posted January 21, 2012 Share Posted January 21, 2012 So should we just avoid annhilation/watchman until the next patch? Not sure if I understood the update. Link to comment Share on other sites More sharing options...
Apocalypse- Posted January 21, 2012 Share Posted January 21, 2012 So should we just avoid annhilation/watchman until the next patch? Not sure if I understood the update. Nope. Searing Saber currently just gives 30% dot damage. It's actually a better talent now than it will be when it's fixed. However, it sounds like Plasma Blades will be going back to it's old 30% (maybe a different number though) and will net us slightly better damage. Link to comment Share on other sites More sharing options...
DeltaGun Posted January 21, 2012 Share Posted January 21, 2012 (edited) I did not respond to this until the original poster's concern was addressed. That would be bad form and just more encourage thread hijacking in the future. However, DeltaGun, please understand: there are a lot more Forum threads than there are developers (and indeed, Community team members). We cannot acknowledge every thread personally, it's just not feasible. That however does not mean we are not aware of an issue or that we don't plan to address an issue. Yes, we've seen the Trooper threads, and yes, they are being looked at. (Before the remaining 6 classes jump in here: Yes, you too). There will always be a tradeoff between spending time informing the community and updating threads and spending time on testing / implementing / fixing (ie, making the game better). As always, your feedback is appreciated, but it may not always be responded to directly. -- Georg No problem, Georg. To be honest, I never was expecting a response. I just thought I'd bring up the issue. I've played many MMOs and I understand 100% that you guys can't respond to every thread. I am sorry for coming off as if I thought I was entitled to a response; I can see how it may seem that way. The idea that I might be hijacking the thread hadn't occurred to me at all until some players began accusing me of that, as if I am some delinquent forum troll running around trying to ruin threads or something. I personally felt that the OP's concern was validated/"resolved" enough after your initial response, so I just wanted to bring up an issue I feel was related. Nothing more, nothing less. I will be more aware of the idea of thread hijacking in the future. Thank you for taking the time to respond to my post. If I was in your shoes, I don't know if I would respond to me in this situation. Edited January 21, 2012 by DeltaGun Link to comment Share on other sites More sharing options...
Chiltonium Posted January 21, 2012 Share Posted January 21, 2012 i just wish guardians GOT searing saber Or at least a +30% crit talent. EVERY dps class has +30% crit dmg to SOMETHING in their trees. Vigiliance guardians? ...nope, screw us XD Link to comment Share on other sites More sharing options...
Talorra Posted January 21, 2012 Share Posted January 21, 2012 Nope. Searing Saber currently just gives 30% dot damage. It's actually a better talent now than it will be when it's fixed. However, it sounds like Plasma Blades will be going back to it's old 30% (maybe a different number though) and will net us slightly better damage. Please correct me if I'm wrong, but 30% extra base is not better than 30% extra to crit damage, especially when Zen is up (which is often). My dots crit more of then than they don't, so I'm hardly seeing that 30% base anyway. And, @ inseeisyou and DeltaGun, not begrudging you at all. I'm glad you're getting answers, but I really don't want to see our AC forum (or anyone's, for that matter) turn into a collection of derailed threads because a Dev posted in one of them. Link to comment Share on other sites More sharing options...
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