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Auxili

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Everything posted by Auxili

  1. Is the game ever going to become less of a constraining themepark? I'd like some freeing sandboxy social elements be infused into this game. Bioware's current design philosophy is "make the gameplay experience as cemented and claustrophobic as possible", which can be seen from their planet design to Ilum (I'm sure your pvp devs aren't going to write Ilum on their resumes).
  2. That's what I meant to communicate, thanks for the superior explanation. I guess the themepark design Bioware has chosen for SWTOR limits what they're able to do in terms of making this a large and freeing game experience
  3. I was simply looking forward to getting new things like ships in the future, not 'now'. And please don't derail :? I don't understand why you care about space pvp, sounds like a bad idea
  4. "Unfortunately, the nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us. We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future." Bummer, it's too bad we won't be able to have content like 'new ships' due to the way Bioware designed the game. I'd love to have a different sort of ship, but it looks like these sorts of cool sandboxy things won't make it into a game like SWTOR.
  5. watch out, Bioware may ban you guys for participating in non-ilum world pvp. It's happened
  6. Auxili

    Nerf down the sith

    Currently, sith gears up lightyears faster than republic on pvp servers due to ilum and same-faction warzones (empire queues up way faster). and the fact that bioware doesnt give a rat's arse makes me feel like crap.
  7. still baffled at how you get the aspect ratio wrong, and squish your videos
  8. DF is the worst raiding spec. Unless you want to prevent your raid from ever CCing anything ever
  9. Maths -50% (for example) of a 5k hit is 2.5k -50% (for example) of five 1k hits is 2.5k Maths of mitigation You'd only be correct if defense gave a flat -damage# effect, like in some more oldschool RPGs. If defense mitigated 200 damage 'per hit', then you'd be right in saying a single 5k hit is better than five 1k hits, because those five 1k hits would just become five 800 damage hits. Meanwhile that 5k hit becomes a 4.8k hit (much superior). But that's not how mitigation works in this game. Single big hits are still favorable, but not due to how mitigation works. Big hits, or burst, is more favorable simply because it's generally harder to heal through, allows you to execute targets, and so forth.
  10. please stop with that font and stop posting without contributing to the topic (you're defending yourself as if you're under attack).
  11. good video, but why would you post it? You know Bioware makes balance changes around forum QQ, and videos like this are what starts QQ trains. SniperSlinger nerf incoming
  12. in the tank tree it breaks roots. Is that not enough? You've already got a knockback, a mez, a ranged stun, stealth, a sprint, a tank stance, a knockdown, in-combat 10m burst, an execute, 5% more base parry, a vanish, an out of combat mez, and a pull within your class. Is this not enough? Some classes *coughoperatives* have half the tools and manage to complain less.
  13. scoundrels still have less utility than shadows and other melee (shadows are more comparable and both have the same burst damage).
  14. scoundrels have zero utility, unlike shadows. So just roll a shadow
  15. stealth burst classes have it the worst when it comes to mmo patches, and this has always been the case. Players find them 'annoying', and it never matters how much damage or survivability they have. They're simply 'annoying', which is enough to make the devs nerf them constantly. If you want ease of mind and an enjoyable longterm experience with SWTOR, choose a non-stealth class. Do yourself a favour.
  16. all 4s stuns fill the same resolve. Smuggler/Agent 'mezzes' (breaks on damage) cause much more resolve than any other mez in the game. Force speed should be able to get rooted/stunned. It's not a get out of jail free card, it's a run speed buff and it does what it's supposed to.
  17. Denying content? On pvp servers, world pvp is 'content'. If youre fighting over a world voss, then so be it. You're part of why this game is so carebear.
  18. You REALLY have to split these videos into two since you're using 2 vastly different specs. Makes the video unwatchable for me, I can't learn a thing.
  19. THESE two points are key. Especially the resolve bit, it's totally true and speaks bounds of the bias bioware has against certain classes
  20. I've been slaughtering helpless jedi on my consular, being an arsehole space cowboy on my smuggler, being a bigger genocidal arse than anakin skywalker on my jedi knight, and being like Saren (mass effect) on my trooper. What 'goodie twoshoes' stories are you talking about?
  21. This. Plus operative healers have half of the utility sage healers do, like a ranged stun, knockback, BUBBLE, and so forth. An insulting answer from the devs. Remember, these are the guys WHO FELT ILUM WAS WELL DESIGNED WHEN THEY TESTED IT IN-HOUSE. So get ready for more "well-tested" content. -.- If 1.2 doesn't show a dramatic change in how Bioware handles this game, I won't be around to stick around for the long-term.
  22. are server caps going to be raised? Currently, even high pop servers are very 'empty'-feeling. 50 players per world is not mmo-sized, and I'm curious if you have any plans in this area. Having the mmo world feel dead, due to world design and low pop caps on servers, is not a good thing at all. I hope you understand this thoroughly.
  23. No, it's only 20% ranged defense, meaning you have a % chance to dodge bullets from other snipers. That's all cover gives you. Natural cover only gives you the 'immunity' bonus to white rifle attacks when not attacking and not casting a shot (basically, never).
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