Fafryd Posted January 16, 2012 Share Posted January 16, 2012 Whether there is another way out is not really his point - the point is the operative does too much burst damage where players are helpless. Link to comment Share on other sites More sharing options...
Silverspar Posted January 16, 2012 Share Posted January 16, 2012 (edited) Hey remember, according to all the people protecting Ops, they are underplayed. After all, nothing like this is happening. I got in on the tail end of that match there with only 100 points left on a node, and I capped one in the process, so that's why I only have 4 badges. So evidently people were getting tired of the ganking they can't control or stop. So yea, Operatives are so underplayed and such an under performing class. We have to take their word for it. Names of course are covered up because it's against the forum rules to name and shame. Edited January 16, 2012 by Silverspar Link to comment Share on other sites More sharing options...
richardya Posted January 16, 2012 Share Posted January 16, 2012 (edited) Why does the class matter? Any class with a significant gear (and likely experience) advantage will have the capability to kill you as many times as it likes if you're alone. I disagree, you have a defense against every other class. You can CC them. Stealth combined with opening burst is the issue. Especially when the burst is so high it kills you. It's the equivalent of having a PvP geared tank able to stand there and take no damage from a non-PvP geared DPS. This is not the case. The battlemaster tank has an advantage, a big advantage but there is no place in the game for out-of-stealth-one-man insta kills. This is my opinion, but I really don't see the other side. I dont care if this needs to made up to the Operative with some other ability. I just think one man insta-kill does not belong in PvP. The guy in his example who is taking advantage is a reason why. Edited January 16, 2012 by richardya Link to comment Share on other sites More sharing options...
Dezerian Posted January 16, 2012 Author Share Posted January 16, 2012 dude, there are 2 side exits from the spawn in hutball ^_^ Instead of dropping down, follow the path to left or right and you will end up near the ball stand . I think they are meant to avoid spawn ganking Just one of those things ya know ^_^ I died about 10 times during the game, and I did manage to get to mid once or twice, by dropping down the running as soon as I could. He still caught me before I could do anything, and then just ***** me. I almost killed him once, but he ran around a corner, popped a heal and his biochem medpac and then vanished to rekill me again. P.S. I've been a warlord in vanilla wow, 2500 rated rogue in arenas and decided against rolling the generic rogue this game, little did I know that they would be as broken as vanilla rogues were in wow, being able to 3 shot people, except this time they don't die in 2 gcds. Link to comment Share on other sites More sharing options...
Mblythe Posted January 16, 2012 Share Posted January 16, 2012 I played a game yesterday where a 50 Op chased me all over the map in Huttball. He opened hard, I healed up and proceeded to run all over the map with this goof pickin away at me. (I'm a merc healer) Sure, their burst is big, but after that I dont see how they are all that mean. Link to comment Share on other sites More sharing options...
Dezerian Posted January 16, 2012 Author Share Posted January 16, 2012 I played a game yesterday where a 50 Op chased me all over the map in Huttball. He opened hard, I healed up and proceeded to run all over the map with this goof pickin away at me. (I'm a merc healer) Sure, their burst is big, but after that I dont see how they are all that mean. You probably massively outgear him, and he's probably not using biochem stims. Link to comment Share on other sites More sharing options...
Frankaficky Posted January 16, 2012 Share Posted January 16, 2012 (edited) I have a fully geared Shadow tank and they open up on me for 9k. Operatives are the most BS class in the game by far. No way of denying it and the people saying otherwise are just people playing the class praying they don't get nerfed like they should be. Edited January 16, 2012 by Frankaficky Link to comment Share on other sites More sharing options...
Mblythe Posted January 16, 2012 Share Posted January 16, 2012 You probably massively outgear him, and he's probably not using biochem stims. Is that what happened to you? Or do we think worst case scenerio when basing arguments? I just finished my champion gear set this morning. (Just armor.) So perhaps that 6% that I get, or he didnt have, was what turned it? I dunno. Link to comment Share on other sites More sharing options...
WisePlagueis Posted January 16, 2012 Share Posted January 16, 2012 Operatives in full pvp gear < Any other class in full pvp gear. Stealth opener is all we got, l2p and stop complaining. Link to comment Share on other sites More sharing options...
richardya Posted January 16, 2012 Share Posted January 16, 2012 Operatives in full pvp gear < Any other class in full pvp gear. Stealth opener is all we got, l2p and stop complaining. l2p a Op in full PvP gear? That doesn't sound too hard. Link to comment Share on other sites More sharing options...
Corran Posted January 16, 2012 Share Posted January 16, 2012 lol you people are clueless how does a solo operative defeat http://i268.photobucket.com/albums/jj14/narial1/Screenshot_2012-01-16_14_06_43_453494.jpg yeah..they don't. 146k protection? 4 healers over 100k? 3 of them over 200k? that's teamwork. an individual operative being able to kill an individual who undergears them is nothing. i couldnt dent any of their healers in this game even with support from my teammates and with 4 healrs, the two powertechs using guard were unkillable. oh, my team only had one player not 50 and two battlemasters. this is what scoundrel/op damage is actually like...here in this video. no consumables used. note the total lack of 5k crits you all whine about... Link to comment Share on other sites More sharing options...
Corran Posted January 16, 2012 Share Posted January 16, 2012 I have a fully geared Shadow tank and they open up on me for 9k. Operatives are the most BS class in the game by far. No way of denying it and the people saying otherwise are just people playing the class praying they don't get nerfed like they should be. because he stacked consumables and outgeared you without all those consumables it takes battlemaster level gear to break a 5k crit with shoot first Link to comment Share on other sites More sharing options...
Knifewrench Posted January 16, 2012 Share Posted January 16, 2012 lol you people are clueless how does a solo operative defeat http://i268.photobucket.com/albums/jj14/narial1/Screenshot_2012-01-16_14_06_43_453494.jpg yeah..they don't. 146k protection? 4 healers over 100k? 3 of them over 200k? that's teamwork. an individual operative being able to kill an individual who undergears them is nothing. i couldnt dent any of their healers in this game even with support from my teammates and with 4 healrs, the two powertechs using guard were unkillable. oh, my team only had one player not 50 and two battlemasters. this is what scoundrel/op damage is actually like...here in this video. no consumables used. note the total lack of 5k crits you all whine about... On that map specifically... good operatives are going to go around to the nodes with one or two defenders on it and wipe them both out in a short amount of time. They can do it solo or they can wait for a diversion to jump on a mutual target and burn it down before a reasonable window to make a save. Link to comment Share on other sites More sharing options...
Frankaficky Posted January 16, 2012 Share Posted January 16, 2012 Corran are you just stupid or don't know how to read? My guy is fully geared in champion gear as a tank so theirs no way a pos op with 13k health hp outgears me. Fool Link to comment Share on other sites More sharing options...
richardya Posted January 16, 2012 Share Posted January 16, 2012 Corran are you just stupid or don't know how to read? My guy is fully geared in champion gear as a tank so theirs no way a pos op with 13k health hp outgears me. Fool Battlemaster > Champion Link to comment Share on other sites More sharing options...
Silverspar Posted January 16, 2012 Share Posted January 16, 2012 (edited) I don't know what's worse, the number of Ops out or just the defenders of them. What makes me laugh more is the number of people trying to legitimately say Ops are not OP, yet the number of them per match has been steadily increasing. Well steadily being that consistently 4+ per match I've been in now. Edited January 16, 2012 by Silverspar Link to comment Share on other sites More sharing options...
ReRuined Posted January 16, 2012 Share Posted January 16, 2012 How anyone can defend 3 second stun that doesn't break on damage and 50% armor reduction buff on the same class that has stealth is beyond me. Link to comment Share on other sites More sharing options...
Corran Posted January 16, 2012 Share Posted January 16, 2012 (edited) On that map specifically... good operatives are going to go around to the nodes with one or two defenders on it and wipe them both out in a short amount of time. They can do it solo or they can wait for a diversion to jump on a mutual target and burn it down before a reasonable window to make a save. if the two you are takling about are a battlemaster powertech with a battlemaster merc healer who is guarded then...um no. even in equal gear popping consumables you arent giong to break open that powertech or that merc Edited January 16, 2012 by Corran Link to comment Share on other sites More sharing options...
Silverspar Posted January 16, 2012 Share Posted January 16, 2012 How anyone can defend 3 second stun that doesn't break on damage and 50% armor reduction buff on the same class that has stealth is beyond me. It's a old train of thought. If their favorite no talent class has the potential to get nerfed their common excuse is L2P to the people they easily steamroll because of broken mechanics and OPness. Link to comment Share on other sites More sharing options...
SexyPants Posted January 16, 2012 Share Posted January 16, 2012 yet the number of them per match has been steadily increasing. Well steadily being that consistently 4+ per match I've been in now. I was in a match with 7 Jedi Sages does that make them OP by that logic? Link to comment Share on other sites More sharing options...
Ossos Posted January 16, 2012 Share Posted January 16, 2012 It's a old train of thought. If their favorite no talent class has the potential to get nerfed their common excuse is L2P to the people they easily steamroll because of broken mechanics and OPness. I have a guy like you in my guild. If anyone beats him, their class is OP. If they were the same class, it becomes a lag issue, etc. Link to comment Share on other sites More sharing options...
Dezerian Posted January 16, 2012 Author Share Posted January 16, 2012 I was in a match with 7 Jedi Sages does that make them OP by that logic? Actually, sages and sorcs would be the runner up for most overpowered class after operative. Link to comment Share on other sites More sharing options...
Corran Posted January 16, 2012 Share Posted January 16, 2012 How anyone can defend 3 second stun that doesn't break on damage and 50% armor reduction buff on the same class that has stealth is beyond me. because it IS a stun it doesnt break on damage. DISORIENTS break on damage different things. Link to comment Share on other sites More sharing options...
Irishbrewed Posted January 16, 2012 Share Posted January 16, 2012 If they are op, can't wait to read the forums when they get the nerfbat. That's always a good time sink. Link to comment Share on other sites More sharing options...
Corran Posted January 16, 2012 Share Posted January 16, 2012 Actually, sages and sorcs would be the runner up for most overpowered class after operative. except for teh fact that healing opreatives/scoundrels are very squishy compared to healbot sorc/mercs with no real defensive cooldowns. therefore if you start seeing matches with all scoundrels/op's it's easily countered with tanks and heales and use of guard. yes one person may be bursted down through guard by 2 ops/scoundrels on them at once, but think about that for a minute. Link to comment Share on other sites More sharing options...
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