Disclaimer: These are simply my opinions, so, keep that in mind when/if you decide to rage at me because I might suggest your class needs a nerf. Keep in mind I will be using imperial measuring, and obviously the same changes apply to the republic side mirror.
-10% blocked on Static barrier.
Sprint cooldown increased by 10 seconds.
Force Lightning slow reduced to 35%, but channeled time is now 2.5 seconds instead of 3 seconds with the same damage.
Tracer missile now has a 1.5 second cast time instead of 2 seconds, but has a 3 second cooldown. Power Shot can now proc all the same effects as tracer missile (except heat signatures), and is added to the arsenal spec heat dispersal at 8 heat vented if you crit.
Booster Jets: You now move 40% faster for 4 seconds, 25 second cooldown, mercenary only ability, available level 50.
The passive armor penetration of high velocity cylinder reduced to 30% from 35%.
Predation now only costs 15 stacks of fury.
Ballistic Cover now is called "Mobile Cover" which projects a shield of cover around you and nearby allies instead of being stationary. Still lasts 15 seconds and has 3 minute cooldown. Gives the effect of being in cover, while on the move, does not require cover to activate.
At 50 Huttball fire needs to do more damage (4k per tick instead of 3k) due to the increased health pools of level 50 players.
Huttball also needs a new buff that will spawn on top of the grating that is directly above the acid pools at mid, called "Gravity Stabilizers" for 5 seconds after picking up this buff you are immune to knockbacks and knockdowns.
If you're still with me, thanks for reading.