Jump to content

ReRuined

Members
  • Posts

    117
  • Joined

Everything posted by ReRuined

  1. Smuggler isn't great. Felt like a bad Scooby Doo episode. Sage was better, but predictable and nothing special.
  2. The lack of model collision would make this near impossible to implement in a balanced manner.
  3. You say never understood it, but then say the very reason why it isn't. It's nearly impossible to balance the 2. And in some cases, you would have to make compromises that would hurt one side or both in order to keep the progression rate the same.
  4. If you just want to kill people endlessly while ignoring objectives, go play CoD. It's the game designed for you in mind.
  5. The problem with this is they are going to create a significant gear gap that won't be balanced out for months. This is change that would work within the first few weeks of release, but not nearly 2 months in.
  6. By March, Tera/D3/GW2 will be either out or in beta. I see little reason to continue playing at that point. These changes show Bioware doesn't understand they game they built or what PvPers want. I don't care if it takes longer to get PvP gear. I just want control over my progression.
  7. But hey, you will get centurion tokens faster. It's not like they are nerfing expertise or the T2 PvE set is easier to get. Oh wait.
  8. ReRuined

    1.1.2 changes

    Summed up in 1 pic. http://i.imgur.com/rYfGK.jpg
  9. I rather have Aion system. I want control of my gear progression, not rely on RNG. I didn't get my champion main hand until valor 59.5. And I was only valor 10-15 when I hit 50. And this was all pre-Ilum changes.
  10. This may come as surprise to you, but there is actually 2nd faction in this game and they never get Huttball.
  11. Just go for t2 PvE set. It's easier to get and since they are nerfing expertise, It will be nearly just as good. Then grind Ilum to valor 60. Champion bags will be a waste of time in 1.1.2.
  12. Also, lets reduce the effectiveness of PvP gear, giving even less incentive to get it since t2 PvE gear will be nearly as good and is easier to get.
  13. Or D3. Or Tera, I'll take Korean grind fest over this any day.
  14. I didn't go through the 1-49 bracket because I wanted to pvp their, it's just once you hit battlemaster, this is little reason to pvp other than finish dailies/weeklies. The pvp isn't that spectacular in this game to make me want to do it for no reason at all.
  15. HM flashpoints / operations to get your full t2 pve set. Grind Ilum to valor 60, then do dailies/weeklies to get Champ set which may or may not be better for PvP than the t2 pve set.
  16. The commendations are useless. I only bought 1 piece (my helm) since i never got the drop for it. The pve t2 set is just better, even for pvp. And now that expertise is getting nerfed, this will be even more so true. So now, you get useless Centurion commendations more frequently, and useful pvp gear less frequently. It might be better just to go for your t2 pve gear and grind valor in Ilum until 60, and then try to get the Champion set.
  17. ^this I don't care if if takes 1k of each commendation or more. Just give me a way to actually control my pvp loot progression. Whoever decided RNG loot was a good idea needs to find another game genre to work in, that is not what PvPers want.
  18. Bioware's solution? To make it even worse. Le Sigh...
  19. Bioware needs to read this thread: http://www.swtor.com/community/showthread.php?t=245074
  20. Really Bioware? You just don't get it. So, to fix the issue, you are going make everyone that isn't 50 yet or just hit 50 so far behind, that they minimal chance to succeed. This change will make a ridiculous gear gap for months. The gap between centurion and champion gear is too big for this kind of change. Not to mention, you are making it even more RNG dependent. We want less RNG.
  21. How Bioware screws up a simple coding issue like this is beyond me.
  22. I hear LoSing kills mercs/BH's. They just fall over dead. /sarcasm... LoS is not counter in a game with objective based pvp. If this was team deathmatch, sure.
  23. Yet several of those games are still going on strong. And it's not an issue of not finding groups, I have guild for that. It's an issue of the content not being designed for grouping. It's not fun mindlessly moving from point to point killing things that provide zero challenge.
×
×
  • Create New...