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Fafryd

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  1. The system encourages boasting. It's part of the problem and hence why ppl protect their rating. It's not actually about 'fun'.
  2. Not only is it not fun to lose all the time, it is not fun to go backwards as well. I used to advocate seeing my losses on the Win/Loss screen. Actually what it does is mean that you aren't prepared to play and see if you can win with an undermanned team, bc you damage your W/L record. Same with rating. I'm getting to the stage where I don't think RWZ actually work. And by the way, I won my first 13 matches.
  3. The problem shows itself because losing gives you a bad rating and no better rwz comms than winning a regular match. If you do a rwz and are getting stomped, you're going backwards. It's already the case that no one wants to queue on what is otherwise a busy server as two or so guilds stomp everyone. It needs to be cross server to give a greater variety of teams.
  4. Just curious how this works: I won my first 13 matches and had a ranking of 1507. At that time, my Highest Earned was 1507 and my Team Ranking was also 1507. I then lost 1 match, dropping me to 1484. But my highest earned entry went down to 1461? Why is this? I would have thought that Highest Earned should stay 1507. Does this only update every 10 matches or something? Many thanks, Faf
  5. Downtime forces me to spend time with real people or catch up at work. Damn it.
  6. It allows PVP gear not to be useful in PVE. By maintaining distinction in gear, it requires people to play both facets of the game and doubles the amount of time to gear up if ppl want to do both. Gear progression is generally cemented into MMOs. The mountain of gear progression in SWTOR is quite modest, however. A good player in recruit is actually competitive in general PVP; BM gear to WH gear is not that different; and augmented WH gear versus not augmented gear won't help someone that cannot play well.
  7. And sentinels can do more dmg. And... and....
  8. I'm curious on what it takes to get to 2400. Based on my opening night of play, even though very successful, it will take a helluva lot.
  9. Seems to be just as quick even if you lose a fair amount; and obviously massively faster if you win. 140 rwz comms for a win translates to conversion of many unrated matches.
  10. If the game goes the distance, there will be a big patch with capital ship construction for guilds and a total change in space combat to make it epic.
  11. My new 50 was quite competitive in half recruit gear. Just sayin'.
  12. My new 50 was very competitive in PVP even when in half recruit gear. Just sayin'.
  13. Try recruiting 8 ppl on Fleet. Easy.
  14. I like the smuggler line: "I know I don't look very Chiss. My parents were suprised too". The great irony is that I heard this on both my human smuggler and on my Chiss gunslinger - the latter through a legacy race unlock. So indeed he does look very Chiss.
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