Saetun Posted January 16, 2012 Share Posted January 16, 2012 (edited) For the people saying that you shouldn't be dieing so much... It can happen on the 3rd death which a 3rd death is not uncommon for some classes on their class missions as they are horribly overtuned... Edited January 16, 2012 by Saetun Link to comment Share on other sites More sharing options...
ferroz Posted January 16, 2012 Share Posted January 16, 2012 Typical couterpoint, you're doing the exact same thing he is.well, except he didn't call the other person a troll just because he disagreed with him. I guess by "exact same" you mean "totally different" Link to comment Share on other sites More sharing options...
RealAeiouy Posted January 16, 2012 Share Posted January 16, 2012 It is if you don't constantly die. I have never waited more than 15 seconds If you want shorter times play moar smartest Link to comment Share on other sites More sharing options...
ferroz Posted January 16, 2012 Share Posted January 16, 2012 (edited) Back in my day we used to lose 10% of all xp we gained in that level AND had to walk back from our home-point (which could be very far away if we forgot to update it) or we could take a res, lose slightly less xp and take a 10-minute (I think it was 10 minutes?) resurrection sickness. If you're talking EQ. A res meant losing significantly less experience ( or even none with AA rez). As in 10% loss vs 0.4% loss. res sickness was pretty much insignificant. de-levelling was possibleand back in the day, most children died before age 2... back in the day != better. Edited January 16, 2012 by ferroz Link to comment Share on other sites More sharing options...
RealAeiouy Posted January 16, 2012 Share Posted January 16, 2012 I agree OP, many people do. The trolls will try to derail with the die less comments, but nothing you can do about forum trolls. The 10 minute time out (anything over a minute) is just overkill considering the ridiculous repair cposts in the game. It's a slap in the face, and is one of the bigger reasons I likely won't subscribe. Why would I give a company money to watch a timer before I can play? Thanks for the repair costs, the lost time, and the "time out". Seems Bioware feels a nice "finger twist in the bullet wound" after you die is necessary. To be fair you are not playing well. Imagine you played Everquest you would be level 1 forever. Link to comment Share on other sites More sharing options...
talligan Posted January 16, 2012 Share Posted January 16, 2012 If you're talking EQ. A res meant losing significantly less experience ( or even none with AA rez). As in 10% loss vs 0.4% loss. and back in the day, most children died before age 2... back in the day != better. It was FFXI but that was close. I don't know if I'd compare a videogame to infant mortality but I see your point. Link to comment Share on other sites More sharing options...
Hellyeah_Rook Posted January 16, 2012 Share Posted January 16, 2012 If you're talking EQ. A res meant losing significantly less experience ( or even none with AA rez). As in 10% loss vs 0.4% loss. and back in the day, most children died before age 2... back in the day != better. He's talking about FFXI. Link to comment Share on other sites More sharing options...
profaneascension Posted January 16, 2012 Share Posted January 16, 2012 By definition, a game will have penalties and rewards for failure and success respectively. It used to be that meeting a difficult challenge meant something. After all, when you pay to play a game, you expect there'll be some level of difficulty associated with it. In terms of MMOs, SWTOR's leveling content is ludicrously easy. Penalties are there to make you learn. Repeated failures should result in increasingly harsher penalties, because failing repeatedly means you're not learning or willing to learn. Personally, when I beat an encounter after wiping to it multiple times, I feel a sense of accomplishment that is proportional to the challenge. As to why I care if there's a death penalty: well, those people who are struggling with the solo content may someday ask to join my group. Obviously, if those people have no clue what they're doing solo, then they're probably not going to perform well enough to contribute to a group. The penalties are there to ensure that you know a) what those buttons at the bottom of your screen are for, b) what the numbers on your gear represent, and c) what those little boxes mean when you hit the letter K on your keyboard. Rather than complain about the timers, people need to examine what they're doing wrong and learn from their mistakes. Link to comment Share on other sites More sharing options...
ferroz Posted January 16, 2012 Share Posted January 16, 2012 (edited) He's talking about FFXI.maybe he is... but the point remains, old is not the same thing as good. It's not accidental that those sort of death penalties have gone the way of the dodo. They've vanished from newer MMO's because they just don't add anything useful to the game. They're like any other time sink for the sake of a time sink. Edited January 16, 2012 by ferroz Link to comment Share on other sites More sharing options...
PeacefulViolence Posted January 16, 2012 Share Posted January 16, 2012 It should never be longer than 1 minute People would argue that there is no real death penalty in this game, and you complain because of a timer? Level up more and stop dying, more importantly, stop whining. Link to comment Share on other sites More sharing options...
Areka Posted January 16, 2012 Share Posted January 16, 2012 It should never be longer than 1 minute It's a mechanism designed to force you to group. Probably. Link to comment Share on other sites More sharing options...
JaxonLuxor Posted January 16, 2012 Share Posted January 16, 2012 So you have a longer timer b/c you suck and die more often - sounds like your issue. Suck less and the timers will be less. Link to comment Share on other sites More sharing options...
talligan Posted January 16, 2012 Share Posted January 16, 2012 maybe he is... but the point remains, old is not the same thing as good. It's not accidental that those sort of death penalties have gone the way of the dodo. And I agree to a certain extent (I *hated* losing XP) but some element of risk needs to be kept in the game for it to remain rewarding. Link to comment Share on other sites More sharing options...
Thaderin Posted January 16, 2012 Share Posted January 16, 2012 (edited) I agree. In fact all absurdly long cool downs/casting times annoy me. They're old hangovers from PnP games like DnD. For example like rez spells in every game nearly always take 6 seconds to cast. It's meant to represent the complexity of the spell but in a videogame it just ends up being a pointless delay (especially if it's an out of combat rez. Why make someone stand around for 6 meaningless seconds?) And changing things like that doesn't make a game less rewarding, it just makes it less tedious. Why do so many people seem to love MMOs being tedious? Edited January 16, 2012 by Thaderin Link to comment Share on other sites More sharing options...
Umbral Posted January 16, 2012 Share Posted January 16, 2012 It should never be longer than 1 minuteIt's a good deterrent for people trying to get places that they shouldn't be trying to get to at their level. Link to comment Share on other sites More sharing options...
Elyons Posted January 16, 2012 Share Posted January 16, 2012 Ever played WoW? You know, die, rez and go find your body? How about Lotro? One revive an hour? Lol, 9 minute is kiddy play park compared to those. Besides, didn't you figure after the 4th death that maybe you needed to grab a friend/ level more before taking on that content? Link to comment Share on other sites More sharing options...
Kourage Posted January 16, 2012 Share Posted January 16, 2012 2 Loading screens for dying in a Flashpoint is Ridiculous! Why must load the Fleet ship, then zone back in and load the Flashpoint again? That's just silly and needless loading screens, plus a wait for me and my group. We should just have to run back from the entrance. Link to comment Share on other sites More sharing options...
profaneascension Posted January 16, 2012 Share Posted January 16, 2012 They're old hangovers from PnP games like DnD. For example like rez spells in every game nearly always take 6 seconds to cast. It's meant to represent the complexity of the spell but in a videogame it just ends up being a pointless delay (especially if it's an out of combat rez. Why make someone stand around for 6 meaningless seconds?) Cast timers have nothing to do with the "complexity" of the spell/skill. Rather, they're there to ensure that a window of opportunity is left open for you to be interrupted. The more time it takes for you to rez a comrade, the greater the chance someone or something can jump you. Link to comment Share on other sites More sharing options...
Tenkari Posted January 16, 2012 Share Posted January 16, 2012 I've only had to use the revive option ONCE and that was because I clicked on a dead body on the ground and a world-boss type mob emerged from the ground and one-hit me. someone clicked a dead jedi on taris, didnt they? Link to comment Share on other sites More sharing options...
hulduet Posted January 16, 2012 Share Posted January 16, 2012 Dying inside a FP and having to load twice is just stupid. Period. Especially if you have long loading times... Who came up with that terrible idea anyway? Just make the start area "secure" put a medical droid or whatever there, problem solved. Link to comment Share on other sites More sharing options...
mutharex Posted January 16, 2012 Share Posted January 16, 2012 I agree, but surely the biodrones will defend this amazing innovation of MMO and video games alike, surely who would think having to wait 10 seconds, 30 seconds, 1 minute 30 seconds then 9 minutes would be a bad thing?? Game innovation at its best. ROFL I mean yeah evil biodrones trying to defend the lightest death penalty in MMO history... I think it's fine as it is, but I know how to play, never wait more than 30 secs Link to comment Share on other sites More sharing options...
tufy Posted January 16, 2012 Share Posted January 16, 2012 If you return to the medical center, your droid summon counter resets. Long story short: don't suicide and you'll be fine. Link to comment Share on other sites More sharing options...
Dorc Posted January 16, 2012 Share Posted January 16, 2012 Dont wanna wait 9 min to respawn? Simple fix: stop dying. /thread Link to comment Share on other sites More sharing options...
Kazmtyh Posted January 16, 2012 Share Posted January 16, 2012 Die lessUse the Return to Med Center option Have a great day. Link to comment Share on other sites More sharing options...
guided_by_voices Posted January 16, 2012 Share Posted January 16, 2012 I miss DAOC. If you died, you lost XP. Talk about fear of dying! Wasn't EQ like this also? (only 10x worse?) Anyways. EQ was much worse you had to run back naked to get your stuff. god help you if you forgot to "bind" close to where you were adventuring. Link to comment Share on other sites More sharing options...
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