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Umbral

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Everything posted by Umbral

  1. You're asking for honesty from a company that through some clever spin in how a financial report was released, has continued to let people believe that subscription numbers for a quarter ending Dec 31, 2011 were current as of Feb 1 2012? Ya, ok
  2. Unsubscribed in just about 2 hours. Too tired of standing in fleet for hours on end spamming LFG messages when I want to see the most fun content. Off to test another game. A game with a functioning LFG tool in it already in the early closed beta stage. GG Biofail.
  3. So so many have left already. Unfortunately they still have time to rip off the Auzzies and Asians before the truth comes out about how many have bought the game and left due to the very poor design decisions.
  4. I'd like to stay and play, but it's just too frustrating. Not to mention the added frustration of knowing without a shadow of doubt in my mind how stupid it is to gimp the game by not having a cross-server LFG tool already. Heck, it should have been there at release, since thousands of people have posted their frustration regarding finding groups since release. There were people identifying this problem, and the obvious solution to this problem, since pre-release as a matter of fact. Still nothing but empty words and very vague promises (if you can even call them that) though.
  5. How silly. For so long now we've had to read the horsepucky about how cross-server LFG tools ruin the fantasized community, and now we start to read "Forget about joining a guild for friendships and camaraderie. Join one and use it for gear!"
  6. The unfortunate thing about all this is that these designers apparently have no idea about the history of the genre, and how design teams have consistently gotten themselves and their games in dire straights when game designers start trying to be amateur gamer sociologists. Especially when they very clearly don't have the gaming experiences to base any of that amateur gamer sociology on.
  7. You are joking right? maybe you should look up what the people that designed the game have to say about how "successful" SWG was before they started making the changes. You'll see that it was anything but successful.
  8. I was actually coming from the position that SWTOR left out many modern features that mmo gamers desire, including myself, and is essentially a 8 to 10 year old game. I've been playing mmos for 12+ years now. I'm just not stuck in the past, and I remember that players wanted the modern features that came about, and appreciate them.
  9. No one cares what you RP as, which is as it should be.
  10. Yet the average age of WoW players is between 25 to 35 years old. You know, the demographic that just about every major product out there would kill to attract.......
  11. Except for the choices when recieving quests, there is absolutely nothing unique about SWTOR. Zip. What can be said about SWTOR is that it is retro. As in, it's the type of game one would have experienced 8 to 10 years ago. So saying "SWTOR should stand on it's own feet" is completely idiotic, since it's in fact standing on outdated features and concepts that mmo gamers have evolved past.
  12. I'm not going "back to WoW". That game isn't the only one with LFG tools that work, and more games are coming out soon that are making sure they have functioning LFG tools in place at release. As I have stated numerous times, I only have so much time a day to participate in my hobby. A huge part of enjoying that hobby is getting in groups with others to do content designed for groups. I'm not paying to have that precious time wasted (sometimes my entire allotted time for that day) having to stand around Fleet and spam a LFG message every time I want to do group content.
  13. Not me, 4 more days of game time and then I'm done until I've read that there's a functioning cross-server LFG tool. I'm not wasting any more of my time, or money until that happens. Another game that is smart enough to be inclusive instead of driving players away will get my money.
  14. The majority of the anti-cross server rants are from RPers who are afraid they'll get kicked from groups when their server names are seen. They're just masking that fear with these made up scenarios and such. Too bad the Bioware design group can't wake up and smell the coffee here.
  15. People are skipping content now. As in cancelling their subscriptions because of the pain getting a group is. A cross-server LFG tool will actually allow players to see more content, because people will be able to que while questing, gathering, etc etc.
  16. So having the expectation that one should be able to participate in content designed for groups is "self entitlement" now? Personally, I'd say that trying to dictate that everyone play the way that you do, and find groups the way that you do, is "self entitlement". Project much? In the end there is no valid argument against a cross-server LFG tool. No one will be forced to use it. People will still be able to form groups using their friends lists and que as a group. This is really just about it being a common feature with one game in particular, and that game being one that most that are against the tool have never even played.
  17. Yes, it will. It will allow you to never have to group with anyone that you choose not to group with. Furthermore, if you're running into thousands of people that you find rude, maybe the problem is you and your intolerance. I've been playing mmos for 12+ years now. I KNOW cross-server LFG tools have improved mmo gaming tremendously, and have allowed people to keep playing mmos. Instead of the alternative given to us by the SWTOR design team causing thousands and thousands to cancel their subscriptions to SWTOR because the game does not allow them quick access to the group oriented PvE content. .. and there is nothing about not having a cross-server LFG tool that eliminates these things from happening. Except that with a cross-server LFG tool the waits are on average 5 to 7 minutes, and even in the event they are longer, players are able to go out into the game world instead of stand around Fleet getting ever more bored and frustrated with the game. Not to mention that there's the ultimate panacea for your particular issues readily available. YOU DON"T HAVE TO USE THE CROSS SERVER TOOL, OR YOU CAN FORM YOUR GROUP AND THEN QUE.
  18. Which have proven themselves equally as useless as the current tool. There are two major issues with the LFG channels people have created. 1. Not enough players join the channel because it's yet another bunch of spam scrolling their chat window. 2. There are not big enough pools on the individual servers to fill groups consistantly, or within a reasonable amount of time. High pop servers already wait just about as long as low pop servers. Your logic is very flawed, given that all servers will be in one big pool. There are no alternatives. This is not a new issue in mmos. This has been an issue in mmos almost from the start of them, and better minds than mine and yours, and to be frank, the current design group for SWTOR, have tried to solve the issue. The issue has been solved. It's a cross server LFG tool. It works, and works very well. As has been shown in multiple games now. The only thought that needs to be put into it now is how to tweek such a tool to suit the particular game. Trying to re-invent the wheel makes those trying to do it look foolish. Yes, I know they probably think they're "outside the box thinkers" and that they're trying to be "innovative", but in truth they're just making themselves look like idiots for not utilizing a system that's already known to work well. Other design teams are already laughing their guts out at the SWTOR team for dragging their feet on a cross-server LFG tool. The SWTOR team is essentially handing these other design teams customers on a silver platter. How stupid is that?
  19. There won't be hour long waits anymore, and we'll be able to actually go out and quest, gather, etc etc while we're in a que. Instead of standing around Fleet. My main is on a high pop server. In fact, one of the consistently highest populated servers, and I was always waiting more than a hour to get in a group, sometimes multiple hours over a few days. meaning I would log in, spam chat for a hour or more, then log out in frustration. High pop servers won't wait any longer or less than low pop servers. You people are just grasping at straws now. The lazy thing is just too stupid to respond to. Totally idiotic.
  20. Oh please. You're out to lunch. Have you ever considered that the reason that the encounters seemed more challenging was because you, and most of those you grouped with, were new to playing mmos? Heck, probably new to computer gaming as a whole for that matter? This is 2012, and mmos have been around for a long time now. More people are familiar with the concepts and mechanics used to create a group encounter now. There's only so much designers can do after all, but to say that group encounters in, say, EQ were "challenging" is almost laughable. No, not almost. It is laughable. Those encounters were like kindergarten.
  21. The majority of the people that post on the forums vehemently against a cross-server LFG tool don't PvP, or very rarely PvP. In fact, they don't participate in Flashpoints or heroics that much either for that matter. It's all about something else. These people bemoan mmos evolving in many more other areas too. They want a mmo from early in the last decade because they have rose coloured glasses syndrome from back then. They've built up this fantasy where games like SWG and EQ were way way more fun to play than they ever really were, and where the communities in those games were somehow better. They most definitely were not. Playing those games was a horrid experience, both in terms of the lack of features, and the overbearing and caustic communities.
  22. lolol You do know that the "1.7 million" was still within the first free month right? That this game is already down to around 300 000 players, and the biggest thing that drove most of the 1.4 million other players away was the lack of a cross-server LFG tool? Wake up.
  23. This This This This game needs a cross-server LFG tool as fast as possible. It should have been in the game at release. That it wasn't was a huge huge blunder from Bioware.
  24. When they implement the cross-server LFG tool, myself, and 8 guild members that have quit playing because of the pain it is finding groups will be re-subscribing. Not having one in the game at release was the single biggest mistake Bioware made with SWTOR. We won't re-sub until it's in the game though. Too many empty promises already made from Bioware.
  25. When they implement the cross-server LFG tool, myself, and 8 guild members that have quit playing because of the pain it is finding groups will be re-subscribing. Not having one in the game at release was the single biggest mistake Bioware made with SWTOR.
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