MoarPowar Posted January 13, 2012 Share Posted January 13, 2012 You can all say "shouldn't have rolled imp", but the fact is playing a million huttballs is nauseating. Link to comment Share on other sites More sharing options...
strattjw Posted January 13, 2012 Share Posted January 13, 2012 If every server has the same population imbalance what does cross server warzones to solve the problem? Instead of 100 Imps and 20 Republic doing PvP it will end up being 20000 Imps and 4000 Republic doing PvP. The ratio of Imp to Republic is still the same. Link to comment Share on other sites More sharing options...
Brasherr Posted January 13, 2012 Share Posted January 13, 2012 You can all say "shouldn't have rolled imp", but the fact is playing a million huttballs is nauseating. I'm fine with just server WZ's at the moment, I enjoy the community aspect and being able to know the people i'm playing etc. But you're right, constant Huttball is annoying and they should at least either tone down the average Qs, or simply allows us to pick which one we want to Q for. Link to comment Share on other sites More sharing options...
maradigamer Posted January 13, 2012 Share Posted January 13, 2012 Even if you're right, it would probably take time to implement. Not like it's a matter of snapping their fingers, switching a couple of cables around, and presto, cross server! Link to comment Share on other sites More sharing options...
scfs Posted January 13, 2012 Share Posted January 13, 2012 I'd love this just so i can actually get games when 50's bracket goes live. Would also be nice not to go against the same premade all day. Link to comment Share on other sites More sharing options...
Skellrammus Posted January 13, 2012 Share Posted January 13, 2012 This is the worst possible idea they could do. It destroys any community feel of PvP and ruins it. This should never happen. Link to comment Share on other sites More sharing options...
Zaskaszh Posted January 13, 2012 Share Posted January 13, 2012 No. No. No. Link to comment Share on other sites More sharing options...
Slipzman Posted January 13, 2012 Share Posted January 13, 2012 This is the worst possible idea they could do. It destroys any community feel of PvP and ruins it. This should never happen. I agree completely. Link to comment Share on other sites More sharing options...
PulseXXX Posted January 13, 2012 Share Posted January 13, 2012 The next WZ implemented will be a cross faction WZ, in the same way Huttball is. Confirmed by BW. Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 13, 2012 Share Posted January 13, 2012 it also reduces the possibility of having meaningful WZ. Although they could create a daily campaign still it is more meaningful on a per server basis. Once it become cross server it really only will be a little fun and loses most any chance of epicness. although the chance is pretty small anyway. would like to see in game video of WZ, hutball teams, betting, holocom game, and whatnot. all of that means much much less if i never get to see the players or guild with them and such Link to comment Share on other sites More sharing options...
Saar Posted January 13, 2012 Share Posted January 13, 2012 (edited) Current warzones are just 8v8 arena with objectives. The Warzones I want have dozens of people on each side. Think "old"-AV from WoW. Edited January 13, 2012 by Saar Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 14, 2012 Share Posted January 14, 2012 (edited) Current warzones are just 8v8 arena with objectives. The Warzones I want have dozens of people on each side. Think "old"-AV from WoW. Yeah. another Queue for realm fights. Someone does a PvE thing on ilum perhaps to open up a realm instance. Working much the same as a normal WZ but with lots more folks joining up as solo or groups for some epic assault on a hut palace or planet assault. Like a huge "civil war" That would create epicness. Options for HARDCORE WZ too. no respawn just revive with a time limit. Id like to see campaign instances too. set of 3 or 5 instances where people from previous maps get reserved slots in the next. Groups moving to the next one if they win and failing back if they lose. With stats and titles. but I would be OK with cross server stuff when populations get low. I play pretty late at night midnight+ PST and the WZ's start to get a little sparse around then. Edited January 14, 2012 by CrunchyGremlin Link to comment Share on other sites More sharing options...
Imariel Posted January 14, 2012 Share Posted January 14, 2012 The day cross server pools are implemented is the day my subscription ends. It ruins the pvp community on a server. Solution for low pop servers is to server merge. Then you'll get the needed player pool. Link to comment Share on other sites More sharing options...
Drengir Posted January 14, 2012 Share Posted January 14, 2012 Cross-server PvP doesn't need to come at all! It's thrash and ruins the PvP experience. It killed WoW's PvP and it will kill SW:tOR's. Link to comment Share on other sites More sharing options...
Drengir Posted January 14, 2012 Share Posted January 14, 2012 Current warzones are just 8v8 arena with objectives. The Warzones I want have dozens of people on each side. Think "old"-AV from WoW. Right, you mean where it always ended up being a stand-off on the path between the bases? On my server the matches usually went on for up to a day. Link to comment Share on other sites More sharing options...
fungihoujo Posted January 14, 2012 Share Posted January 14, 2012 If every server has the same population imbalance what does cross server warzones to solve the problem? Instead of 100 Imps and 20 Republic doing PvP it will end up being 20000 Imps and 4000 Republic doing PvP. The ratio of Imp to Republic is still the same. This here- xserver doesn't do a thing to make it easier- it merely screws over the few servers that do have good numbers. Link to comment Share on other sites More sharing options...
Saar Posted January 15, 2012 Share Posted January 15, 2012 Right, you mean where it always ended up being a stand-off on the path between the bases? On my server the matches usually went on for up to a day. Those kinds of battles are fun. There needs to be a mechanism for people to be able to join and leave the battle without penalty. Link to comment Share on other sites More sharing options...
Chado_ Posted January 15, 2012 Share Posted January 15, 2012 I've rerolled out of frustration and am to level 22 mostly through pvp and haven't seen huttball once Link to comment Share on other sites More sharing options...
Caeliux Posted January 15, 2012 Share Posted January 15, 2012 (edited) Cross server only means faster Q's, and would mean chances actually fighting the opposing faction instead of Huttball 24/7. I would support it for PvP. Why? Cause either you pre-made or you pug. Want to play with people your server make a group, if not then suffer the ratio of fighting people that like making pre-mades. It's that simple. Yep. Edited January 15, 2012 by Caeliux Link to comment Share on other sites More sharing options...
Recommended Posts