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Brasherr

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  1. When the server lag does it for you?
  2. I'm fine with just server WZ's at the moment, I enjoy the community aspect and being able to know the people i'm playing etc. But you're right, constant Huttball is annoying and they should at least either tone down the average Qs, or simply allows us to pick which one we want to Q for.
  3. Bioware's repeated effort to limit the ability for players to not only judge themselves, but judge other players as well has reached a point of disgust. If you want to create a game in which you expect people to co-exist, you need to be able to know how the person you are forced to play with is doing. I'm tired of grouping with a "tank" who I later find out is simply a DPS juggernaut after being forced to watch his buffs every pull. I'm tired of grouping with a DPS who I find out is specced into reduction in AoE damage. I'm tired of wiping on a boss because of enrage timer and I can't find out who the weak link is, is it me? Or is it someone else. I can't figure out rotations, or spells to use/not use because there is no target dummy, and there is no Recount. If you're going to make it so I need eight players to do an operation, then I need to be able to see my fellow players spec. If you expect to ever create a game in which endgame is actually challenging, and I am going to HAVE to be able to see at least my damage, but the damage of others would be nice too. This isn't a single player game, optimizing damage and my class is not only fun to me, it's imperative. If you're going to give almost every boss and enrage timer, logically I have to be able to see the damage I can put on in that duration. Stop preventing me from seeing what other players are doing, it's ridiculous for Bioware, or the community, to expect me to just take whoever, this isn't elitist, this is logic. Go roll Mass Effect if you don't want your play style critiqued.
  4. Brasherr

    oh this lag ..

    Don't listen to the guy below you, it is a REAL problem, I played beta loads and had absolutely zero FPS issues within warzones, only with a top of the line graphics card are you really able to run it smoothly. It's an issue Bioware had admitted and are aware of. I have no clue what caused the problem to appear on live and not in beta, but it's very annoying.
  5. It's roleplayers like you that killed this game, honestly, the VAST majority of the gaming community is looking to play content quickly, not to find new "friends". This game lacks all of the great concepts of any other great MMO because the vocal minority of the forums told them they didn't want all those great tools.
  6. Everything is irrelevant until I can press 6 spells and not have only 3 of them cast. Also the simple server lag on warzones is overwhelming.
  7. It's a problem I've seen a lot of people express concern about. To top it all off I have a superb computer, and superb internet, so those basic issues don't exist. Most importantly these issues didn't exist in Beta, and yet they exist on live, which means the issue isn't personal.
  8. All this discussion going on about PvP in SWTOR is great, but the state of warzones, world pvp, brackets, all don't really matter when it takes 3 seconds to get a spell off even with great internet/computer. Warzones as I'm sure everyone has noticed have significant computer lag, almost as if your graphics card was not performing well. Beta didn't have this problem, and it needs to be fixed to insure a smooth game. Secondly, also as several people have noted, the response time for moves is awfully slow. You can go through and press six spells only to watch 3 of them get off. Lot's of "fake" falling off ramps etc, where you follow someone down only to have them teleport back up. Say what you want about WoW, but it had absolutely great PvP response time. Ultimately until Bioware fixes these basic aspects about PvP, nothing else matters.
  9. World PvP zones are FAIL, and in practical gamer knows that. The only time they ever "succeed" is when the developers make it so that is the only thing in the game to do, Guild Wars, Dark Age of Camelot, the reason these games had successful world PvP, was because that was the game's endgame, world PvP. The Old Republic, is not those games, Bioware will have several viable end games, and I would probably say 70% of the population didn't roll for PvP. So these fantasies of great world PvP are left doomed. Ultimately BioWare will put in an arena system, a true, competitive pvp system, in which people actually get to compete and see who is better, not who can control a tower in the middle of a zone no one even plays in anymore.
  10. World PvP vs Structured PvP, the winner is simple. World pvp have great face value, the concept seems very cool, fighting over zones, or towns, battles always going, truly an ongoing "struggle". Structured Pvp, or in this case, warzones, seem boring, repetitive, and lame. In actuality they're the complete opposite, I have played sooo many MMOs over the last years, and only a few games have really been able to capitalize on world pvp, only because that's the only thing you could do in the game. In other games where despite the efforts of the developers, world pvp zones stood empty, factions would control "outposts" weeks at a time because frankly no one really cared. Good Warzones, and good arena, will bring in serious PvPers from across the MMO spectrum, looking for a challenge, and a great way to compete with a friends, not over a tower, but over a bracker, or a ladder system. I don't have a problem with them throwing in world Pvp, as a matter of fact they already have it, I'm just letting everyone know right now, world PvP will ultimately fail, and they will ultimately stop putting it in.
  11. This post is beautiful, I absolutely support it, the first point being the strongest, I can't tell you overall how disappointed I am with the responsive time, even when i'm questing or in an instance. This is especially potent in PvP, as already the decreased frame rate is making it difficult to have fluid movement, and then on top of that to not have your spells go off is increasingly frustrating. I don't know the "science" behind responsive times in regards to games etc. But Bioware, please fix this issue, say what you want about WoW, but hands down, the best responsive time in PvP.
  12. Over my time in beta and now over launch, I think it's fair to say many people are disappointed in PvP. Huttball is the only one that pops because apparently no one rolls Republic. Targeting is difficult not to mention the new amounts of lag that now permeates throughout warzones. There are no brackets, so last night as a 38 I found myself fighting lvl 10s. PvP, which Bioware promised would be a viable end game, is looking more and more like space combat than anything associated with endgame. So how did this happen? Well it's really, the dedicated, crazy fan base full of Roleplayers despised anything practical with PvP. They hated the idea of cross-server BGs, because that would ruin the sense of "community". They despise the idea of arena because then in some arbitrary situations there are nerfs to classes, so they can't role-play in Cantina's as well. They talk about world PvP as if it's the only type of PvP, and anyone who has ever played a serious MMO knows world PvP zones are empty, gank zones, no strategy, no fun, but hey, you're fighting for a cool Tower we can role-play in right? The list could frankly go on and on, but many people, myself included, who have ever only really played MMOs for competitive fun PvP, are left disappointed, and wanting. My statement to BioWare, do what's best for business, not whats best for the vocal minority of forum children.
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