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This game lacks sandbox elements


jediraymond

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First of all, I am a big fan of Star Wars games... from Dark Force I to other kinds of rubbish Star Wars series like Star Wars Battlefield series. I also used to play SWG for several months since its initial launch. For MMO experience, I've played quite a number of MMO games including Ultima Online, EQ 2, WOW, AION, Rift...etc.

 

Don't get me wrong. This game is great and it has its unique story experience that I have never got in other MMOs in my life. But I always have a question in mind: what can we do after all the dialogue experience? Raiding?

 

To be honest, the PvP experience is even worse than some of its Star Wars old series such as Jedi Academy. I would say games like Jedi Academy even got better maps of PvP and light saber duel.

 

I think BW should put more thoughts to post-story experience for us. Somehow I feel like this game is just another WOW in Star Wars theme with more dialogue choices like Fallout 3. Again, the questing experience is great but if BW would like to make this game last longer, simply sheer raiding and PvP in so-called Battlegrounds like WOW are not enough. Something more and more unique should be there.

 

I think at this moment, it may be a bit unlikely for the game to be "re-designed". Things like "heavy instancing"/sharding are pretty annoying. This really defeats the feel like being in one single world in a map. Also, it lacks "Easter Egg" elements which are pretty fun and quite common in Ultima Online, EQ2, and WOW.

 

I know some of you may disagree with my opinions but having played this game, my first impression is that real audio dialogue is just kinda marketing mimic. It does add better story experience to the game. But as a Jedi, you got your own light saber. You see your light saber stabbing into the wall but it does not leave any burnt mark on the wall while this kinda of visual detail was already in the very old game such as Jedi Academy and even Dark Force 2 (I played Dark Force 2 on a very old PC and at that time I used Voodoo 1 4mb video RAM to play it) . How come the game designer even missed this significant visual detail in the game design? Does BW really think sheer "story" could trump other elements in the MMORPG? I would like to play this game longer. I don't want this to be another Star Trek (yes, I forgot, I also played ST Online for couples of months) even though it looks good so far but to be honest, after most of the players have completed the stories, I seriously doubted if just raiding and battleground-like PvP could keep 50% of the initial population during launch. Something more sandbox and unique should be added in the future patches.

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my first impression is that real audio dialogue is just kinda marketing mimic

 

Did you mean Marketing Gimmick?

 

If so, I'd like to let you in on a little industry secret from a voice actor in the business: the amount of dialogue, recording time, post production that Bioware has put into this game is not even close to a "gimmick". If you feel that way, it is a problem with your preconceived notions.

 

They delivered 100% on that front. While public opinion may look down on some of the performances, they were still done professionally.

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Good. I hate sandbox games.

 

I would like to see some elements of a sandbox game. To totally alienate it would be a disservice to the game. It would be interesting to see if they could mix it in a bit, and it would definitely help differentiate the game from many other present day "MMOs on Rails."

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No please don't. I hate sandbox, i'd rather stand in a corner and twidlle my thumbs just because i hate sandbox and freedom. I also have no idea what i'm talking about.

 

I actually want LESS stuff to do, just give me a black screen to stare at so my gaming experience comes as close as possible to the experience of being asleep.

 

Hating sandboxes is cool btw.

Edited by Ezekiel
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First of all, I am a big fan of Star Wars games... from Dark Force I to other kinds of rubbish Star Wars series like Star Wars Battlefield series. I also used to play SWG for several months since its initial launch. For MMO experience, I've played quite a number of MMO games including Ultima Online, EQ 2, WOW, AION, Rift...etc.

 

Don't get me wrong. This game is great and it has its unique story experience that I have never got in other MMOs in my life. But I always have a question in mind: what can we do after all the dialogue experience? Raiding?

 

To be honest, the PvP experience is even worse than some of its Star Wars old series such as Jedi Academy. I would say games like Jedi Academy even got better maps of PvP and light saber duel.

 

I think BW should put more thoughts to post-story experience for us. Somehow I feel like this game is just another WOW in Star Wars theme with more dialogue choices like Fallout 3. Again, the questing experience is great but if BW would like to make this game last longer, simply sheer raiding and PvP in so-called Battlegrounds like WOW are not enough. Something more and more unique should be there.

 

I think at this moment, it may be a bit unlikely for the game to be "re-designed". Things like "heavy instancing"/sharding are pretty annoying. This really defeats the feel like being in one single world in a map. Also, it lacks "Easter Egg" elements which are pretty fun and quite common in Ultima Online, EQ2, and WOW.

 

I know some of you may disagree with my opinions but having played this game, my first impression is that real audio dialogue is just kinda marketing mimic. It does add better story experience to the game. But as a Jedi, you got your own light saber. You see your light saber stabbing into the wall but it does not leave any burnt mark on the wall while this kinda of visual detail was already in the very old game such as Jedi Academy and even Dark Force 2 (I played Dark Force 2 on a very old PC and at that time I used Voodoo 1 4mb video RAM to play it) . How come the game designer even missed this significant visual detail in the game design? Does BW really think sheer "story" could trump other elements in the MMORPG? I would like to play this game longer. I don't want this to be another Star Trek (yes, I forgot, I also played ST Online for couples of months) even though it looks good so far but to be honest, after most of the players have completed the stories, I seriously doubted if just raiding and battleground-like PvP could keep 50% of the initial population during launch. Something more sandbox and unique should be added in the future patches.

 

So, in all those MMO's you played, which ones allowed your weapons to leave any lasting marks on structures or walls? Also, never once that I can recall did they ever say they intended SWTOR to be a sandbox style MMO. If you came into this game expecting a sandbox and the ability to carve your initials in a wall, you came to the wrong game.

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I'm not big on sandbox games but I think it would be cool to see a couple huge, completely open planets with no npcs where players can go and build houses towns and bases, destroy other players houses, towns and bases, set up their own stores, place bounties on other players (that can only be collected on that planet) etc.
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Good. I hate sandbox games.

 

I would like to see some elements of a sandbox game. To totally alienate it would be a disservice to the game. It would be interesting to see if they could mix it in a bit, and it would definitely help differentiate the game from many other present day "MMOs on Rails."

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I would like to see some elements of a sandbox game. To totally alienate it would be a disservice to the game. It would be interesting to see if they could mix it in a bit, and it would definitely help differentiate the game from many other present day "MMOs on Rails."

 

You hit the nail on the head here. Would love to see some additional elements introduced at some point and I'm sure that they will at some point. If the game is merely Star Wars on rails and things end at level cap, my sub will be a short one indeed. Sandbox elements keep a game interesting for me.

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Did you mean Marketing Gimmick?

 

If so, I'd like to let you in on a little industry secret from a voice actor in the business: the amount of dialogue, recording time, post production that Bioware has put into this game is not even close to a "gimmick". If you feel that way, it is a problem with your preconceived notions.

 

They delivered 100% on that front. While public opinion may look down on some of the performances, they were still done professionally.

But this is really one of its unique elements of this game as an MMO. My whole point is that I would like to see there are more sandbox elements to be added to the game. Choosing different options of the dialogue is fun but once you have finished off the story, what things u could do other than Raiding and battelground pvp?

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Did you mean Marketing Gimmick?

 

If so, I'd like to let you in on a little industry secret from a voice actor in the business: the amount of dialogue, recording time, post production that Bioware has put into this game is not even close to a "gimmick". If you feel that way, it is a problem with your preconceived notions.

 

They delivered 100% on that front. While public opinion may look down on some of the performances, they were still done professionally.

 

Just curious have you used the space bar yet?

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But this is really one of its unique elements of this game as an MMO. My whole point is that I would like to see there are more sandbox elements to be added to the game. Choosing different options of the dialogue is fun but once you have finished off the story, what things u could do other than Raiding and battelground pvp?

 

There's 8 other stories to experience.

 

Sandbox is great if it's done well -- I'm a huge fan of EVE, its emergent gameplay, and the stories about it (seriously, they have space politicians and spies) and I think a sandbox lends itself most to a bustling MMO economy, but we can't have everything at launch.

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I'm not big on sandbox games but I think it would be cool to see a couple huge, completely open planets with no npcs where players can go and build houses towns and bases, destroy other players houses, towns and bases, set up their own stores, place bounties on other players (that can only be collected on that planet) etc.

 

This.

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