Radiozo Posted January 23, 2012 Share Posted January 23, 2012 *getting some popcorn* Very entertaining thread this one. Link to comment Share on other sites More sharing options...
Caribroo Posted January 23, 2012 Share Posted January 23, 2012 (edited) I'm 8/10 Could list a bunch of things it doesn't have, but in the end I only care whether it is fun or not. Answer is yes. Edited January 23, 2012 by Caribroo Link to comment Share on other sites More sharing options...
Untallow Posted January 23, 2012 Share Posted January 23, 2012 8 or 9/10. I really like it. Rewards skill, cooperation, the bolster is great, easy to find games. Great balance (alts in all classes, and everyone of them dominates in some way). Just wish there was more of it. -1 for the occasional laggy/buggy skill. Link to comment Share on other sites More sharing options...
raistek Posted January 23, 2012 Share Posted January 23, 2012 4/10 I can understand not many warzones - they will comeI can understand no rankings - they will come as well. But the ability delay, frame drop on warzones? That is just a basic joke that should be eliminated at the point of beta tests. This kills pvp for me. Link to comment Share on other sites More sharing options...
Mordekaiserr Posted January 23, 2012 Share Posted January 23, 2012 im half and half so 5 out of 10. Still early in the game!!! i would say 2 out of 10 but i get a founder title so.... Link to comment Share on other sites More sharing options...
ademnus Posted January 23, 2012 Share Posted January 23, 2012 9/10 PVP Is fun and entertaining, I quite like the zones and objectives. however, the population imbalance ruins it and if we cant attract good pvp-ers to republic then it'll all cave in eventually. Link to comment Share on other sites More sharing options...
youwillburn Posted January 23, 2012 Share Posted January 23, 2012 (edited) 1-49, 7 or 850, 1 RNG makes it a worse grind than WoW, no option to Q for individual Arenas, no option for full premade Edited January 23, 2012 by youwillburn Link to comment Share on other sites More sharing options...
Silvarr Posted January 23, 2012 Share Posted January 23, 2012 2.5 . Link to comment Share on other sites More sharing options...
weaponxr Posted January 23, 2012 Share Posted January 23, 2012 8/10 its pretty fun for me. Link to comment Share on other sites More sharing options...
MendorAut Posted January 23, 2012 Share Posted January 23, 2012 about -12/10 or so.. random pvp-gear is one of the greatest fails I ever seen... ilum is a even bigger one.. position laggs and animation delay problem makes each fight frustrating. Won Warzones, which do not count for daily/weekly... Link to comment Share on other sites More sharing options...
Ian_Blackmoor Posted January 23, 2012 Share Posted January 23, 2012 (edited) 3 due to lag, no real reward for killing a player, no loss for losing, no way to pick your own war zones, and Huttball. Get rid of me being forced to play Huttball and I'll raise it to a 5. Get rid of Huttball and lag and I'll go as high as an 8. Edited January 23, 2012 by Ian_Blackmoor Link to comment Share on other sites More sharing options...
Cegenaus Posted January 23, 2012 Share Posted January 23, 2012 5/10. class balance and illum are my two biggest gripes with the want of more wzs coming in third. playing huttball with a sorc instead of a merc does bump it up to 6/10 if that counts for anything Link to comment Share on other sites More sharing options...
Trustedlol Posted January 23, 2012 Share Posted January 23, 2012 9.5 out of 10. Probably has better warzone gameplay balance than any other game. Link to comment Share on other sites More sharing options...
banehammer Posted January 23, 2012 Share Posted January 23, 2012 9 1/2 PVP in this game is loads of fun.Great BG's, fun abilities and great balance. QQ will always be around from ppl who need to L2P and get beaten Link to comment Share on other sites More sharing options...
KismetTKM Posted January 23, 2012 Share Posted January 23, 2012 10/10 AFK warzones while doing arenas on WOW. It's a win/win. -sarcasm- Link to comment Share on other sites More sharing options...
CrunchyGremlin Posted January 24, 2012 Share Posted January 24, 2012 currently I'm 8/10 for warzones. Each WZ is good. I looked at ilum and its neat and looks like it could be fun.On my server its all republic owned. My OOMA rating = +1: combat log: -1In game map info: -1communication:-1Fun:+1intensity:+1Low Frustration Level:+1Simple objectives:+1PUG effectiveness:+1PreMade effectiveness:+1Imbalance: 0Ease of control: -1 Lag:-1Level Design: +1PvP Guard and taunt useability:+1PvE connection to PvP:-1 >0=+1 Link to comment Share on other sites More sharing options...
firequill Posted January 24, 2012 Share Posted January 24, 2012 6/10 Core concepts are good, but several factors drag the grade down. *Ability lag. Being looked at though, so hopefully fixed soonish. *Open world pvp doesn't really work in such a controlled and funneled world.There are slim chances of any ad-hoc fights spiralling into all out war, If you find an opponent it's just a quick gank and that's all. *Warzones, we need more of them, please no more huttballs.3 zones, one of which has nothing to do with the conflict in the game..... just saying. *Incentive to pvp is simply to get an arbitrary "rank" and loot with pvp-specific stats on them..This is a road to nowhere and gets old fast. *Why is there even a pvp-specific stat in the game?Basically, i jump into a wz with excellent pve- gear and get crushed every time, simply because i haven't pvp-ed as much as the others??This is in my mind a very poor idea and makes the future possibilities of pvp content narrower.. a lot of potential lost, if you ask me. Suggestion: Please consider adding an RVR mechanic, something similar warhammer had.Create a whole open world PVP planet if need be, complete with forts to conquer/defend.(the tools and space is there, use it) Something like:Outpost #1: 5% non-combat runspeed to all members of the faction that currently controls it. Outpost #2: +10% hp-regen out of combat to all members of the faction that currently controls it. Outpost #3: All taxis are free of cost.. or something. you get the idea. Central base: At least one outpost must be claimed before attempting to take this..Kind of like the Node-system of Unreal or planetside, theyre all connected in a web.This would give players an excuse to be sneaky, coordinate, engage in mass pvp with a clear goal that rewards collective efforts.. Award an appropriate buff to match the difficulty.. say something like, "the timer on medical probe rez is always set to minimum" or something. At server reset, everything goes back to npc control.. Voilá, pvp with a purpose. The point is to have incentive for everyone to *want* these things, but not handing out I-win buttons and "Phat lootz" Even though a trophy to stick on the wall of the ship would be nice. Tl:dr for you ADD folks: The current system feels like an afterthought and doesn't feel integrated at all into the game, even the "openworld" pvp feels artificial. Warzones are all well and good, but are really nothing but a "mini-game" and without relevance when considering the full scope of the game.As it is It's just repeatable content without purpose outside of it's frame. I'd like to see the line between Pvp/Pve blurred somewhat.. Link to comment Share on other sites More sharing options...
youwillburn Posted January 24, 2012 Share Posted January 24, 2012 6/10 Core concepts are good, but several factors drag the grade down. *Ability lag. Being looked at though, so hopefully fixed soonish. *Open world pvp doesn't really work in such a controlled and funneled world. There are slim chances of any ad-hoc fights spiralling into all out war, If you find an opponent it's just a quick gank and that's all. *Warzones, we need more of them, please no more huttballs. 3 zones, one of which has nothing to do with the conflict in the game..... just saying. *Incentive to pvp is simply to get an arbitrary "rank" and loot with pvp-specific stats on them.. This is a road to nowhere and gets old fast. *Why is there even a pvp-specific stat in the game? Basically, i jump into a wz with excellent pve- gear and get crushed every time, simply because i haven't pvp-ed as much as the others?? This is in my mind a very poor idea and makes the future possibilities of pvp content narrower.. a lot of potential lost, if you ask me. Suggestion: Please consider adding an RVR mechanic, something similar warhammer had. Create a whole open world PVP planet if need be, complete with forts to conquer/defend. (the tools and space is there, use it) Something like: Outpost #1: 5% non-combat runspeed to all members of the faction that currently controls it. Outpost #2: +10% hp-regen out of combat to all members of the faction that currently controls it. Outpost #3: All taxis are free of cost.. or something. you get the idea. Central base: At least one outpost must be claimed before attempting to take this.. Kind of like the Node-system of Unreal or planetside, theyre all connected in a web. This would give players an excuse to be sneaky, coordinate, engage in mass pvp with a clear goal that rewards collective efforts.. Award an appropriate buff to match the difficulty.. say something like, "the timer on medical probe rez is always set to minimum" or something. At server reset, everything goes back to npc control.. Voilá, pvp with a purpose. The point is to have incentive for everyone to *want* these things, but not handing out I-win buttons and "Phat lootz" Even though a trophy to stick on the wall of the ship would be nice. Tl:dr for you ADD folks: The current system feels like an afterthought and doesn't feel integrated at all into the game, even the "openworld" pvp feels artificial. Warzones are all well and good, but are really nothing but a "mini-game" and without relevance when considering the full scope of the game. As it is It's just repeatable content without purpose outside of it's frame. I'd like to see the line between Pvp/Pve blurred somewhat.. Those rewards are not incentives at all. I mean at lv 50 do you really want 10% HP regen or speed increase? Link to comment Share on other sites More sharing options...
Drahh Posted January 24, 2012 Share Posted January 24, 2012 (edited) I'd like to give PvP 10/10 but unfortunatley my server has the worst faction imbalance and trying to get by in Ilum takes about 4 hours (dailies). Yes, I'm republic, out-numbered by imps all the time. Edited January 24, 2012 by Drahh Link to comment Share on other sites More sharing options...
Elyree Posted January 24, 2012 Share Posted January 24, 2012 7/10 Other than too many stuns/knockbacks/snares PvP in this game is not bad. Link to comment Share on other sites More sharing options...
Daeth Posted January 24, 2012 Share Posted January 24, 2012 7. It would earn the last 3 by: a) Completely redesigning Ilum. Its just fail.b) Nerfing BH Mercs / Trooptard.c) Allowing full modding of gear including PvP gear so I can change my look to not be identical to everyone in my advanced class (yes I know this is in the works). Link to comment Share on other sites More sharing options...
hyblon Posted January 24, 2012 Share Posted January 24, 2012 3/10 Lag , low fps , cheat , ability delay ........ and an end game pvp useless. Great work Amatangelo! Link to comment Share on other sites More sharing options...
firequill Posted January 24, 2012 Share Posted January 24, 2012 Those rewards are not incentives at all. I mean at lv 50 do you really want 10% HP regen or speed increase? And there is the crux of the matter.. Does everything you do have to benefit just *you* ? I'd pvp more if it'd mean my faction would gain an edge overall, no matter if it's minor. If i get a something out of it personally would be just icing on the cake really. The egocentric approach works well enough in the short run, but as a sustainable system it's pretty horrible. It feeds the greedy side of us that just want more loot and status, does it make pvp feel meaningful though? A mix of some sort would be preferrable, at least in my view. Link to comment Share on other sites More sharing options...
Dee-Jay Posted January 24, 2012 Share Posted January 24, 2012 (edited) Content: 6 - 3 Warzones is fine, but any less wouldn't be acceptable. Ilum is fine, although it still needs work. Open PvP is encouraged, but not thought through. Balance: 7- Not too bad for such a young game. Sure there are imbalances, but none are game-breaking (if you ignore faction imbalances). Gear scaling is probably the biggest issue. Progression: 4 - Gear is too easy to obtain compared to PvE gear and the best gear is a grind, rather than a proof of skill. Performance: 3 - Low FPS, laggy and unresponsive abilities, horrible hit-detection and netcode. It's playable, but just barely. If I weighed Ilum a little more, it would score even lower. Overall: 5 with the biggest issue being the poor and inexcusable performance by the game's engine. Edited January 24, 2012 by Dee-Jay Link to comment Share on other sites More sharing options...
Vengola Posted January 24, 2012 Share Posted January 24, 2012 3-4. I do not mind class mechanics and who is OP or UP and all that crap but two Unreal Tournament maps and one Bloodbowl ripoff Star Wars does not make. My wishlist for PvP: 1. More maps and separate brackets, from Assault Campaign (Voidstar) to Huttball Championship 2. Maps designed with vehicles in mind, like Battle of Hoth 3. Dogfights (space combat PvP) 4. Ability to take out expertise mods from PvP gear and put it in my orange armor. I actually saw a yellow post saying this will happen but I know how much a devs word is worth in these games. I do not really have a reason to pay monthly for what we have now. Link to comment Share on other sites More sharing options...
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