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Caribroo

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Everything posted by Caribroo

  1. Nope. Star Wars Galaxies 2003-2011 had no color restrictions. Bioware isn't doing anything new.
  2. I support this. CC Wars isn't fun as is. It's every bit as bad as it's predecessor, Buff Wars Galaxies.
  3. The ability to ranged dps with a built in snare, the bubble that can cast, be broken, then recast if timed properly, the AoE knockback, the force speed right after knockback, the ranged stun while Operative/Scoundrel and JK/SW have a melee stun... and are melee. Also their interrupt is also 30m instead of 10m for BH/Trooper/Jk/SW/Sin/Shadow/Operative/Scoundrel. That's the summation of it right there. Ranged with zero down side. Melee shouldn't even exist in this game with a lolclass like this one. Mercenary/Commando is a class that gets face rolled by melee, as it should be for a class that does huge consistent numbers from 30m away. Hell they even get Force Slow, and snares don't affect resolve! /thread. Shut 'er down. Oh I forget they also get the best resource mechanic in the game. Now it's done.
  4. Grapple/Force Pull are the only things causing anyone to die in Ilum. At that's how it is on Swiftsure. Group of 30 standing 30m away from another group of 30 throwing down healing AoEs and lightning AoE's. You get kills when someone grapples/pulls. Can't actually PvP since you get 5fps on the lowest settings in the lowest resolution on a Quad Core 3.4ghz 1600 FSD 8 GB DDR3-1600 9-9-9-24 GTX 560 TI 160GB SSD Windows 7 64
  5. Voss is where you will see the most world pvp. Ain't really fun to be honest.
  6. You want music? You only get it once every 20 minutes when you use buff. End of rine
  7. If they just didn't have GCD? Yeah that would be retarded and not what I was saying.
  8. The only plus of melee is that their attacks are instant casts. Plenty of instant cast in the ranged classes as well though. I think that the DPS classes should have certain abilities that don't trigger GCD, to string together attacks and develop more burst to make up for their super short range. SW/JK retaliation for example. There are far more ways to modify the generic character's defenses by healing/guarding/shields/defensive cooldowns than there are for offense. I would like more offensive cooldowns for melee. Consular (Shadow) has a 1 minute 30 second cooldown buff that gives 60% crit chance to 2 force attacks. That is 'the offensive cooldown.' Not very impressive. What do Marauder/Sentinel get? Umm... Anybody?
  9. I'm bad because I can't force my GCD to be faster, my attacks to reach farther, hit harder, while I remain immune to snares, while rooting my enemy, and stopping all incoming heals from the other 5 people healing/bubbling/koltoshelling + their warzone medpack. Oh wait, I'll get some teammates to help out and burn this guy down! What's this? He now has guard on him too? Meanwhile as we chase this one guy around, the other 7 are blasting our faces off. Well **** we can't have that, better go after them! Now the first guy is back to blasting some more face, and the cycle of kiting continues. Range ought to do less damage for having range.... I mean why even have melee? What do melee excel at? What do melee excel at? What do melee excel at? Bioware nerfed Operative/Scoundrel, then Surge, and I'll be some other form of damage/burst nerf is coming too because they want fights to last longer. Well in my opinion they have made it so the fight can literally go on forever under pretty common circumstances. No I don't play OP/Scoundrel, I play Shadow, I just like having them on my team because they can bring the hurt really quickly.
  10. I literally played 4 warzones in a row, as Republic, and the enemy team was 6 out of 8 Sorcerers. Let me give you an idea of how fun this is... They're all 30m away... They all have knockbacks, ranged stuns, they all snare with their main damage ability, the snares aren't affected by resolve, the snares don't build resolve. When you do catch the sorcerer they have a 150% movement speed run buff to scurry away. The short rant is this... The sorcerer doesn't even need the ability to kite to be frustratingly hard to kill, while doing very good damage, and yet they have all the tools they need to kite someone endlessly. I'm not stupid, I realize that 6 of any class is going to be frustrating. Once I joined a warzone that had 4 operatives in it working together pre-operative nerf. It was nightmarish to watch them vaporize the entire enemy team, but hey I'd rather have that than the 6 sorcerer unkillable. Focus one, he runs away, switch to another, he runs away.... It's pointless! Healing is too powerful, sorcerer bubble is too strong, global cooldown is too long to sufficiently burst someone coupled with the resource mechanics in this game. Irregardless of the fact that ranged has too extreme an advantage without a single disadvantage. Maybe line of sight, but in Ilum that matters how? There's a few spots on the first part of voidstar to LoS but otherwise not enough for me to care about trying to humor the idea. Sort of pointless to hide behind a way, good way to kill your enemy....
  11. It can't fail, it doesn't have a subscription.
  12. Wielding two sabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks, dealing death with merciless efficiency. Able to intuit precisely how to attack in order to maximize every strike, their adversaries become victims in the blink of an eye. Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain and damage in the galaxy. Most likely where his notion of that came from.
  13. Elixo Arhii here, HIVE to SWAT to HAKD, then went off to Vanguard around the Beastmaster update. I'm on Crucible Pits, Swiftsure, and Ajunta Pall
  14. I hate how every planet starts out as board space station, run aross copy/paste space station, find generic quest giver in same exact spot who says the same exact thing content wise. ZZZZZZ
  15. They come from a specific level range of blue loot roll boxes. So you would have to do the heroics that give commendations, get the boxes, and hope for the best. This is a giant waste of time and I'd rather pay the 260k or whatever to get a belt.
  16. Whenever I play my Marauder it's like having a giant target on my head with flashing neon that says shoot me. Definitely a bummer, I get completely ignored on my assassin for comparison.
  17. what do you guys expect with so many friggin servers? There are waaaaaay too many, 64 servers for NA? What the.... As for the game "dying" lol not quite there buddy.
  18. Wait until we have ratings in warzones, people will quit after their first death. **** will be sad to watch.
  19. This thread made me go "Ewww noob." Sorry
  20. If you grind (PvP) to get gear so you can then PvP [for realzies] at a later date (now a grind) what the hell are you playing this game for.
  21. There's nothing above Battlemaster, so quit the QQ already. There's your endgame for you.
  22. I saw this thread a few days ago and was like "Huh, I never had a problem with leavers..." Then ever since then it has been insane how many leavers there are per match. DEFINITELY need a 15-30 minute lockout for leavers.
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