Lawconis Posted January 4, 2012 Share Posted January 4, 2012 (edited) Call me crazy, but after messing around with both...Shock "feels" better. The damage is instant whereas Project picks a boulder up, then hurls it and then hits for dmg. Is there a dmg delay for Project vs. Shock? How is this fair in pvp? /shrug Edited January 4, 2012 by Lawconis Link to comment Share on other sites More sharing options...
Doss- Posted January 4, 2012 Share Posted January 4, 2012 yes there is a delay on project. no there isnt a delay on shock. no this isnt fair in pvp. Link to comment Share on other sites More sharing options...
Powershifterr Posted January 4, 2012 Share Posted January 4, 2012 shock is a .1 sec animation to cast the spell and project is .8 second of animation. Link to comment Share on other sites More sharing options...
Lawconis Posted January 4, 2012 Author Share Posted January 4, 2012 WOWWWWWWWWWWWWWWWWWW Do the Devs realize this? This is mega imba. I am going to post and bump this every day until a dev adresses this massive imbalance. Link to comment Share on other sites More sharing options...
ozirizo Posted January 4, 2012 Share Posted January 4, 2012 WOWWWWWWWWWWWWWWWWWW Do the Devs realize this? This is mega imba. I am going to post and bump this every day until a dev adresses this massive imbalance. Like that's going to make any difference lol. I have no problem with project, and this has been bugged since beta so... Link to comment Share on other sites More sharing options...
Lawconis Posted January 4, 2012 Author Share Posted January 4, 2012 Well I am all about PvP. That is game breaking. From playin MMO PvP for a long time, 1 second channel vs. and instant cast dmg spell is night vs. day. ...............Not even close to fair. Link to comment Share on other sites More sharing options...
Evalissa Posted January 4, 2012 Share Posted January 4, 2012 Its not a channel its an activation, ie: cant be pushed backed or interrupted and can still be used on the moveits also not longer than the global cooldown, so im not entirely sure what the issue is Link to comment Share on other sites More sharing options...
MalFunkShun Posted January 4, 2012 Share Posted January 4, 2012 I actually prefer people freak out when they get hit by 7k in the same second (project/breach hitting same time). Struggle to find your medpack, squishy! Link to comment Share on other sites More sharing options...
Doss- Posted January 4, 2012 Share Posted January 4, 2012 it has its advantages and disadvantages. but overall id rather have the instant dmg. less time for the heal to go off. Link to comment Share on other sites More sharing options...
Lawconis Posted January 4, 2012 Author Share Posted January 4, 2012 it has its advantages and disadvantages. but overall id rather have the instant dmg. less time for the heal to go off. What is the advantage again? Link to comment Share on other sites More sharing options...
chrisshdw Posted January 4, 2012 Share Posted January 4, 2012 Its not a channel its an activation, ie: cant be pushed backed or interrupted and can still be used on the move its also not longer than the global cooldown, so im not entirely sure what the issue is Imagine if you and the Sith Assassin are both EXACTLY evenly matched and both of you can only use this skill only without using anything else. If everything being equal except this two skill timing difference then the Sith Assassin will theoritically be able to use the skill more times than you. Who wins? Go figure Link to comment Share on other sites More sharing options...
MiraBindo Posted January 4, 2012 Share Posted January 4, 2012 Imagine if you and the Sith Assassin are both EXACTLY evenly matched and both of you can only use this skill only without using anything else. If everything being equal except this two skill timing difference then the Sith Assassin will theoritically be able to use the skill more times than you. Who wins? Go figure No. because the GCD is the same on both. if everything is the same between them, they both die. the consular just dies .7 seconds sooner, because the rock will get thrown anyway. Link to comment Share on other sites More sharing options...
Evalissa Posted January 4, 2012 Share Posted January 4, 2012 what mira saisGlobal cooldown is 1.5seconds (baring a few ability that reduce it for a few skills)so in your example you would both die a slow and painfull death Link to comment Share on other sites More sharing options...
Bionixx Posted January 4, 2012 Share Posted January 4, 2012 Sure but consider this. What if both of you are at low health. And both of you use your abilities. However, it is not at the same time. Scenario A) Consular uses Project first. Consular shoots the boulder, then the Inquisitor shocks him before it hits and Consular die. Inquisitor dies as well of course but having had even the 0.1 sec, he was able to kill the Consular as well. Scenario B) Inquisitor uses Shock first. Consular dies. Link to comment Share on other sites More sharing options...
Zunzun Posted January 4, 2012 Share Posted January 4, 2012 Sure but consider this. What if both of you are at low health. And both of you use your abilities. However, it is not at the same time. Scenario A) Consular uses Project first. Consular shoots the boulder, then the Inquisitor shocks him before it hits and Consular die. Inquisitor dies as well of course but having had even the 0.1 sec, he was able to kill the Consular as well. Scenario B) Inquisitor uses Shock first. Consular dies. This. And having an instant cast makes it easier for inquisitors to interrupt objectives capture. Link to comment Share on other sites More sharing options...
Halja Posted January 4, 2012 Share Posted January 4, 2012 Imagine if you and the Sith Assassin are both EXACTLY evenly matched and both of you can only use this skill only without using anything else. If everything being equal except this two skill timing difference then the Sith Assassin will theoritically be able to use the skill more times than you. Who wins? Go figure Except that if they are both good players, the assassin can use Resilience to avoid a potency project, whereas the shadow has the 'guess' when the assassin will use potency. It's like people really don't want to think that hitting instantly vs delayed is advantageous at all. The other thing people seem to be forgetting is that it is not implicitly 1 on 1 situations this is an issue. In teamplay, hitting someone before their next global is ready vs hitting them .8 seconds after that same global is HUGE, especially for an ability they is often used for ranged burst or a finisher. Link to comment Share on other sites More sharing options...
Yddi Posted January 4, 2012 Share Posted January 4, 2012 (edited) I actually prefer people freak out when they get hit by 7k in the same second (project/breach hitting same time). Struggle to find your medpack, squishy! I support this. The delay on project is a huge advantage for Shadows as you can do major burst damage with project/breach. Especially if you have upheaval also = 2 rocks in the face as well as a force breach. It aches me every time I see shadows complaining about this since it seems to me they don't realize how much of an advantage it is for us. An advantage that might soon be gone because we are complaining about it ourselves... It's unbalanced for sure but please stop asking for a fix because, believe me it, will be a nerf. Prepare to see your kill rate go down if your "wish" comes true... Edited January 4, 2012 by Yddi Link to comment Share on other sites More sharing options...
aladik Posted January 4, 2012 Share Posted January 4, 2012 How sure are we that Project is still hitting "late"? I played in two beta weekends, and Project most definitely did hit late then. After the game went live, I noticed the damage frequently hits enemies before the rocks are even fully out of the ground. It seems somewhat variable, and may just be down to latency, but my ping times are generally excellent... Link to comment Share on other sites More sharing options...
Jeckll Posted January 4, 2012 Share Posted January 4, 2012 (edited) I know you can pop Force Potency AFTER launching the Project and if the rock didn't hit the target yet, Force Potency is still applied. So I'm quite sure the damage is not applied instantly. Edited January 4, 2012 by Jeckll Link to comment Share on other sites More sharing options...
Darkspeaker Posted January 4, 2012 Share Posted January 4, 2012 If the stun project caused to normal and weak enemies worked on players, I wouldn't give a ***** whether or not the animation took nearly a second. Link to comment Share on other sites More sharing options...
Lawconis Posted January 4, 2012 Author Share Posted January 4, 2012 No. because the GCD is the same on both. if everything is the same between them, they both die. the consular just dies .7 seconds sooner, because the rock will get thrown anyway. In theory, except in that .7 time a heal could have gotten off, ran to a heal power up, used an item, etc.... It's really not even close to fair. Link to comment Share on other sites More sharing options...
Lawconis Posted January 4, 2012 Author Share Posted January 4, 2012 I know you can pop Force Potency AFTER launching the Project and if the rock didn't hit the target yet, Force Potency is still applied. So I'm quite sure the damage is not applied instantly. This, plus I have chased enemies and had to wait for the rock to "hit" them to get the deathblow. Pretty sure it is not instant. And to the person who complained about using Breach after a Project, thats great, if Breach is up and in range. Sometimes you need that ONE last hit... Link to comment Share on other sites More sharing options...
Bead Posted January 4, 2012 Share Posted January 4, 2012 BHs have the same type of advantages over Trooper. I don't even want to look into all the mirror classes because I'm scared what I might find. Link to comment Share on other sites More sharing options...
Lawconis Posted January 4, 2012 Author Share Posted January 4, 2012 BHs have the same type of advantages over Trooper. I don't even want to look into all the mirror classes because I'm scared what I might find. Devs <3 Sith more? Do Devs read this stuff? I am have a hard time believing all this made it out of Beta. O yea, this game WAS intended for pvp. It was NOT added as an afterfact. Link to comment Share on other sites More sharing options...
Calcifar Posted January 4, 2012 Share Posted January 4, 2012 I agree, this should have been equalized a long time ago and I strongly hope it is in the next patch notes. 40+ Shadow. Link to comment Share on other sites More sharing options...
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