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Just grab the PVP mission and hit your queue button. You'll probably die a fair amount early, and the maps may be confusing (I had no idea what was going on with Huttball my first couple of games, but picked it up pretty quick). I just located another player who was defending objectives and followed them around, doing my best to help them out, and after a few games I was getting the feel for it. Never been much of a PVPer, but I'm having a blast with TOR PVP right now. Good times.
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This is simple. Aim is Qyzen's primary stat. It is the best stat for everything he does. If you don't want his AOE's, turn them off. Whether they do high damage or pathetic damage, they will still break crowd control. If you can't find aim, strength is better than anything else, but aim is always better.
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Would there be a benefit to dropping to just one point in Infiltration Tactics? I haven't used Infiltration much, but it seems like 10% proc rate would be good enough to give you a SS about as often as you would be in a situation to use it.
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To be fair, the quest the OP is talking about is hard. Quesh is a significant ramp up in difficulty from previous areas, especially because it seems to be an awkward time in gearing your companions. I'm suspecting companion gear is the issue. I know I got to that quest at 38, and simply wasn't able to do it (literally nothing had been undoable to me at that point). Here's my problem, you get Zenith, and I had been using him a bit, and wanted to try to get through the next planet with him. I was happy to give Theran a rest (love his abilities, but damn he's annoying). So Theran was WAY undergeared. Then I get to this quest, and really need a healer for it. Except Theran's heals were not cutting it. I just figured, he's only healing, surely his gear is good enough. It definitely does make a difference. I was also building towards a Kinetic/Balance hybrid, and 38-40 were tough, I was missing some key survivability skills. Respeccing to full kinetic has helped quite a bit. Anyway, that's what I would doublecheck, companion gear, and be aware that certain specs, especially hybrids, will go through periods of weakness before getting key abilities.
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I would think about Cybertech. You get to make armor mods, which once you get moddable armor, will allow you to fairly easily keep yourself in blues. You also get to make gear for mod slots, for your weapon and armor. So for armor, that is gear for two mod slots, and 1 slot for weapons. Enhancements are easy/cheap through commendations, and I've found I can then focus on spending some credits for a saber hilt through Galactic Trade. In addition, you get to make earpieces, which seem to be fairly rare on my server's GT, and you can make ship and droid components, and grenades. All told, I don't think any other crew skill compares to the utility of Cybertech for a solo type of player (at least while leveling).
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Problems/Bugs I've Experienced As An Infiltration Shadow
aladik replied to Pipyopi's topic in Shadow / Assassin
This may be a silly question, but how many people experiencing activation lag are using wireless keyboards? I actually do use a wireless keyboard, but the batteries are fresh. I'm not seeing any issue with abilities activating when I want, though. However, in other games, with the batteries less fresh, I have experiencing all kinds of weirdness with key presses. The keyboard worked flawlessly outside of games, but it seems like there were issues in games, especially with pressing multiple keys at the same time (moving and pressing 1, for instance). Because it worked fine for typing outside of games, I never thought it could be battery related. Fallout New Vegas was especially bad before I replaced the batteries, and it improved dramatically after. The other thing is the ability queue time in your Preferences. I bumped mine up to 1 sec. I think many people bump theirs down to .25, and you may be better off experimenting with the setting to determine what you prefer. -
Why not go with no points in Mental Fortitude, and using one point in Applied Force to move to tier 3?
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Why does using your healer companion mean you can't backstab? He gets Holiday, and if you're in a bind, you can pause (you get 8 seconds), let him heal you, then SS right as the stun is about to wear off. 10 seconds later you can repeat. You also get Force Stun, which gives you a SS.
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To devs: Shadows' apparel moving forward
aladik replied to StainedLotus's topic in Shadow / Assassin
The commendation vendor on Alderan has moddable pants for Consulars. Combine with the Esseles robes and it looks pretty good. But that doesn't change the fact that the Alderan pants are the only ones I've seen, and the Esseles robes are still one of the best looking pieces of armor for Consulars. -
Is your armor with Combat Technique active or inactive? If inactive, then I think your rating with it on is probably higher than mine and fine. Otherwise, you must just have some out of date mods or something like that.
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Here are mine Level 34: Shadow, Kinetic 11/Balance 14 (this is Combat Technique only) Strength - 74 Presence - 169 Aim - 37 Cunning - 37 Endurance - 691 Willpower - 584 Exp - 0 Damage - 269-339 Bonus Damage - 128.5 Accuracy - 91.02% Chance crit - 19.21% Crit mult - 55.87% Health - 8215 Armour rating - 3658 Damage deduct - 34.49% Defense - 17.48% Shield - 20.28% Shield abs - 20% The only thing that seems low to me is your armor. I've been consistently maintaining at least 30% damage reduction since my low 20's at least. I have Cybertech and have emphasized keeping blue armor mods up to date, which helps my armor a lot (I used to try for purples, but have had horrible luck, so I don't even bother anymore). My belt and bracers are the only slots I have that are not moddable at this point. Your health is a bit low in my opinion, but I don't think it matters that much. I haven't been gearing for endurance, but seem to have ended up with more than I need.
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Everyone probably knows this already but me, heh, but maybe there are some who didn't know... I'm primarily Kinetic/Balance, so I haven't been using stealth much, but I've started to make better use of Stealth/Mind Maze, and recently discovered the pure awesomeness of being able to use Force Speed while stealthed
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So, I've got this really odd hybrid build I'd like to try out...
aladik replied to Mathochism's topic in Shadow / Assassin
Thanks for the numbers Kitru. I had a gut feeling that the always-on nature of OwtF would best Masked Assault, but I had no idea by how much. I'm actually surprised that it provides so little regen... -
So, I've got this really odd hybrid build I'd like to try out...
aladik replied to Mathochism's topic in Shadow / Assassin
I call it the Synergy build! I'm very drawn to it as well. The thing is, I just keep wondering if you what you give up compensates. The next 10 points in Kinetic are pretty sweet...the same could probably be said for any of the trees. Dropping the points in Infiltration, for instance, can give you an instant cast Lift (with 2s stun when it breaks), Spin Kick outside of stealth (with knockdown!), 20% more armor, 15% more damage with Project, 30% faster force regen (probably a wash compared with Shadow's Respite/Masked Assault), force speed breaks movement impairing effects, Force Pull, etc. I dunno...the extra utility just seems too nice to give up...but I do like the idea of maximizing the synergy of Project > melee crit > Mind Crush. -
Exactly what abilities are not allowed with a single saber?
aladik replied to coruscantnights's topic in Shadow / Assassin
Actually, I recently discovered that if you have a Technique active when you equip the single saber, it stays active. If you deactivate, you can't reactivate it, of course. And you do lose the breach ability (in addition to numerous others), but the passive Technique bonus remains. I wouldn't deal with it personally, but I'm willing to bet you could play through the storyline using Combat Technique's passive with a single saber without too much difficulty.