Remair Posted January 3, 2012 Share Posted January 3, 2012 All the flashpoints I have played have been fine length-wise. They have all taken roughly an hour or so and that is great, I want something substantial when I go for these. If I want a shorter group section I do a herioc 2 or 4. One hour, even two, is not a huge investment in time and can still fit it into an after-work play session. Also.. it never ceases to amaze me how many people on this forum use phrases like "most people" "99%" "everyone" when describing their own personal opinions. Link to comment Share on other sites More sharing options...
Lockyda Posted January 3, 2012 Share Posted January 3, 2012 God I'm tired of the 30 mins instaces. I'd rather play some Epic story line for 2 hours... guess i'm the 1% Link to comment Share on other sites More sharing options...
DarthHendo Posted January 3, 2012 Share Posted January 3, 2012 The OP is so far off base its ridiculous. FPs are fine, maybe even a little too short. HM BT takes maybe 20 min if you skip the convos. HM BP takes 35 min, until you get to the last boss, at which point I leave... Link to comment Share on other sites More sharing options...
Shadowclaimer Posted January 3, 2012 Share Posted January 3, 2012 (edited) I'm the 1%. I'd rather things take, you know, effort and time and not be handed my gear on a platter. If you can't afford to take an hour of your time to do the dungeon, you don't deserve the loot. Edited January 3, 2012 by Shadowclaimer Link to comment Share on other sites More sharing options...
HeawiNobal Posted January 3, 2012 Share Posted January 3, 2012 i think they are perfect. Link to comment Share on other sites More sharing options...
mushee Posted January 3, 2012 Share Posted January 3, 2012 Instances should not be a 10 minute walk in walk out deal. Period. That detracts from gameplay, and doesn't add depth to anything, forcing players to add depth to content that has none (by pulling multiple packs at once, doing bosses using strategies that shouldn't work, etc.) Make the hour it needs to find a group capable of pulling the instance off and doing it. It's not fair to everyone to dumb the game down in its infancy to later realize that what kept the game interesting was the fact that there was dungeons that were difficult enough to provide some challenege and initiate social interaction that develops interpersonal relationships which bloom into online friendships and gets people to play with people often that they otherwise would not have. TL;DR: Save yourself the trouble of dumbing down the game; people should have to adhere to challenges you put in the game so that the rest of us dont have to make our own in easy content. Link to comment Share on other sites More sharing options...
Farabee Posted January 3, 2012 Share Posted January 3, 2012 (edited) There's 2 kinds of flashpoint length. Length from convos, and length from trash. The former is evidenced in BT, which has very little trash on hardmode and is a breeze. I like the fact that the pace is controlled by the convos. The latter, you can easily see in Boarding Party, which has literally hundreds of trash mobs to wade through. Then there's friggin' False Emperor. Which has both. Seriously, the trash has its own mini-bosses. It's like Xzibit designed that place; "Yo dawg I heard you like trash" etc... Fact of the matter is, to min-max a new toon you have to spam-run these instances. At this point, with the sheer amount of trash in the HMs which aren't BT, I basically get time to do maybe 2 a day after work, do dailies, then sleep. I'm not saying we need WOTLK-style 15-minute zergfests, but keep the trash down to a sensible amount. Put in more convos as a pacing mechanic. Trash isn't even challenging, it's a chore. Edit: How about HMs for the other flashpoints at the drop pods? I'd rather do Hammer Station or Cademimu on HM than slog through another Boarding Party clear. Edited January 3, 2012 by Farabee Link to comment Share on other sites More sharing options...
zolthie Posted January 3, 2012 Share Posted January 3, 2012 Flashpoint lengths are fine. Link to comment Share on other sites More sharing options...
dchero Posted January 3, 2012 Share Posted January 3, 2012 (edited) so i did normal directive 7 and it took like an hour and a half, guess you are following the cata model that lost half of blizz's subs A) 99%? Really? you can't come up with a better arguement? so you make up false numbers? B) "lost half bliz subs"? You just like to make up stuff don't you? Until recently Bliz has not lost subs and the lose is not due to a 7 year old game being bad, it's due to competition slowly chipping away at a 7 year old game .. they still, as of the last posted number, have 10mil + active subs ... and I don't think swtor has broke 2mil yet. Edited January 3, 2012 by dchero Link to comment Share on other sites More sharing options...
Jessie-Lacey Posted January 3, 2012 Share Posted January 3, 2012 "guess you are following the cata model that lost half of blizz's subs" please cite sources if you are going to make statements like this... Link to comment Share on other sites More sharing options...
RedhookAle Posted January 3, 2012 Share Posted January 3, 2012 (edited) Some of RIFTs expert dungeons where lengthy. Deepstrike Mines and Iron Tombs come to mind. Much longer than most of the flashpoints ive experienced so far. Edited January 3, 2012 by RedhookAle Link to comment Share on other sites More sharing options...
universeman Posted January 3, 2012 Share Posted January 3, 2012 A) 99%? Really? you can't come up with a better arguement? so you make up false numbers? B) "lost half bliz subs"? You just like to make up stuff don't you? Until recently Bliz has not lost subs and the lose is not due to a 7 year old game being bad, it's due to competition slowly chipping away at a 7 year old game .. they still, as of the last posted number, have 10mil + active subs ... and I don't think swtor has broke 2mil yet. Unfortunately, this forum is littered with people who exaggerate to make a point. If they dumb down and/or shorten the flashpoints, some of the "fun" will be taken out of them. 1 hour 30 min is just fine (maybe a bit long for some). There should be some longer flashpoints for those who want a deep/involved story to drive through. The shorter ones are no better than a typical HEROIC mission, which there are plenty of already. Link to comment Share on other sites More sharing options...
Restepor Posted January 3, 2012 Share Posted January 3, 2012 Nope, I like the length, also you shouldn't really take you over an hour, unless your doing something really hard. Link to comment Share on other sites More sharing options...
ratfanatic Posted January 3, 2012 Share Posted January 3, 2012 so i did normal directive 7 and it took like an hour and a half, guess you are following the cata model that lost half of blizz's subs That's funny because even after Blizz shortened their dungeon lengths they continued to lose subs so I think you need to revisit your theory. I agree they can be long if you wipe a lot. But I like the difficulty of the dungeons. It makes you feel like you accomplished something and it makes for better players. Link to comment Share on other sites More sharing options...
steelsaver Posted January 4, 2012 Share Posted January 4, 2012 Not that the flashpoints are too long. but the fact that to progress throguh them you usually have to die and by dying your equipment breaks causing you to have to pay for repairs. now does anyone else think its ridiculous for my repair bill to be 32,000 credits? i mean thats a lil extreme for dying 10 times. especially when it takes me longer to farm that much gold er credits than it does to run the flashpoint. reduce the repair cost by 50% or so to make it reasonable Link to comment Share on other sites More sharing options...
CastorKrieg Posted January 4, 2012 Share Posted January 4, 2012 (edited) 90 minutes is not a long time. It's 90 minutes that require your constant attention. You can't do anything else. A lot of us have spouses/gf/etc., and believe it, sometimes you just cannot sit at the computer for 90 minutes without paying attention to anything else. Main problem with Flashpoints is they feel like Aion - **** takes forever to die. I guess when ppl willstart to CC and FOCUS TARGET things will go faster. Edited January 4, 2012 by CastorKrieg Link to comment Share on other sites More sharing options...
Vankris Posted January 4, 2012 Share Posted January 4, 2012 Yeah right.. maybe if you don't listen to any of the conversations and you have a team of high level people that know exactly what they are doing. It took me around 2 hours the first time to do Black Talon i wouldn't have it any other way Link to comment Share on other sites More sharing options...
headhuntar Posted January 4, 2012 Share Posted January 4, 2012 no challenge = no fun if everything took 10 minutes i would quit Link to comment Share on other sites More sharing options...
Rinkitink Posted January 4, 2012 Share Posted January 4, 2012 What did you want it to be like? A quest? Link to comment Share on other sites More sharing options...
universeman Posted January 4, 2012 Share Posted January 4, 2012 It's 90 minutes that require your constant attention. You can't do anything else. A lot of us have spouses/gf/etc., and believe it, sometimes you just cannot sit at the computer for 90 minutes without paying attention to anything else. Main problem with Flashpoints is they feel like Aion - **** takes forever to die. I guess when ppl willstart to CC and FOCUS TARGET things will go faster. This is why they need some long ones and some short ones. The long ones to satisfy those who want a deep/interesting story. The short ones for those who just want to get it out of the way (if a deep/interesting story can be included, then bonus points!). Personally, I would be GREATLY disappointed if they removed (and/or stopped creating) the longer flashpoints. And just to make things clear, I have 3 spouses and 4 gf's, etc. Link to comment Share on other sites More sharing options...
dargor- Posted January 4, 2012 Share Posted January 4, 2012 Apperantly no one has ever done wailing caverns in vanilla (sticking to the wow comparison) OH GOD THE FLASHBACKS & NIGHTMARES Damn you for bringing that up Link to comment Share on other sites More sharing options...
Masoa Posted January 4, 2012 Share Posted January 4, 2012 WoW boss encounters are 6-12 minutes a piece, SW:ToR is on par from what I'm reading. Link to comment Share on other sites More sharing options...
SunwindIon Posted January 4, 2012 Share Posted January 4, 2012 if you think flashpoints are long you obviously never did blackrock depths in vanilla. that thing was an epic 6 hour journey. Link to comment Share on other sites More sharing options...
raelimar Posted January 4, 2012 Share Posted January 4, 2012 (edited) if you think flashpoints are long you obviously never did blackrock depths in vanilla. that thing was an epic 6 hour journey. This. There really wasn't a length difference between WotLK and Cataclysm dungeons...what changed was the difficulty, particularly for healers. The length is fine. Most flashpoints don't take more than an hour if you're with a coordinated group. Edited January 4, 2012 by raelimar Link to comment Share on other sites More sharing options...
Faxxon Posted January 4, 2012 Share Posted January 4, 2012 New breeds of gamer be making me sick Link to comment Share on other sites More sharing options...
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