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Quarterly Producer Letter for Q2 2024 ×

Shillen

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Posts posted by Shillen

  1. It's pretty obvious that there is a severe imbalance in favor of empire. You don't need to count every person on each side on every server to verify that. Ever take a stats class? You don't need a particularly large sample to make an assumption with a very high confidence level. We've all seen enough evidence that the empire severely outnumbers the republic that we know it's true.
  2. Hmm you definition is questionable...

     

    Anyway there is still a LOT of grinding in this game. Upon reaching max level you will probably find yourself grinding gear in flash points and operations.

     

    Also 'progression' is not what I would call killing X of Y over and over again, which is what you do in this game. But also it doesn't matter what the reward of grinding is, you are still technically grinding in this game, if you consider the reward to be 'more story' then that's fine but, it's still grinding...

     

    Id also point out that grinding doesn't just refer to in the end game, it is an acceptable term to use when levelling or indeed at any stage in the game.

     

    Yeah, his definition is really bad. Here's what my definition would be: Grinding is any task you do repetetively even though it's boring because you get something out of it.

  3. At the end of the first month, we will lose the ADD players, full time trolls, the people who wanted SWG2, and the people who wanted WoW2.

     

    A small, but vocal and obnoxious percentage of the population.

     

    I can't wait. :D

     

    It's not a small percentage, it's at least half. It's happened with every MMO that has come out in the last few years. They get massive interest and then one to two months later more than half their subs are gone.

  4. I've encountered one too many major game-breaking bugs. I've changed my mind from possibly resubscribing to definitely not resubscribing. I won't even play out the last 2 weeks of gametime I have left.

     

    I could probably put up with the bugs if they had a responsive CS department. But there is no way to get any customer service at all.

  5. I'm gonna stop you right there. And leave.

     

    Agreed. The OP in this thread is the first person ever I have seen say they actually got helped by the customer service. There are massive threads in the CS forums where it is unanimous that they do not answer tickets or resolve anyone's issues. I want to know what the OP's secret is to getting them to answer his tickets or if he's just making it up entirely.

  6. If Ilum is high level, there needs to be (and prolly will be in the future) a level lock on it. That being stated, it seems to me that (if this is real....that "email proof" was laughably bad) the banned player was exploiting by going to a planet he had no business on to circumvent certain restrictions. The OP is clear that the only reason this player was on Ilum was to slice nodes in an area that he was not appropriately leveled for, which is a clear exploit for (in-game) financial gain, even if access was not restricted by the game mechanics yet.

     

    The player's toon should have been returned to the fleet along with an email (both in and out of the game) warning that this behavior would not be tolerated, but let's face it...there's nothing to show that this player hadn't already received (and ignored) such warnings before. On top of that, although GM's can catch offenders red handed, many times exploiters are caught only after being reported, so it stands to reason that this person was camping a node in a safe area, and got reported for it.

     

    Tough luck about the ban (if t's true) but the OP's friend shouldn't have been cheating.

     

    Slicing nodes that he has the skill for is exploiting? Where are you getting this drivel?

  7. I agree with this wholeheartedly. They add insult to injury by not letting you use your speeder in those areas.

     

    Remember SWG, when traveling mattered?

     

    And then, they slowly introduced various instant teleportation options. Totally killed the immersion. Instant gratification. And because it was so fast to get anywhere, they had to make actual content much slower, they had to add more grind. Because it took you seconds to get where you wanted.

     

    What are you talking about? At release of SWG I could get planet to planet faster and easier in SWG than I can in this game.

  8. Ruins immersion

    community

    promotes elitism

    bioware thinks wow got it wrong

     

     

    take your pick of options.

     

    Better option - "I want to play Everquest 1 again where everything was tedious and unforgiving and you had to spend 40 hours a week playing to enjoy yourself."

     

    Actually, damn, even everquest had combat logs and macros and eventually added UI customization. I really don't get these people's logic at all. :/

  9. Most likely not. I only bought the game in the first place because it started up right after finals and I have 1 month christmas break. So it was perfect to use the free month and that's it.

     

    If I wasn't going back to school I could see myself playing this game for another month or two but not much more than that. Once I've seen all the story I don't see any reason to keep playing it. They won't be able to create new story as fast as we consume it, that's guaranteed.

  10. That's an argument against general chat, not one for the LFG tool.

     

    A game with a good community would forsake world/zone spanning channels all together.

     

    This would mean you MUST socialize and befriend people.

     

    A lot of today's MMO players didn't play in the golden age of MMOs, where people made long term friendships and sometimes even met their future wives/husbands.

     

    Two of my best gaming friends met online, moved in together and have now been married for 5+ years.

     

    That kind of stuff doesn't happen in modern MMOs because of the push for LFD tools, world spanning LFG channels and other such community destroying mechanics.

     

    There was a time when people used /say to talk to each other in MMOs, and it was a beautiful time.

     

    Stop living in your pipe dream. This type of thing was possible 10 years ago. People are not like that online anymore. It has nothing to do with the game or the way in which you find dungeons. People play MMO's casually now, they don't live there.

  11. Guild banks? Sure.

     

    AC switching? No. Definitely not.

     

    Dual Spec within your chosen AC? Should have been a priority for day one.

     

    Agreed. Right now my entire (admittedly small) guild is dps spec. While we'd like to do flashpoints and 4-man quests you really lose more than you gain by speccing heals/tank while leveling up. And even at 50 it will stink that you have to sacrifice your ability to solo just to fill a role that's required to do group content.

  12. It's pretty obvious the empire would have cooler storylines. Evil is cooler than being a goody two-shoes. Also, the movies all follow the republic side, not the empire side. So it's a more unique perspective.

     

    I'm betting most the people who went republic only did so because the empire is the overcrowded side.

     

    I followed my friends to republic who chose it because of the reason I stated.

  13. At lvl 23 I have enough credits for the skill, and the speeder.

     

    Skills are Artificing, Archeology, and Treasure hunting, and I've barely done anything with all three of them.

     

    Speeder cost is fine.

     

    I had far more than enough for my speeder as well. But I just wanted to point out that not doing anything with your tradeskills would mean you have more money than someone who did do tradeskills. They are pretty much massive money sinks unless you're a slicer or selling underworld metals on the market (not much else sells).

  14. Ok I posted this in general discussion first and it got drowned without any views. It probably fits better in this forum anyway. If a mod wants to delete that other thread I won't mind.

     

    First of all I love the space combat and I think you can do a lot of things to make it even more fun.

     

    The most important thing is to improve the replayability of it. Right now I keep doing the same missions over and over and I can pretty much sleep through them. I don't even try to do well because there is no incentive to it. I just hold down the blaster key the entire time and play without shields because I can beat the mission doing so.

     

    So here are some suggestions to make it more entertaining doing the same mission multiple times.

     

    1. Score. I think if you gave us a score at the end it would give us a reason to try every time as we want to beat our previous score. This could work really well with the multiplayer aspect as well as people can compete within their guilds for the highest score or even compete for the highest score on the server.

     

    2. Rebalance xp. More exp for killing objectives during the mission and less for winning. It seems to me the amount you get for destroying ships and turrets inside the mission are pathetically low. In the early missions at least you get 5xp for destroying normal turrets, 7 xp for fighter planes, 20 xp for big ship turrets, 30 xp for some other objectives. You might kill 100 of these things during a mission and the grand total xp for that is like 800 or so. Then you get 2500 for beating the mission and 10k for completing the quest. It just doesn't seem to be worth my time to go above and beyond the mission requirements for the 100-200 extra xp I might get.

     

    3. Bonuses. Give us bonuses for doing better. Early finish bonus (xp, credits, score), beating it without taking any damage, high accuracy bonus, etc.

     

    4. Random events. I think it would be cool if there were some random events that may or may not happen each time you do the mission. Maybe sometimes a special boss ship would spawn or maybe you fly to the mission and you get there to find a completely different situation than you expected (i.e. a different mission).

     

    5. Alternate paths. Yes, it's a rail shooter but that doesn't mean there has to be one rail only. You could give us choices during the mission do you take the right path or keep going straight? Etc.

     

    6. More difficulty levels. Offer the maps on multiple difficulties from easy to medium to hard. Give more exp/credits and maybe special rewards for beating it on hard. But make them really challenging.

     

    And here are some other improvemnts I'd like to see that aren't necessarily related to replayability:

     

    1. Healthbars. I want an option to have a healthbar appear on top of every ship/turret/etc. You have them on certain mission objectives. I'd like to see them for everything. Of course this should be a toggle.

     

    2. Ship path. Show the path the ship is going to take. It's ok the 4th or 5th time you play the mission because you know which way it's going to take you but the first couple times it's a problem. Sometimes I go to avoid an asteroid and the rail takes me the other way and I crash into it anyway. I think there should be like a faint beam of light that shows which way the ship will go.

     

    3. Radar. I can't imagine a space shooter without a radar on the ship. This might sound like it would make the game easier but that's not the case. It gives you another thing to watch and if it did make it too easy just add more stuff to kill. Besides, I've pretty much memorized when and where all the ships come from after the 5th+ time I've played it.

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