Jump to content

Neloth

Members
  • Posts

    189
  • Joined

Everything posted by Neloth

  1. I like the heroic moment alot because it allows me and my comanion to take down hard content solo once in a while and for ohshait moments, I solo muchof the time and do group content when I feel like it. So just because you don't appreciate it that doesn't mean it's not useful. And no I don't PvP I find it to be uninteresting.
  2. Heh I've unlocked some legacy stuff as well, at 10 now, but I don't have a remote chance of getting the credits for it anytime soon. I got some decent income from slicing before 1.2 but now it's just garbage and stuck at a few hundred Ks.
  3. Yeah I second that. I know TOR can be somewhat boring at times, hotbar combat, linear content and planets, as a whole typical theme park symptoms, but there's really nothing else out there even worth spending time on. Tera is just korean grinder F2P lol, GW2 will crash and burn soon enough and settle with a bunch of the fans while the rest of the world don't know about or care about GW2.
  4. There are two things which are so urgent it's practically boiling: LFG tool Server transfers as a part of player consolidation Keep it lean IMO but just get those two out the door yesterday
  5. I liked the STO control scheme, it's easy and effective works well for 3D space, the box feeling of it was due to poor implementation of the space. The Eve control scheme is not fun in the long run, "click there to go there".
  6. If we are talking about a fully featured planet like Tatooine or similar then definitely one of these: Dantooine Yavin IV Dathomir They are just very iconic and must-have for Star Wars in my opinion. I'd love some more open implementation of these, artificial walls are not much too look at. We probably won't get it but pleeeease give us actual round planets orbiting a star with shifting light and weather conditions Edit: Forgot to say thanks for taking the time to get our opinion
  7. To be even more fair, despite some popular impression amongst nerds on the internet, EA isn't run by the devil scheming over what company they can buy and destroy today. As all game companies they want to make good games, the economic balancing act is just a lot more apparent in big companies than small. I honestly believe it gave BW more and larger choices in what they can accomplish (like TOR), but perhaps also with some restrictions on what they can not pursue. If things are so horribad under EA then wouldn't more original BW devs have left? Did any leave at all?
  8. Yes I felt the need because I didn't see it, where is it then?
  9. So immediately when I read that title I knew it was that Creutz guy from Cowen & pals. He seems to be the only one to do these kinds of "analysis", and of all things based on unreliable sources like torstatus.net. How can an any decent analyst use torstatus? Or does just have a beef with EA/BW? I haven't seen him do analyses of other mmo companies. Maybe he's shorting EA and hoping to drag the stock price down? Either way, I'm not sure if TOR will sink to 1.25 by March 2013, if BW get their act together with better end game content, LFG tool, transfers etc then it might grow instead.
  10. I'm sorry to say that's just wrong. nothing useful can be done with a T1 frigate, except a Goon style suicide gank. 80% of high sec PvP is cargo ganks with battlecruiser or battleship where you need high skills to pull it off before getting Concorded. Missions in Eve are a repetitive snorefest. You need 6 months to a year of focused training minimum to acceptable in any kind of alliance warfare.
  11. While the basic task we do in mmos can be quite boring, I have difficulties in seeing how we could make it better than Kill/Collect/Escort or any derivative. You would end up with something like Minecraft or Second Life. However the difference is how it is presented and TOR do a good job there, in fact the best job yet in any mmo. There are many things that can be done, and even reasonable so in TOR: Change the hotbar combat into less hotbar focus and more focus on the combat itself. Less buttons, more movement, placement, tactics. AoC did a nice job at this, Skyrim as well. Sandbox crafting Sandbox space You have to compensate for the weak parts and several other exciting things to do can do just that, suddenly have an epic mmo where people are willing to ignore the essence of Kill/Collect/Escort questing.
  12. Glad to hear that, do you mind sharing a link to that?
  13. Third patch's a charm? For 1.3 we really, really need these things to be in. I can sense people's pain in the force about this. Server transfer: Asia guys have it now so it works, this is prelude to population consolidation LFG Tool: Just do it Dual Spec: I could do without it, but I would love to switch when needed, make it cost something or only twice a day if you must limit it Now I'd prefer 1 and 2 in a patch before 1.3, that's how urgent it is but I'd settle for 1.3 if you want to woo people with big patches. Go go go
  14. It's intended as non-linear end game content. Instead of the gear and daily threadmill we get these kind of things. Many of the suggestions can be cosmetic, the goal is to have something more after the story.
  15. Yeah that part is really up to BW to decide, but I think some sort of instancing would be needed. I would prefer some zones on planets set aside for building, and then instance those zones as needed.
  16. I think TOR has a few great mmo pillars going for it, the story and setting is one if the things that makes TOR one of the very few mmos I would spend my time on. However I feel TOR is lacking in some areas. One problem with it being such a traditional EQ type mmo is that the world and the things in it seems so static, so non-customizable (i.e themepark). For this suggestion I'll ignore the other aspects I don't like (hotbar combat, space on rails, binding of items etc) and just focus on 3 things I believe would be very fun and plausible additions to TOR. It's also important to remember that these ideas are suggested as end-game additional content, things to do after your main story instead of just dailies. The game got some excellent linear content to level up, but inevitably that kind of content runs out at 50. It's based on the sandbox ideas of letting the player create their own content. The good thing about this is player empowerment and "free" content for the devs when the systems are in place, this is one of the things that made SWG keeps the lights on for 8 years despite being a failure in most other regards (yes I know SWG is dead and buried, but that doesn't mean we can't learn from and get inspiration for good mechanics). All these things could be designed to either exist alongside the current systems without interfering, or enhance even replace the current system if so needed.These ideas are loosely based on experience of what I found to be entertaining in other games like SWG and Eve. These are drafts and by no means logically complete so please don't bother to nitpick on some aspects as they are overall design. I'm sure some of this has been suggested before, if so consider this an emphasis of those cases. 1) Player created structures or items People like to build stuff (look at Minecraft, SWG, RL), why not have a system where players can express this? The basic idea is to let the player mix and match parts of something to look like they want. We need the devs to create the mold, or possibility space, and for the player to chose how to put it together within that mold. The player then: - Create things like true custom bikes, weapons, structures (more on this), can limit what items are available through this new process so we can avoid interfering with the current crew skills system - Structures can be placed on new regions where players can establish outposts/villages/guild stronghold to control natural resources (point 3). These regions would need to be instanced in some form (avoid SWG cluttered landscape, easier to do) - Space stations, asteroid colonies and similar could be structures in space (doesn't interfere with the land mechanics) - Can be appearance only (avoid balance issues) or true custom with selection of stats - Gather materials for a structure through crew skills or new crew skills - Reverse engineer or loot schematics for these new items - Due to the complexities of this craft the companions will not be able to craft this item for the player, but the player instead must go through the process - The crafting process itself can play out like a mini game - Pre-created parts like rooms, placement of wheels, barrel, configurations, interior design etc can be put together in pre-selected spots, based on an overall design template. We need a template to limit the complexities. - An essential part of structures is decoration. A place to put all those trophies, pets and social items; something more than just a static ship, think of it as an extended experience from those that want more than the current ship This is a very complex thing to add, but I'd be happy with just a limited item appearance in first stage, then we can build upon that. If the items in game now are too complex to make something like this then we could just focus on new things like structures for the moment. The key here is start small with a solid foundation. 2) Player created animals People also like pets, and in mmos people spend ludicrous amount of time collecting them. Now beasts might be difficult since we have companions to fight with us, but I would appreciate a choice between companion or beast, or better yet, if a beast is brought in together with the companion, then the companion and beast could get their effective strength reduced for balance reasons. The beasts also could be restricted or be effective on planets with vegetation or similar. I propose taking a cue from the Bio-Engineer in SWG where people could: - Gather DNA templates from creatures in the wild - Needed to craft consumable items that modify the beast stat during crafting, if not purely social beast like the Tauntaun - Using incubators and other gear to experiment, mix and match the look of the beast based on a template from the DNA template - Taking some hours to "cook" in the incubator (instant creating makes it feel cheap & fast) - Have a chance of mutation to discover new and rare beasts (like the Acklay, Rancor mutation in SWG) - After the pet is incubated it must be raised, fed, tough skills (tank, DPS etc) and groomed - The pet could live in your ship/house from point 1 3) Contested land and/or space regions From point 1 we need more incentives to build structures, contested land can be one or space if you want to keep the two system separate, competitive forces can be another (like ranking board or whatever). Why would one occupy some land? To get resources, with resources you can build more guns to beat your competing guild or buy that expensive gun you really want. The simple idea of just owning a piece of land can be a motivator as well. The points here is supply and demand, we need to create this for the new resources and items in a way that doesn't have to interfere with the current crew skills system. We must keep this realistic to what BW have already spend $$$ on implementing. Further we should make items exit the system, some items might be spent or used up, that can be for instance when someone blows up your space rock, then those resources invested are lost or something similar, but that is really a detail up to BW to ponder upon, since people in general don't like to lose items. Further these large things like a space station should need a collaborative effort from a guild to produce, something to stretch for that doesn't involve farming OPs, and we could do with very little expensive voice overs. That is all. Edits: added some details, clarifications
  17. List is starting to get along pretty nice OP! Tough it looks more like 1.3+1.4+1.5 and maybe even an expansion pack
  18. Server transfers LFG tool Lots more pets, and I want them to go about their pet life on board my ship and some need to feed them, take them for a walk or something like that:D The ability to collect DNA samples from stuff and have a chance of creating a special bio-engineered pet inside a lab on my ship Use mentioned bio-engineered pets as a fighting partner, kinda like a companion More space! Make space more of a sandbox, where we can colonize asteroids, space stations etc which in some areas especially rich in resources can be conquered by competing forces. I would also say proper 3D fighter but that might be little of a stretch at one go Some girl on girl romance with Ashara (yea I just went there) Intergalactic Radio, like in Fallout where a host talks about recent events
  19. I think server transfer is one of the more urgent features, since there are ALOT of posts and threads about it. I don't need it but there should be an option for people to move. Could cost 1m credits or $5 per character or something, maybe even one time free, with a name and legacy name change if the name is taken. This way we can give people what they want and avoid the negative signals of closing servers, at least for now.
  20. Hey this is actually very nice, fun to hear about that stuff and the devs talk
×
×
  • Create New...