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mrwayn

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Everything posted by mrwayn

  1. I took the time to hunt down the npc you mentioned, in order to see whether it's really that hard or you might have missed a mechanic or something. I took my sin-tank, so we could at least compare the specs, although mine is lvl 70 (down-synced to lvl 56/7 on makeb of course) and has some moderatly decent end-game tanking gear. And, well, it has to be a gear thing I suppose, because I killed him with 0 issues. And I'm not saying that, because I'm an amazing tank or anything. Without me using a dcd my health barely dropped below 100%, in fact my heal-companion was hitting the npc more often than healing me, because there simply was nothing to heal. I would have killed him, even if I just used basic attack, so it can't really be a "learn to play" issue. So make sure to get at least level-appropriate gear (on makeb you can also use a gsi-terminal to get an extra boost) and you should be able to handle him.
  2. If you could give us the name of the npc, that would help in giving specific advise in how to handle the fight. As far as companions go: I don't really like the inquisitor story, so I'm not 100% sure about it, but isn't Ashara a light-side companion? So going dark wouldn't help to raise her influence. Besides that, after Makeb you won't gain much (more like "any" tbh) influence through conversations anyway. If you feel the need to have a stronger companion you can simply feed them with some gifts (Ashara loves Rep. mem. according to dulfy). But unless your doing really challenging solo stuff (master chapters, soloing hm-fp's...) or need them for crafting, influence lvl 15-20 should be good enough to carry you through most solo stuff.
  3. Well, you mentioned Makeb, so I assume you encountered the champion mobs there? On Makeb, there are a few tougher-than-usual champion mobs. They are defenitly doable solo with a heal-companion, but you'll need to pay at least some attention to stuff like interrupts and placement etc... In case you encountered these enemies elsewhere, you might also have run into a dvl-boss. they are basicly like worldbosses, but only spawn when light/dark is winning. On the first glance, one might mistake them for a normal champion mob (happend to me before ), since they don't really stand out much, like normal worldbosses, but you will get your butt kicked by them, if you attack one of them alone. But they only spawn on certain planets (DK, Cor, Tat, Ald, Hoth) and Makeb isn't one of them as far as I know.
  4. There are consumables, as well as reusable ones. For the reusable ones your character needs to have Biochem at 600, however.
  5. Guardian/Jugg is pretty good in pve right now. Or more precisely, vengeance/vigilance is. Rage/Focus isn't terrible, but pretty much worse than veng/vigi in every aspect, so nobody really bothers with the spec, unless they are a fan of the spec. (But if you are a fan of rage/focus, you'd be better of playing fury mara/conc sent, it's basicly the same spec, just better). In pvp, Jugg is decent for regs, but relativly low in the pecking order in ranked. For ranked, you'd probably be better off playing tank. For Mercs: Arsenal isn't great for pve, but good enough for most stuff (and pretty easy), IO is a decent ranged spec. For Pvp, Arsenal is a very good spec (in both regs and ranked), IO is ok aswell, but most people play Arsenal for pvp.
  6. You should get it at lvl 38, if the discipline calculator is correct.
  7. The only thing pyro is good at in pvp, is tanking everybodys fps. A bit more seriously though: it depends on what kind of player you are. Do you care about objectives or actually winning the game? Or are you happy when you can farm numbers in mid wheter you lose or win? For farming numbers, pyro is gonna be better than AP (but neither PT spec is really great for farming numbers), if you want to actually kill anything, AP has the edge over pyro. That being said, for regs, every spec is fine as long as the person playing it knows what he's doing.
  8. Might be a silly question, but did you click on the console in the next room after defeating the replicator boss (the one that creats a copy of you or a team-mate which you have to kill)? It happend to me before, that I killed the replicator and ran of towards bulwark, only to realice halfway there, that I didn't click the console and had to run back.
  9. Which spec: Shield. If you really want to dps (only adviceable if you have a group to queue with or a very high pain tolerance) than go AP. How is PT: well, the damage is fine. If you're queued with a heal/tank combo PT is a great class, if not it's ... ehm... not a great class (lacking in the survivability department, especially) If you're planing on queing solo regs/ranked, I'd go with deception. If you're planing on queing with a premade for regs, both are fine. If you want to do team-ranked, I'd probably go for a PT.
  10. The red part seems like a strange reason to me. The difference between a lvl 15 and a lvl 39 character is waaaay bigger than the difference between a bolstered and a fully 248 geared char in max lvl pvp. Not to mention, that in midbies there's not only a huge gap between abilities/passives (basicaly a lvl 69 who has all his abilities/passives and a lvl 41 who doesn't even have his third key-ability from his spec...) but there's also the possibility of people having old setbonus-gear from previous expansions. Making it an actual gear gap. Sure, not a lot of people are try-harding midbies like that, but it's still possible. Lowbie/midbie pvp is extremly inbalanced. Now, that can be fun for a while, no doubt, especially if your on the "top of the food chain" (lvl 35-40/ 65-70), but personally, I think it gets old quickly. And the fact that rarly anybody cares for objectives in lowbie/midbies doesn't help either.
  11. As others have said, the actual damage-ticks work just fine, you always get 5 ticks, unless you actually clip PB befor it's finished. And if we're talking about visuals, I don't think missing a shot of PB is anywhere near the top of the list of bugged animations, that could/should be fixed. Shooting with your gun on the back, while pretending to hold a gun, a constantly whirling lightsaber after you through your LS or the fact, that my merc needs to absolutly finish his unload/BB animation, even if the enemy dies after the first tick are just a few on the top of my head, that are way more irritating than firing 4 instead of 5 shots, IMO.
  12. Depends what you mean with story-mode. If you mean story=solo, you're out of luck. Neither Lost Island nor Mando'-Raiders has a solo-mode. If you just want to do the achievement you can form a group and enter the vet-modes from the fleet (LI is on the Ziost Shadow/ Gav Daragon) or in case of Mando-Raiders you can use groupfinder and just selcet Mando-Raiders. You can also try and do them solo in Vet-mode, but they are pretty challenging compared to other Fp's. Mando isn't to bad, but if your character doesn't have a taunt, you're going to have a bad time at the first boss (still doable though). In Lost Island the last boss is a pain to do solo, because your companion stands in stuff all the time and can get killed quickly.
  13. Isn't the rakghoul wb only up on the planet the event actually takes place (Alderaan in this case)? At least, that's how I remember it. I was a bit confused to see the objective for the Tatooine one, when the event is on Alderaan.
  14. I just did that FP yesterday and it worked fine, no resets. I would advice to use a ranged companion and maybe even disable the gsi-droid (although that's usually not necessary). The reason is, that I experienced the most resets, when either my comp or the droid charged after the enemies when they left the arena (one jumps up and vanishes and the other one comes down to fight you).
  15. Yeah, that's working as intended. You can't do companion questlines with boosted characters, because they're already auto-completed for you (same as the class story). If you want to romance an original comp, you either need to level from lvl 1 or you need to buy a masters-datacron (or however the boost-item is called, that puts you to lvl 70 without completing the story). Edit: oh, Steve was faster.. now I'm sad.
  16. There you go: http://dulfy.net/2015/10/29/swtor-4-0-immortal-juggernaut-pve-guide-by-artorias/ It's the 4.0 guide, but it still holds up pretty well. Just ignore the gearing part, the rest is still fine as a guide.
  17. It's normal. Depending on your class, there are no more (active) skills to be learnd after level 60. I think only mercs/mandos (the reflect-bubble at 66) and operatives/scoundrels (raid-buff at 66) have an ability that is learned after lvl 60. All the other classes have all their skills by 59 or earlier (not 100% sure on that, might have forgotten something).
  18. If you're looking for rotations, you find some for most classes in guides (dulfy.net has a lot of them). In addition, not every class actually has a set rotation, but rather a priority system. But just for the sake of the thread my IO-rotation: Incendiary Missile > Serrated Shot > Filler > Unload > Filler > Filler > Mag shot > Power Shot > Mag shot > repeat.. Fillers are: E-net, Thermal detonator, Power Shot, Rapid shots and missile blast if enemy is below 30% (depending on what's available and your heat-level) Ps: the opener is slightly differnet than the normal rotation: Serrated shot > Incendiary Missile > Mag shot > picking up from the "unload-part" of the normal rotation.
  19. Not that I'm against an improved reward for the achievement, but anybody claiming, that grinding 8 classes to 300 is the most time consuming achievement has obviously never bothered with the seeker droid ones...
  20. No, they're not. You can sell/buy them or craft them on one character and give it to another. They don't even bind once you used them, so in theory you only need one set of stims/medpac for all your characters. In order to use them, you need to be biochem 600, however, which is the reason why all my characters take biochem now (except for 1 of each crafting skill).
  21. Sorry to come off as a bit of a negative nancy here, but your numbers don't add up. In your Sorc-build, you have 14 enhancements (should be 10) and only 7 augs (should be 14), so you might want to double check that.
  22. You forgot the second part for arsenal mercs. Plus, the alacrity buff for arsenal is 3%, not 2%. And Lightning/TK also gets an alacrity buff, I don't think you want to go the 1857 alacrity-route with that spec.
  23. Galactic Command: Yes, Galactic Command actually made the game more fun compared to 4.0 for me, at least in its current state (the original implementation was horrible, no doubt). I don't have to run the same op (especially EV/KP, of course) 5 times a week to get some BiS-gear. Plus, in 4.0 doing anything other than prio-ops did absolutly nothing for your gear (as a pve'er), now I can do gsf, Pvp or even grind heroics for conquest and still get something out of it. Conquest: That's a tricky one for me. I'm in a very small guild. We never had any chance to make the top 10 on a somewhat regular basis (I think we managed twice in 2 years), also because most people in the guild never cared (and still don't) for conquest. So conquest was never more than a "gives-you-something-to-do" during downtime and since I had no use for the personal goal rewards anyway, I wouldn't say it was "fun". After the change, we actually have a chance to get the guild rewards, but being in such a small, non-conquest-oriented guild means I do have to work for it, which is kind of fun, I guess. So overall a slight plus to the fun-factor. (It could be better though). Class changes: That's also a bit tricky. Doing less damage today compared to yesterday, because your class got nerfed is never fun of course. However, I do realize, that some changes were definitly needed (damage buff for pyro, deff-nerfs for mercs, just to mention 2). Plus, some of the nerfs made me try out and learn new specs and being able to diversify my gameplay is definitly fun. So overall it's either neutral or even a slight plus on the fun-factor. I started to really play in summer 2015, so almost three years (the account is older, but before that I was f2p and played like once a month, so I don't count that), no breaks.
  24. I guess you have your answer. Yes, it was a bug. Yes, they'll fix it. Goodbye easy conquest, hello grind... I guess? Yeay...
  25. As a Flashpoint, I liked Nathema way better than the previous two. Stable performance (unlike umbarra), not too many, and more importantly, not too anoying trash-mobs, decent boss-fights that don't go on forever and some nice deco's as rewards. It would be nice, if the bonus-mission actually did something (codex-entry, achievement, extra rewards, whatever). Also, in Mastermode, the bosses could have used some extra mechanics or at least a damage buff. With how the fp is tuned now, I see no reason to gate it behind a 242 gear requirement. The story was ok, imo. It was predictable, but they did their best to come out of the corner they wrote themselfs into and they did it as good as could be expected, I think. Ps: I didn't gather that we met a character from our class-story. I assume it's the one before the guardian droid. My BH got some sith-lady (I think), that I had zero memories of. I also got Darth Mo-something (name sounded familiar, but couldn't place him) and a Nautolan that was pissed, because I'm friends with Arcann now (she has a point tbf).
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