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mrwayn

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Everything posted by mrwayn

  1. I don't exactly understand your approach to gearing. Without calculating the exact numbers you seem to have about 1800 crit and 1400 alacrity, right? What's the reason behind this? Don't you want to go for either the first (around 750) or the second (around 1860) alacrity cap? You're kind of wasting 600-700 alacrity right now. And the second question would be about the crit-relic you're using. I thought that the "numbers-guys" found the SA/FR combo to be the best one (especially for a high crit build), am I missing something?
  2. Command stims do work. However, I can't think of a single reason why anyone would bother. For lvl-synced content companions are more than good enough, even at lvl 1. The only time you might need a better companion, would be when you do the more challenging stuff at max level (master-chapters, TEC, soloing vet. or mm flashpoints...). But if you do one of these, you'll want to use a stim for yourself anyway. If you want to use a stim for level-synced content, use an accuracy/crit one. Both stats won't get capped. Peronaly I never bother with stims below max lvl, except if I'm doing operations (50+) maybe, then I might use an accuracy one.
  3. Veteran is the "regular" difficulty now. Right now, there are 2-3 difficulty modes per flashpoint. Solo/Story-mode, veteran-mode and master-mode. As the name suggests, Solo/Story-mode is ment to be done allone with a companion and/or a gsi-bot to help you (not all fp's have a solo mode, only those with somewhat relevant story attached to them). Veteran mode is ment to be done in a group of 4. They are role-neutral and from lvl 15-70 (everbody gets bolstered up to 70) and there are healing stations at the bosses. Master mode is ment for a group of 4 people (1T, 1H, 2 Dps) from level 50-70 (everbody gets bolstered to 70) it's ment to be the hardest mode (allthough doing master-mode with a halfway decent group will be easier than doing some of the vet fp's with 4 dps at lvl 25 or something). If you want to start tanking at lower levels, you'll have to do vet-mode. However, since a tank isn't really needed in those, people might not let you tank "properly" or if you don't have a healer you'll probably die a lot if you tank "properly". In theory it might me more helpfull to start with master-mode fp's, because you actually get to tank there and you'll have a healer. However, most people will expect you to know what you're doing in mm-fp's. So best advice from me: If you aren't in a guild yet, look for one. You can then group up with some guildies and do some vet-mode/ easier mm fp's. Since you're in a full group, you can make sure that people will let you do your job and they won't yell at you if you make a mistake. If for some reason you don't want to join a guild and don't have ingame friends, you can list for vet-mode and ask the group to let you tank (they might or they might not) or you can list for some easy mm fp's (black talon f.e.) and tell the group that you're new to tanking. But if possible I would advice to learn a new role with friends/guildies. It's gonna be a more pleasant experience for you.
  4. mrwayn

    Hk-51

    What the poster you quoted wanted to say is: you have to PAY (not play, unlucky typo, I guess) 1 million per character to unlock HK, once you have completed the quest on one character. So you have to do the quest once and after that you can skip the quest on every other character, if you pay 1 million credits.
  5. The seeker droid quest can be done solo. However, it's a total PITA especially the second mini-boss, because if you mess up or are lacking dps, the boss is gonna heal back up constantly. It's not really worth the hassle IMO to run it solo, even more so, because the rewards are lackluster to say it politly. For the Macrobinocular quest, you can solo the first of the two heroics (the one with all the jumping-between-trains-stuff) quite easily. The second one however requires 4 people, because you need to click 4 panels within a few seconds.
  6. The way we do it usually: Killing the ship first by clicking the console, every time the ship is close. It's gonna take about 4-5 turns untill the ship is dead (not sure how many exactly). During this time we do not attack the boss at all, just interrupt him (but with no stacks from the ship you don't even need to interrupt anything). Once the ship is gone, we can kill the boss without having to worry about anything. Takes a bit of patience in the first part, but it's doable without needing a very good healer or a raid-level interrupt-chain and it has worked every time.
  7. Yes, there are several threads in the bug-report section about the vanishing castbars. Hopefully they're gonna adress it in the next patch and don't wait untill next year to fix it.
  8. Well, that's why I said "Warrior", not "Knight" I was talking about the sith warrior, not the jedi knight story. And the whole ghostbuster thingy going on in the inquisitor story seemed very boring to me and not exactly fitting for an "assassin" (it fits a sorc way better imo).
  9. Before you can pick up another mode of the same FP, you have to abandon the quest (go to your mission log, click on the mission and use the button that says "abandon" in the bottom-part of the window) and reset the phase (right-click your portrait, go to "phase", choose "reset all active flashpoints"). Once you have done that, the quest-giver should have solo-mode available, assuming you have the appropriate level (lvl 55-ish, not entirely sure). Or you can use the new activities window and get the solo-mode from there.
  10. That's the point, I guess. They want the mats to be hard to get, so you'll spend a lot of time chasing them. I do wonder wheter the drop from the fp-daily had something to do with it beeing the highlighted activity or maybe it was not intended to drop one at all and they ninja-fixed it.
  11. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. Gathering nodes have a level attached to them (higher level planet means higher level gathering nodes). When you hover over a gathering node, you will see the level number in one of 4 colors: orange means, the gathering node is (far) above your gathering skill level. You will earn the most levels for gathering this kind of nodes (+4), but you will get fewer mats from them. Yellow means, the node is about the same level as your gathering skill or slightly above. Green means, the node is slightly below your gathering skill level. You'll only get 0-1 levels from them. Grey means, the node is (far) below your gathering skill level and you won't gain any levels by gathering them (but you'll get the highest amount of mats).
  12. I assume you don't have/ have never heard of master Ranos then?
  13. I actually thinks it's the droids that are bugged, not the stealth cc. Because you can not only sap them, you also CAN'T scavange them after killing them. So my guess is, the droids are actually not droids, but chiss agents in a droid suit (in more serious words, the programmer missed the codeline that flags the npc's as droids, I guess)
  14. There is no difference in difficulty between story and solo. At least I didn't notice one (had to do both, because 1) reading is hard (aka: my bad) and 2) naming things logicaly is also hard (aka: BW's fault) ) Both, story and solo seemed equally easy to me and I'm honestly not sure what could possibly kill you in that FP other than walking off a cliff or pulling the whole instance at the same time maybe. Perhaps the OP accidently went into veteran or hardmode?
  15. Not sure what you're complaining about. They increased the rewards and the cost at the exact same rate. It takes the exact same amount of pvp/gsf matches or NIM-bosses to get a piece of gear as it did before the patch. In addition you also get UC for disintegrating and for daily gf-boni. Overall you're gaining UC faster than before the patch (in relation to the prizes), plus they are bound to legacy. There is absolutly no step back here. You can argue that the steps are baby steps (and I might agree), because it still takes to long to gear up with UC, but they are defenitly steps forwards and not backwards.
  16. Both, actually. Some companions will join you through the story, for others you will have to do side-quests (called alliance alerts) and some don't come back at all (they probably will do so in later story updates) and if you want those back, you'll have to use the terminal on odessen. Once you did the first alliance alert "to find a findsman" in which you'll get Yuun, all the other alliance alerts that are currently available to you (they are gated by chapters) will show up in your companion tab (default "n"-key). Most of the quests are rather simple, but some require a bit of work (doing pvp, gathering ressources and wait for a rakghoul event, killing world bosses etc...). Sidenote: there is no real benefit to get these companions from alliance alerts other than some achievments and to satisfy the completionist inside you, unless you really want a certain companion.
  17. What spec of assassin do you play? For leveling i'd defenitly recommend deception. Even on max level you won't be using more than like 5 or so buttons (if you don't concern yourself with pesky things like offensiv cooldowns and optimal rotations). I'm a bit confused though. You're saying you'd like to have a spec with fewer abilities, yet no matter what spec or class you're playing, on this low level you won't be using more than 2-3 abilities anyway. So exactly how much lower should that number be? If things take to long to die you have a few possibilities (order does not reflect importance): 1. put your companion to dps-mode 2. upgrade your gear (most importantly the hilt/barrel in your weapon) 3. don't play tank or heal-specs (they are fine, just slower) 4. read what your skills actually do. Of course things will take longer to die, if your "rotation" as assassin looks like: overload > electrocute > whirlwind > forcespeed.... because none of these skills are actually ment to do a lot of damage.
  18. I would go vengeance jugg. The spec is fun in all aspects of the game (exept for ranked pvp), it performs well enough in reg pvp and pve, it has incredible aoe potential and even though it's a dot-spec in theory, clearing trash and doing story stuff doesn't feel like a chore (unlike other dot-specs like madness/io/lethality...), because you're still bursty enough to kill weak enemies fast. The rotation (or rather: priority-system) is pretty easy to learn without it beeing to simplistic to master the class. In addition, the warrior story is (IMO) the best force-user story and far ahead of the inquisitor story for example. Also, playing a force-user will give you the benefit, that the two newest story expansions (kotfe,kotet) will actually make at least kind of sense (unlike if you're playing a smuggler or bountyhunter f.e.)
  19. You also have a chance to get some of the new ones in TEC. They don't drop from the weeklies, but they are a random drop you can get. (might get none, might get 2-3 per run)
  20. I think you forgot something important: Opening crates and RNG is EXCITING !!! I have like 500-700 crates myself, but I will be way to EXCITED to watch anything else when opening them up! The only reason to watch something esle is, because you'll need a break of all the EXCITMENT . So maybe watch an episode of a boring show after every 100 crates? I try not to watch boring shows, so I can't really help you there, maybe Marvel's Ironfist? Or how about a drinking game instead (since you already got the wine). You drink for every firey grophet or gynx you get? (Might need some more and maybe some cheaper bottles though ).
  21. Said this in another thread already: Since only gear with stats will turn into UC (the rest will still give cxp according to the dev-post), you'll "loose" only like 100-200 cxp per crate. If you disintegrate every piece of gear (with stats!) from lvl 1-300 that's 30-60k cxp. That's about the amount of 2 weeklies (cz-198, oricon, BH...) and will take you less than an hour to farm. So adding an hour to the grind from 1-300 but gaining UC instead? Yes, please!!
  22. You're grossly overestimating the amount of cxp that can be gained by doing the original class story. You gain 70-80 cxp per mission. I don't know how many missions there are exactly, lets assume it's 100. That would mean 7-8k cxp plus the cxp you gain for bonusmissions and killing stuff, so maybe 15k? 15k cxp would be like commandlevel 15 or so.... If what you want to do is story, getting to lvl 70 as soon as possible is pointless. The only reason I can think of to use such a token is, if you really want a new or existing (but low lvl) character for endgame but don't want to level it and don't want to be locked out of pre-kotfe stuff in case you want to do the story later. What amount of cxp do you get for disintegrating stuff? 100-200? So lets assume it's an average of 150 per piece. If you disintegrate every single one of your 300 gear pieces from 1-300 you'll gain 45k cxp. You can gain the same amount (or probably more) by running the cz-198 and ziost weeklies which take less than 30min combined. So, no, I don't think the grind to 300 is going to take considerably longer...
  23. I assume the reason why ravage is not included in the list is, because the ability is not a single hit but rather 3 hits. Knowing BW that would most likely mean, that every single hit of ravage would use up a stack. Probably the same reason why ataru-form hits are not included either. I'm not saying that's ok or even a good thing, just a possible reason. I do agree on the 3 rather than 2 stacks. The change like it was presented looks like an awfully huge nerf to me.
  24. Wth is wrong with you? "I didn't like a story in a game I play, so I want the writer to be killed!"... good thing your teachers didn't have the same attitude when you had to write a story in school... I mean come on. On topic: I think the knight story was fine. Not the best, but certainly not the worst either (*cough* Inquisitor *cough*). The beginning isn't that interresting, but IMO it has one of the best third chapter of all the classes.
  25. For dummy-parsing? Sure, why not. You might be able to gain a little bit of dps. For PvE? No. Force camo is to good of a dcd to waste it for a tiny dps gain. For PvP? No. There are better utilities to spend a point on and you'll be using force camo defencivly anyway most of the time. (Unless I mix the utilities up and you're not talking about the one that gives you a stack, that increases the damage of your next ability, every 0.5 sec when using force camo)
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