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mrwayn

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Everything posted by mrwayn

  1. Which mechanics require you to leave combat on top of vanishing? If you're talking about interrupting a cast by vanishing, I don't see, why that wouldn't work anymore after the change. And if shroud in combination with vanish is the problem, I see even less of a reason for that to no longer work, because you'll still get your shroud, wether you stay in combat or not. To me, it seems like the actual reason behind the change is to prevent people from loadout-changing in the middle of a fight. So that you can't start the fight as a sin-tank and then vanish, hit the mara-dps button and finish the fight as dps.Which seems fair enough to me. Stealth-rez's were simply colataral damage imho.
  2. You paid 100mill to kill a boss a random group of 5 people on the fleet could kill while watching netflix? :eek:. But then again who am I to judge, you got what you wanted and credits don't seem to be a problem, so good for you.
  3. How exactly is beeing 13th (of 18) and bellow average (-0.19) dps suggesting "topping dummy parses"? Surely you didn't look at the 10mil parses, right? Because that would be just silly, considering there is a grand total of 1 (in a word: one) parse for carnage and some classes aren't even listed, because they don't have a single 10mil parse (because everybody parses with the 6.5mil dummy).
  4. I run some FP's to finish my phase 3 chievo and noticed, that after the last patch my stats (mastery, endurance, power) are no longer capped. The UI still shows, that I'm level-synced to lvl 70 and the enemies are lvl 70 too, but no stats seemed to be capped. As a result, the FP's became easier ofc, but maybe not quite as easy as they were before phase 3, hard to say. So was this intended or is it a bug? (I assume it's a bug, but you never know)
  5. The ugnaughts have always been very tanky, because you're not supposed to kill them normaly, you're supposed to kill them with the wookies flamethrower attack. Sometimes the wookie dies to quickly, before you were able to kill the adds and it's then gonna take a while to kill them, but that happens on the live-servers as well.
  6. What for? If you need a portable trainer you can get Senya from the anniversary vendor or Satele/Malgus from CM/GTN. There's nothing special about oggi, so I don't really see why they would risk annoying people who got him as reward back then. And considering the countless threads in this forum about the same issue, annoyed people is a sure thing, if they bring him back... (for whatever reason... personally I don't get all the fuss)
  7. Yes, it works the same way for renown crates. There is no progression depending on your renown lvl, if you're wearing 270 gear at rank 300 and the same 270 gear at rank 500, you'll get the same gear out of a crate (i-lvl wise). I'm not entirely sure why they put an increasing lvl-count in there, they might as well drop the levels completly and just give you a crate whenever you reach a certain amount of renown points. As for the system "getting gear depending on your i-lvl": it has pros and cons imho. on your first character, you have no way to fast-track your way to max gear (as far as I'm aware of) and the system encourages you to equip whatever you get, wheter it's actually usefull or not, which is a bit nonsensical imho. On the other hand, since all gear is boL, every other char after your first one can skip right to max-lvl gear, which is nice.
  8. I assume somebody else clicked it before you and it was still on cooldown. It works the same way on Dantooine for the onetime "collect-some-stuff"-quest. One can just hope the respawn-timer isn't as ridiculously long as on Dantooine. As for my own experiences: Imp-side, Assassin-dps, heal/dps-comp lvl 22 Most of the quests are straight forward, except for "Rooftop rumble". I couldn't figure out a way to get up there (or if I'm even supposed to). Related to that, I would agree with an earlier post, that the invisible walls are extremly annoying, pls remove them (unless they're only temporary to prevent us from finding something we're not supposed to yet). I only found 10 missions, when the weekly needs 12, so I hope I either missed some missions or you're gonna reduce the weekly to match the amount of dailies. 4 small things: - when I was trying to use a taxi from "imperial forward operating base" to "imperial cave camp", it wouldn't let me - when I used QT to "forward operating base" I spawned in the republic outpost (maybe this QT-point shouldn't be there for imps? or maybe the spawnpoint is just wrong?) - when using a taxi to fly back to the hunters lodge, my lovely thranta (or whatever) went straight through a rock-formation at one point (not that it bothers me much, I'm not using taxis normally) - there is a typo on the map for one of the taxi-points "imperail archeological site"
  9. Well, that's not how I understand the description of the tactical. As far as I understand it, only the abilitiy you actually use a stack of power surge on (i.e. a casted ability) gets a cooldown reset. That doesn't aply to any other ability you use while power surge is active. At least that's how I read that.
  10. I'm curious: what casted abilities are you thinking of here (dps specs)? Arsenal uses 1 casted ability , IO uses 2 (PS, SS), but none of these abilities have a cooldown anyway. I guess there's also Fusion missile, but I don't really see a benefit of using 2 FM for either spec. Unless I'm missunderstanding what this tactical does, I'm 95% sure that this is aimed at pvp, because double/tripple concussion missile is the only usefull thing I can think of for this tactical.
  11. Everybody knew, that finishing an enemy in pvp with rocket punch as a merc gave you a 10 sec dps boost... come on now Same as everybody knows, that jumping up before using smash will make smash hit harder because of the momentum... common knowledge, really
  12. I see. Thanks a lot for the info. Let's go hunt some books then
  13. Today I scrolled through my achievements list, to see where I'm at and noticed something. For Rishi -> exploration I'm at 255 out of 265 points. There are no open/unfinished ones, so it has to be a hidden one. I got all the ones related to the datacrons (including grophets) and a quick google and forum search turned up nothing that I don't already have. I'm also fairly certain (not absolutly positive though), that I was at 100% for Rishi-exploration some time ago. So, is there a new(ish) one? Did I miss an old one? I'd appreciate some help
  14. Honestly, this whole "mission" had me more confused than anything else...
  15. Well, yes, if we're talking about getting a new (= different) set-bonus, I agree with what you wrote. I was talking about getting the same set-bonus but higher i-level (so from 290 to 300 or whatever). Which might not have been what the op was talking about, my bad, I guess. And if I remember correctly, it has already been confirmed, that there will be new augs, so no point in pulling 240s out and waste a mk-10 kit, if you're going to get mk-11 ones anyway.
  16. Well, that depends on the cost of the aug-kitt. If they are expensive (and at the beginning of an expansion, everything related to crafting will be), it might be cheaper to pull out the mods from the new gear and put them in the old gear. The devs already stated, that the set-bonus wont change with item-level, so that wouldn't be a problem.
  17. When we did ToS today after the patch (8m, sm), we ran into a bug at the underlurker. Even when standing right next to the boss/adds without any line-of-sight-obstacles, the message "target not visible" would come up and you couldn't target that enemy. You had to run around untill you'd finally get a spot where you could shoot the boss (but since he jumps around a lot, you couldn't just stay there of course). As our healers told us, they couldn't even target teammates properly, same problem as with the boss. I've never run into that particular bug at the underlurker, so I assume it got introduced today.
  18. I was under the impression, that the weekly mission you get from the "time limited missions"-droid (currently: gain 8 medals in a single pvp match) would be changing and alternating between pvp and pve. And since it's called a "weekly", I assumed it would change... well... weekly. Is that not the case? Because it's still the same mission since 5.10 went live, so I'm a bit confused. Did I make some false assumptions or is something not working properly?
  19. Correct me if I'm wrong here ( and I might very well be), but isn't the way it works now 2 MDC's for a 252 piece and then 3 MDC's + the 252 piece for the 258 piece? So in your example, you would need the same amount of MDC's but on top of that 7k UC's (which is like 10ish MDC's) and 10kk credits.... and how exactly would that make things better
  20. There seems to be a "workaround" for this problem. After the boss has been pulled you can quit the group and you'll get credit for it. Worked for me and a couple of guildies on both bosses today. Of course quitting the group will make things pretty awkward for the healers, so you probably want to stay in the group until the boss is about to die. (also: no guarantee that it works 100% for everbody, but it did for me and the guys I talked to). Still needs to be fixed asap, of course.
  21. Maybe I'm missing something, but what exactly are we supposed to RE in order to get a 258 lethal-b-mod-schematic (f.e.)? There is no gear with lethal b mods in it and as far as I know, command crates don't drop 252/258 single mods/enhancements either, so where are we supossed to get a lethal b mod in order to RE it?
  22. Question for the people who tested this already (or the devs of course): Does the stuff you do in this custom warzones count for achievements? (f. e. solo-kills/killing blows/whatever) I guess that would be a nice way to farm some of these ridiculous pvp achievements, without bothering some random pvp'ers in your group.
  23. In what game ? Pt-dps are among the best on dummy-parses and they do even better in real op's. I don't know a single raid-team, that wouldn't gladly take a good pt-dps for their team. The complaints about pt's come from pvp'ers and it has nothing to do with low dps output. To the op's question: vengeance jugg is a very solid spec. Good dps, pretty easy rotation, very good aoe-damage. You should be able to do well or at least well enough in all game modes (sm/hm/NiM). Rage jugg isn't terrible per se, but pretty much worse than vengeance in almost every aspect, so hardly anybody is bothering with it.
  24. If it's just about the challenge of soloing stuff, I'd advise to set your comp to passive rather than dismissing him/her. He will stay passive after cut-scenes too, so you don't need to dismiss him over and over. If it conflicts with your imersion too much, to have a creepy guy stalking you and photo-bombing your cut-scenes, the only other thing other than constantly dismiss them, is to send them on long crew-skill missions or let them craft a lot of stuff (war supplies take relatively long f.e.). But you need to have the mats and/or have the missions/blueprints unlocked, of course.
  25. Sorry to hijack your "my class sucks more than yours"-thread, but I figured, the Op deserved an actual answer to his question (although I wouldn't be surprised, if he no longer follows the thread, maybe even deleted his forum account after all this...). To the op: For leveling, deception works really well, I'd prefer it over hatred. On the other hand, if you level with a friend and you maybe planing on doing flashpoints, you should also consider playing a tank (darkness). That could make your group-stuff easier. As for how assassins are in general: Solo-content: great Small group content: good-great Operations: good damage, ok raid-utility, tank-spec is great Pvp: Opinions differ, as you could see on the last 4 pages... I'd say not the best, not the worst.
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